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(Of the Accordlands) =DISTINCTIONS= *Gothic Elf Maiden *Eagerly and Foolishly Curious *Undead Necromancer =NECROPOLITAN= Exceptional Stamina d10, Enhanced Durability d8, Enhanced Senses d8, Enhanced Reflexes d8, Magical Aptitude d8 *SFX: Undead Immunities - Spend 1PP to ignore complications caused by ageing, disease, poison, fatigue, sleep, or charm. *LIMIT: Undead Weaknesses - Step up Stress or Complications caused by holy magic. =NECROMANCER= Mystic Blast d10, Sorcery Mastery d10, Mob 3d8, Flight d8 *SFX: Rotten Shield - Spend 1PP to ignore Physical Stress against you and reduce Mob by a d8. Recover Mob dice in the next non combat scene. *SFX: Horde - When using Mob against multiple opponents you may add a d6 and keep an extra effect die for each target beyond the first. *SFX: Dark Magic - before making a roll with a NECROMANCER power, you may borrow a die from the Doom Pool. Step it up and return it when you are done. *SFX: Foul Summons - Spend 1PP to step up a Mystic Resource. *LIMIT: Utility Magic - Sorcery cannot be used to create Stress. *LIMIT: Growing Dread - When using NECROMANCER powers in a die pool, both 1s and 2s count as opportunities (though only 1s cannot be used for total or effect dice.) =SPECIALTIES= *Mystic Master d10 *Lore Expert d8 *Intimidation Expert d8 *Diplomacy Expert d8
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