Editing Shattered Lands/Chet Olmec
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'''Miscellaneous Vision or Senses''' | '''Miscellaneous Vision or Senses''' | ||
Normal Vision | Normal Vision | ||
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== '''''Defenses''''' == | == '''''Defenses''''' == | ||
Line 100: | Line 97: | ||
== ''''' Encounters ''''' == | == ''''' Encounters ''''' == | ||
− | '''Battlefront Shift''' | + | '''Battlefront Shift''' |
− | No Action, Martial | + | No Action, Martial |
− | Range: Close Burst 3 | + | Range: Close Burst 3 |
− | Target: You or one ally in burst | + | Target: You or one ally in burst |
− | Trigger: You roll initiative | + | Trigger: You roll initiative |
− | Effect: The target shifts half his speed. | + | Effect: The target shifts half his speed. |
− | '''Inspiring Word''' | + | '''Inspiring Word''' |
− | Minor Action, Healing, Martial | + | Minor Action, Healing, Martial |
− | Range: Close Burst 5 | + | Range: Close Burst 5 |
− | Target: You or one ally in burst | + | Target: You or one ally in burst |
− | Special: You may use this 2 times in a single encounter/1 time a round. | + | Special: You may use this 2 times in a single encounter/1 time a round. |
− | Effect: The target can spend a healing surge and regain an additional 2d6 HP. | + | Effect: The target can spend a healing surge and regain an additional 2d6 HP. |
− | FEAT EFFECT: The target gains a +1 to all defenses until the end of their next round. | + | FEAT EFFECT: The target gains a +1 to all defenses until the end of their next round. |
− | '''Luring Focus''' | + | '''Luring Focus''' |
− | Standard, Martial, Weapon | + | Standard, Martial, Weapon |
− | Range: Melee Weapon (Reach) | + | Range: Melee Weapon (Reach) |
− | Target: 1 creature | + | Target: 1 creature |
− | Attack: +10 vs. Fort | + | Attack: +10 vs. Fort |
− | Hit: 1d8+5 damage. Choose another enemy within 5 squares of you | + | Hit: 1d8+5 damage. Choose another enemy within 5 squares of you 2 squares. |
− | Special: When charging, you may use this in place of a basic attack. | + | Special: When charging, you may use this in place of a basic attack. |
− | '''Tripping Cahulaks''' | + | '''Tripping Cahulaks''' |
− | Standard, Martial, Weapon | + | Standard, Martial, Weapon |
− | Range: Melee Weapon (Reach) | + | Range: Melee Weapon (Reach) |
− | Target: One Creature | + | Target: One Creature |
− | Attack: 10 vs. AC | + | Attack: 10 vs. AC |
− | Hit: 1d8+5 damage and you pull the target 1 square. Until the start of your next turn, you can make the following secondary attack against the target. | + | Hit: 1d8+5 damage and you pull the target 1 square. Until the start of your next turn, you can make the following secondary attack against the target. |
− | ''''Secondary'''' | + | ''''Secondary'''' |
− | Opportunity Action | + | Opportunity Action |
− | Range: Melee 1 | + | Range: Melee 1 |
− | Trigger: The target willingly enters a square that is not adjacent to you while you are wielding a cahulaks. | + | Trigger: The target willingly enters a square that is not adjacent to you while you are wielding a cahulaks. |
− | Attack: +10 vs. AC | + | Attack: +10 vs. AC |
− | Hit: 1d8 damage, and you knock the target prone. | + | Hit: 1d8 damage, and you knock the target prone. |
− | '''Aid the injured''' | + | '''Aid the injured''' |
− | Standard, Healing, Martial | + | Standard, Healing, Martial |
− | Range: Melee Touch | + | Range: Melee Touch |
− | Target: You or one adjacent ally. | + | Target: You or one adjacent ally. |
− | Effect: The target may spend a healing surge. | + | Effect: The target may spend a healing surge. |
− | '''Templar's Fist''' | + | '''Templar's Fist''' |
− | Standard, Arcane, Implement, Psychic | + | Standard, Arcane, Implement, Psychic |
− | Range: Close Burst 5 | + | Range: Close Burst 5 |
− | Target: One creature in burst | + | Target: One creature in burst |
− | Attack: +7 vs. Will | + | Attack: +7 vs. Will |
− | Hit: 1d10+4 Psychic damage and the target is slowed until the end of your next turn. | + | Hit: 1d10+4 Psychic damage and the target is slowed until the end of your next turn. |
− | FEAT BONUS | + | FEAT BONUS EFFECTS: The target is also dazed (EONT) and slid 3 squares. |
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== '''''Daily'''''== | == '''''Daily'''''== | ||
− | '''Fearless Rescue''' | + | '''Fearless Rescue''' |
− | Immediate Reaction, Healing, Martial, Weapon | + | Immediate Reaction, Healing, Martial, Weapon |
− | Range: Melee (Reach) | + | Range: Melee (Reach) |
− | Target: The triggering Enemy. | + | Target: The triggering Enemy. |
− | Trigger: An enemy within 5 squares of you reduces an ally to 0 hit points or fewer. | + | Trigger: An enemy within 5 squares of you reduces an ally to 0 hit points or fewer. |
− | Effect: Before the attack, you can move to the nearest square from which you can attack the target. | + | Effect: Before the attack, you can move to the nearest square from which you can attack the target. |
− | Attack: +11 vs. AC | + | Attack: +11 vs. AC |
− | Hit: 2d8+5 damage. | + | Hit: 2d8+5 damage. |
Effect: The ally can spend a healing surge and regains an additional 1d6 HP for each attack you provoked while moving to the target. | Effect: The ally can spend a healing surge and regains an additional 1d6 HP for each attack you provoked while moving to the target. | ||
− | '''Stand the Fallen''' | + | '''Stand the Fallen''' |
− | Standard, Healing, Martial, Weapon | + | Standard, Healing, Martial, Weapon |
− | Range: Melee (Reach) | + | Range: Melee (Reach) |
− | Target: One Creature | + | Target: One Creature |
− | Attack: +10 vs. AC | + | Attack: +10 vs. AC |
− | Hit: 3d8+5 damage. | + | Hit: 3d8+5 damage. |
Effect: Each ally within 10 squares can spend a healing surge and regains +2 additional hit points on top of that. | Effect: Each ally within 10 squares can spend a healing surge and regains +2 additional hit points on top of that. | ||
− | '''Stand Tough''' | + | '''Stand Tough''' |
− | Minor Action, Healing, Martial | + | Minor Action, Healing, Martial |
− | Range: Close Burst 5 | + | Range: Close Burst 5 |
− | Target: You and each ally in burst | + | Target: You and each ally in burst |
Effect: The targets regain 12 hit points. | Effect: The targets regain 12 hit points. | ||