Editing Shesha
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Latest revision | Your text | ||
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==Basics== | ==Basics== | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
− | :'''Level''': | + | :'''Level''': 1 |
:'''Alignment''': CG | :'''Alignment''': CG | ||
:'''Ht:''' X'XX" | :'''Ht:''' X'XX" | ||
:'''Wt:''' XXlbs | :'''Wt:''' XXlbs | ||
:'''Size''': Medium | :'''Size''': Medium | ||
− | :'''Speed''': 35 feet | + | :'''Speed''': 35 feet |
:'''Appearance''': set of tattoos marking your loyalty to Uthgar and your tribal totem | :'''Appearance''': set of tattoos marking your loyalty to Uthgar and your tribal totem | ||
</div> | </div> | ||
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: '''Proficiency Bonus''': +2 | : '''Proficiency Bonus''': +2 | ||
: '''Proficiencies''' | : '''Proficiencies''' | ||
− | :: Tools: | + | :: Tools: None |
:: Weapons & Armour: Light armor, medium armor, shields, Simple weapons, martial weapons | :: Weapons & Armour: Light armor, medium armor, shields, Simple weapons, martial weapons | ||
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==Combat== | ==Combat== | ||
− | '''AC''' | + | '''AC''' 1X(1X) | '''HP''' 12 | '''Hit Dice''' 1d10 | Initiative +4 |
{| class="wikitable" | {| class="wikitable" | ||
|'''Weapon''' | |'''Weapon''' | ||
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|scope="row" colspan="9"| | |scope="row" colspan="9"| | ||
|- | |- | ||
− | | | + | | XX |
− | ! + | + | ! +X |
− | | | + | | X |
− | | | + | | N/A |
| | | | ||
− | | | + | | XX |
− | ! + | + | ! +X |
− | | | + | | XX |
− | | | + | | XX |
|- | |- | ||
− | | | + | | XX |
− | ! + | + | ! +X |
− | | | + | | X |
| N/A | | N/A | ||
| | | | ||
− | | | + | | XX |
− | ! + | + | ! +X |
− | | | + | | XX |
− | | | + | | XX |
|- | |- | ||
− | | | + | | XX |
− | ! + | + | ! +X |
− | | | + | | X |
| N/A | | N/A | ||
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|- | |- | ||
|} | |} | ||
− | * | + | *Common Action: |
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*Common Action: | *Common Action: | ||
*Common Action: | *Common Action: | ||
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==Spellcasting== | ==Spellcasting== | ||
− | '''Spell Slots:''' L1 | | + | '''Spell Slots:''' L1 | X || L2 | 0 |
'''Spell DC:''' (8 + Prof 2 + Stat x) 1X | '''Spell DC:''' (8 + Prof 2 + Stat x) 1X | ||
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− | <u> | + | <u>Cantrips</u> |
− | :''' | + | :'''xxx''': Description |
− | :''' | + | :'''xxx''': Description |
:'''xxx''': Description | :'''xxx''': Description | ||
− | :''' | + | :Source: '''xxx''': Description |
<u>Spells Prepared (Stat 3 + Lvl 1 = X)</u> | <u>Spells Prepared (Stat 3 + Lvl 1 = X)</u> | ||
: One, Two, Three | : One, Two, Three | ||
: Domain: One, Two | : Domain: One, Two | ||
+ | |||
+ | <u>Spellbook:</u> | ||
+ | :''' Name''' | ||
+ | :''' Name''' | ||
+ | :''' Name''' | ||
==Feats== | ==Feats== | ||
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: '''Saving Throws & Proficiencies''': Strength, Dexterity, Insight, Nature, Stealth | : '''Saving Throws & Proficiencies''': Strength, Dexterity, Insight, Nature, Stealth | ||
: '''Deity''': xxxx | : '''Deity''': xxxx | ||
− | + | ||
− | : '''Favoured Foe''' | + | : '''Favoured Foe''' - When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concen�trating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, includ�ing w-hen you mark it, you can increase that dam�age by ld4. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. This feature's extra damage increases when you reach certain levels in this class: to ld6 at 6th level and to ld8 at 14th level. |
: '''Natural Explorer''' (Arctic) - You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in. While traveling for an hour or more in your favored terrain, you gain the following benefits: | : '''Natural Explorer''' (Arctic) - You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in. While traveling for an hour or more in your favored terrain, you gain the following benefits: | ||
− | :: | + | :: Difficult terrain doesn’t slow your group’s travel. |
− | :: | + | :: Your group can’t becom e lost except by magical means. |
− | :: | + | :: Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. |
− | :: | + | :: If you are traveling alone, you can move stealthily at a normal pace. |
− | :: | + | :: When you forage, you find twice as much food as you normally would. |
− | :: | + | :: While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. |
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==Equipment== | ==Equipment== | ||
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'''<u>Wealth</u>''' | '''<u>Wealth</u>''' | ||
: 0 gems | : 0 gems | ||
: 0 pp | : 0 pp | ||
− | : ''' | + | : '''20''' gp |
: 0 ep | : 0 ep | ||
− | : ''' | + | : '''0''' sp |
− | : ''' | + | : '''0''' cp |
'''<u>Weapons</u>''' | '''<u>Weapons</u>''' | ||
− | : | + | : Weapon |
− | : | + | : Weapon |
− | : | + | : Weapon |
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'''<u>Armor</u>''' | '''<u>Armor</u>''' | ||
− | : | + | : Armour |
− | : Shield | + | : Shield? |
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'''<u>Gear</u>''' | '''<u>Gear</u>''' | ||
− | : | + | : Backpack 5lb ? |
− | :: Cold weather clothing (This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves. As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold. (5lb | + | :: xxxxx Xlb |
− | : | + | :: xxxxx Xlb |
− | : | + | :: xxxxx Xlb |
− | + | :: xxxxx Xlb | |
− | : | + | :: xxxxx Xlb |
− | : | + | :: xxxxx Xlb |
− | : | + | :: xxxxx Xlb |
− | : | + | :: xxxxx Xlb |
− | + | :: xxxxx Xlb | |
+ | :: xxxxx Xlb | ||
+ | :: xxxxx Xlb | ||
+ | :: xxxxx Xlb | ||
+ | :: xxxxx Xlb | ||
+ | : Clothes, Traveler's Xlb | ||
+ | : Cold weather clothing (This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves. As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold. (5lb | ||
+ | : Pouch Xlb | ||
+ | : Hunting trap Xlb | ||
+ | : Item Xlb | ||
+ | : Item Xlb | ||
+ | : Item Xlb | ||
+ | : Item Xlb | ||
− | + | 140gp rolled | |
− | + | • leather armour 10gp | |
− | + | • (a) two shortswords or (b) two simple melee weapons | |
− | + | • (a) a dungeoneer’s pack or (b) an explorer’s pack | |
− | + | • A longbow and a quiver of 20 arrows | |
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− | + | NB I need (Leather 10 / Chain shirt 50) + Shield 10 + Bow (short 25 / long 50) + arrows + (Rapier 25 / Ssword 10 / spear 1 war pick 5) | |
− | + | Min 46 with pack | |
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'''<u>Trinket</u> | '''<u>Trinket</u> | ||
− | : | + | : A piece of sea glass shaped like a unicorn´s horn |
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:Uthgard SUGGESTED CHARACTERISTICS Even if you have left your tribe behind (at least for now), you hold to the traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral mounds- great hills where the totem spirits were defeated by Uthgar and where the heroes of the tribes are interred- are sacred to you. Your bond is undoubtedly associated with your tribe or some aspect of Uthgardt philosophy or culture (perhaps even Uthgar himself). Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn't contradict or compromise what being an Uthgardt stands for | :Uthgard SUGGESTED CHARACTERISTICS Even if you have left your tribe behind (at least for now), you hold to the traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral mounds- great hills where the totem spirits were defeated by Uthgar and where the heroes of the tribes are interred- are sacred to you. Your bond is undoubtedly associated with your tribe or some aspect of Uthgardt philosophy or culture (perhaps even Uthgar himself). Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn't contradict or compromise what being an Uthgardt stands for | ||
:ELF RANGERS Elf rangers are usually associated with a particular community such as Evereska or the tribes in the Misty Forest. Rather than being wandering explorers, elf rangers typically act as scouts and guardians of elven realms. Such elves usually devote themselves to Rillifane Rallathil (elven god of nature, CG) or Solonor Thelandria (CG god of archery). Elf rangers driven to roam might instead favor Fenmarel Mestarine, god of lone wanderers, or Shevarash, elven god of vengeance. | :ELF RANGERS Elf rangers are usually associated with a particular community such as Evereska or the tribes in the Misty Forest. Rather than being wandering explorers, elf rangers typically act as scouts and guardians of elven realms. Such elves usually devote themselves to Rillifane Rallathil (elven god of nature, CG) or Solonor Thelandria (CG god of archery). Elf rangers driven to roam might instead favor Fenmarel Mestarine, god of lone wanderers, or Shevarash, elven god of vengeance. | ||
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