Editing Shadowwalkers: Mods
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=Game Mods= | =Game Mods= | ||
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:'''Hitches:''' Any dice that come up one are hitches and cannot count toward the total or the effect. If you are left without an effect die because of hitches, your effect die is d4. The GM can buy hitches to create complications. If all your dice come up ones, that is a botch. | :'''Hitches:''' Any dice that come up one are hitches and cannot count toward the total or the effect. If you are left without an effect die because of hitches, your effect die is d4. The GM can buy hitches to create complications. If all your dice come up ones, that is a botch. | ||
β | :'''Opportunities:''' When the GM rolls a one the players can spend a pp to buy it to step back a complication or a stress track or step up an existing asset for the scene | + | :'''Opportunities:''' When the GM rolls a one the players can spend a pp to buy it to step back a complication or a stress track or step up an existing asset for the scene. |
:'''Plot Points:''' Each player starts with one plot point. The GM starts with a number of plot points equal to the total number of players. Plot points can be earned via Hitches, SFX and Limits. Plot points can be spent as outlined on '''pp 28-29''' in the handbook. | :'''Plot Points:''' Each player starts with one plot point. The GM starts with a number of plot points equal to the total number of players. Plot points can be earned via Hitches, SFX and Limits. Plot points can be spent as outlined on '''pp 28-29''' in the handbook. | ||
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+ | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] |