Editing Shesha
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
==Basics== | ==Basics== | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
− | :'''Level''': | + | :'''Level''': 1 |
:'''Alignment''': CG | :'''Alignment''': CG | ||
:'''Ht:''' X'XX" | :'''Ht:''' X'XX" | ||
:'''Wt:''' XXlbs | :'''Wt:''' XXlbs | ||
:'''Size''': Medium | :'''Size''': Medium | ||
− | :'''Speed''': | + | :'''Speed''': 30 feet |
:'''Appearance''': set of tattoos marking your loyalty to Uthgar and your tribal totem | :'''Appearance''': set of tattoos marking your loyalty to Uthgar and your tribal totem | ||
</div> | </div> | ||
Line 28: | Line 28: | ||
: '''Skills (Proficiencies in bold):''' | : '''Skills (Proficiencies in bold):''' | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
− | *Acrobatics (Dex) + | + | *'''Acrobatics (Dex) +6''' |
− | + | *Animal Handling (Wis) +2 | |
*Arcana (Int) +0 | *Arcana (Int) +0 | ||
*'''Athletics (Str) +2''' | *'''Athletics (Str) +2''' | ||
*Deception (Cha) +0 | *Deception (Cha) +0 | ||
*History (Int) +0 | *History (Int) +0 | ||
− | *'''Insight (Wis) +4''' | + | *'''Insight (Wis) +4''' |
*Intimidation (Cha) +0 | *Intimidation (Cha) +0 | ||
*Investigation (Int) +0 | *Investigation (Int) +0 | ||
*Medicine (Wis) +2 | *Medicine (Wis) +2 | ||
− | *'''Nature (Int) +2''' | + | *'''Nature (Int) +2''' |
− | *'''Perception (Wis) +4''' | + | *'''Perception (Wis) +4''' |
*Performance (Cha) +0 | *Performance (Cha) +0 | ||
*Persuasion (Cha) +0 | *Persuasion (Cha) +0 | ||
Line 45: | Line 45: | ||
*Sleight of Hand (Dex) +4 | *Sleight of Hand (Dex) +4 | ||
*'''Stealth (Dex) +6''' (Mask of the Wild) | *'''Stealth (Dex) +6''' (Mask of the Wild) | ||
− | *'''Survival (Wis) +4''' | + | *'''Survival (Wis) +4''' |
</div> | </div> | ||
Line 51: | Line 51: | ||
: '''Proficiency Bonus''': +2 | : '''Proficiency Bonus''': +2 | ||
: '''Proficiencies''' | : '''Proficiencies''' | ||
− | :: Tools: | + | :: Tools: None |
:: Weapons & Armour: Light armor, medium armor, shields, Simple weapons, martial weapons | :: Weapons & Armour: Light armor, medium armor, shields, Simple weapons, martial weapons | ||
Line 58: | Line 58: | ||
==Combat== | ==Combat== | ||
− | '''AC''' | + | '''AC''' 1X(1X) | '''HP''' 12 | '''Hit Dice''' 1d10 | Initiative +4 |
{| class="wikitable" | {| class="wikitable" | ||
|'''Weapon''' | |'''Weapon''' | ||
Line 72: | Line 72: | ||
|scope="row" colspan="9"| | |scope="row" colspan="9"| | ||
|- | |- | ||
− | | | + | | XX |
− | ! + | + | ! +X |
− | | | + | | X |
− | | | + | | N/A |
| | | | ||
− | | | + | | XX |
− | ! + | + | ! +X |
− | | | + | | XX |
− | | | + | | XX |
|- | |- | ||
− | | | + | | XX |
− | ! + | + | ! +X |
− | | | + | | X |
| N/A | | N/A | ||
| | | | ||
− | | | + | | XX |
− | ! + | + | ! +X |
− | | | + | | XX |
− | | | + | | XX |
|- | |- | ||
− | | | + | | XX |
− | ! + | + | ! +X |
− | | | + | | X |
| N/A | | N/A | ||
| | | | ||
Line 103: | Line 103: | ||
|- | |- | ||
|} | |} | ||
− | * | + | *Common Action: |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*Common Action: | *Common Action: | ||
*Common Action: | *Common Action: | ||
Line 118: | Line 111: | ||
==Spellcasting== | ==Spellcasting== | ||
− | '''Spell Slots:''' L1 | | + | '''Spell Slots:''' L1 | X || L2 | 0 |
'''Spell DC:''' (8 + Prof 2 + Stat x) 1X | '''Spell DC:''' (8 + Prof 2 + Stat x) 1X | ||
Line 125: | Line 118: | ||
− | <u> | + | <u>Cantrips</u> |
− | |||
− | |||
:'''xxx''': Description | :'''xxx''': Description | ||
− | :''' | + | :'''xxx''': Description |
+ | :'''xxx''': Description | ||
+ | :Source: '''xxx''': Description | ||
<u>Spells Prepared (Stat 3 + Lvl 1 = X)</u> | <u>Spells Prepared (Stat 3 + Lvl 1 = X)</u> | ||
: One, Two, Three | : One, Two, Three | ||
: Domain: One, Two | : Domain: One, Two | ||
+ | |||
+ | <u>Spellbook:</u> | ||
+ | :''' Name''' | ||
+ | :''' Name''' | ||
+ | :''' Name''' | ||
==Feats== | ==Feats== | ||
Line 157: | Line 155: | ||
: '''Saving Throws & Proficiencies''': Strength, Dexterity, Insight, Nature, Stealth | : '''Saving Throws & Proficiencies''': Strength, Dexterity, Insight, Nature, Stealth | ||
: '''Deity''': xxxx | : '''Deity''': xxxx | ||
− | : ''' | + | |
− | : | + | : '''Favoured Enemy''' - or other option: |
− | : '''Natural Explorer''' | + | :: Beginning at 1st level, you have significant experience |
− | + | studying, tracking, hunting, and even talking to a certain | |
− | + | type of enemy. | |
− | + | C hoose a type o f favored enemy: aberrations, | |
− | + | beasts, celestials, constructs, dragons, elementals, fey, | |
− | + | fiends, giants, monstrosities, oozes, plants, or undead. | |
− | + | Alternatively, you can select two races of humanoid | |
− | + | (such as gnolls and orc s) as favored enemies. | |
− | + | You have advantage on W isdom (Survival) checks to | |
+ | track your favored enem ies, as w ell as on Intelligence | ||
+ | checks to recall information about them. | ||
+ | W hen you gain this feature, you also learn one | ||
+ | language of your choice that is spoken by your favored | ||
+ | enemies, if they speak one at all. | ||
+ | You ch oose one additional favored enemy, as well as | ||
+ | an associated language, at 6th and 14th level. As you | ||
+ | gain levels, your choices should reflect the types of | ||
+ | monsters you have encountered on your adventures. | ||
+ | : '''Natural Explorer''' - Arctic or other option? | ||
+ | :: You are particularly familiar with one type of natural | ||
+ | environment and are adept at traveling and surviving in | ||
+ | such regions. C hoose one type of favored terrain: arctic, | ||
+ | coast, desert, forest, grassland, mountain, swamp, | ||
+ | or the Underdark. W hen you make an Intelligence or | ||
+ | W isdom check related to your favored terrain, your | ||
+ | proficiency bonus is doubled if you are using a skill that | ||
+ | you’re proficient in. | ||
+ | W hile traveling for an hour or m ore in your favored | ||
+ | terrain, you gain the following benefits: | ||
+ | • Difficult terrain doesn’t slow your group’s travel. | ||
+ | • Your group can’t becom e lost except by magical | ||
+ | means. | ||
+ | • Even w hen you are engaged in another activity while | ||
+ | traveling (such as foraging, navigating, or tracking), | ||
+ | you remain alert to danger. | ||
+ | • If you are traveling alone, you can move stealthily at | ||
+ | a norm al pace. | ||
+ | • W hen you forage, you find tw ice as much food as you | ||
+ | normally would. | ||
+ | • W hile tracking other creatures, you also learn their | ||
+ | exact number, their sizes, and how long ago they | ||
+ | passed through the area. | ||
Line 185: | Line 216: | ||
==Equipment== | ==Equipment== | ||
− | |||
− | |||
'''<u>Wealth</u>''' | '''<u>Wealth</u>''' | ||
: 0 gems | : 0 gems | ||
: 0 pp | : 0 pp | ||
− | : ''' | + | : '''10''' gp |
: 0 ep | : 0 ep | ||
− | : ''' | + | : '''0''' sp |
− | : ''' | + | : '''0''' cp |
'''<u>Weapons</u>''' | '''<u>Weapons</u>''' | ||
− | : | + | : Weapon |
− | : | + | : Weapon |
− | : | + | : Weapon |
− | |||
− | |||
− | |||
− | |||
'''<u>Armor</u>''' | '''<u>Armor</u>''' | ||
− | : | + | : Armour |
− | : Shield | + | : Shield? |
− | |||
'''<u>Gear</u>''' | '''<u>Gear</u>''' | ||
− | : | + | : Backpack 5lb ? |
− | + | :: xxxxx Xlb | |
− | :: | + | :: xxxxx Xlb |
− | + | :: xxxxx Xlb | |
− | + | :: xxxxx Xlb | |
− | + | :: xxxxx Xlb | |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | + | :: xxxxx Xlb | |
− | + | :: xxxxx Xlb | |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | : Clothes, Traveler's Xlb |
− | :: | + | : Pouch Xlb |
− | :: | + | : Hunting trap Xlb |
− | :: | + | : Item Xlb |
− | :: | + | : Item Xlb |
− | :: | + | : Item Xlb |
− | : | + | : Item Xlb |
− | : | ||
− | : | ||
− | : | ||
− | : | ||
− | : | ||
− | : | ||
− | + | • (a) scale mail or (b) leather arm or | |
− | + | • (a) two shortsw ords or (b) two simple m elee w eapons | |
− | + | • (a) a dungeoneer’s pack or (b) an explorer’s pack | |
− | + | • A longbow and a quiver of 20 arrows | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
'''<u>Trinket</u> | '''<u>Trinket</u> | ||
− | : | + | : xxxxxxxxx |
Line 277: | Line 274: | ||
:Uthgard SUGGESTED CHARACTERISTICS Even if you have left your tribe behind (at least for now), you hold to the traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral mounds- great hills where the totem spirits were defeated by Uthgar and where the heroes of the tribes are interred- are sacred to you. Your bond is undoubtedly associated with your tribe or some aspect of Uthgardt philosophy or culture (perhaps even Uthgar himself). Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn't contradict or compromise what being an Uthgardt stands for | :Uthgard SUGGESTED CHARACTERISTICS Even if you have left your tribe behind (at least for now), you hold to the traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral mounds- great hills where the totem spirits were defeated by Uthgar and where the heroes of the tribes are interred- are sacred to you. Your bond is undoubtedly associated with your tribe or some aspect of Uthgardt philosophy or culture (perhaps even Uthgar himself). Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn't contradict or compromise what being an Uthgardt stands for | ||
:ELF RANGERS Elf rangers are usually associated with a particular community such as Evereska or the tribes in the Misty Forest. Rather than being wandering explorers, elf rangers typically act as scouts and guardians of elven realms. Such elves usually devote themselves to Rillifane Rallathil (elven god of nature, CG) or Solonor Thelandria (CG god of archery). Elf rangers driven to roam might instead favor Fenmarel Mestarine, god of lone wanderers, or Shevarash, elven god of vengeance. | :ELF RANGERS Elf rangers are usually associated with a particular community such as Evereska or the tribes in the Misty Forest. Rather than being wandering explorers, elf rangers typically act as scouts and guardians of elven realms. Such elves usually devote themselves to Rillifane Rallathil (elven god of nature, CG) or Solonor Thelandria (CG god of archery). Elf rangers driven to roam might instead favor Fenmarel Mestarine, god of lone wanderers, or Shevarash, elven god of vengeance. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |