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Back to [https://wiki.rpg.net/index.php/All_Will_Fade All Will Fade]
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Back to [[AfterRagnarok]].
=Simos=
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=Miekke=
 
===Look===
 
===Look===
a light-skinned man, - ''from the Empire of Roads, far in the West''<br>
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[[File:Defiance 1.jpg]]
massive of body, - ''a giant among giants''<br>
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with commanding eyes - ''the eyes of a man who claimed leadership''<br>
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''androgyne, luxe wear, striking face, laughing eyes, expressive hands, toned body''
in a strong face, - ''the face of a laborer turned soldier''<br>
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wearing distinctive clothing - ''accoutred in the war-harness of his people, with concessions to local custom''<br>
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In public, Miekke wears a long, gorgeous white fur coat with the hood pulled up tight around their head, an ornate sword strapped to their back. <br>
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On stage, they sport a slight top and shorts that show off smooth, moon-white skin interlaced with intricate gold-ink tattoos that climb up the back of their bald skull.<br>
  
 
===Stats===
 
===Stats===
Cool +1 - ''I've survived a hundred battles''<br>
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Cool-1 Hard-0 Hot+2 Sharp+2 Weird-1
Hard +2 - ''The crushing squeeze of the angry bear''<br>
 
Hot +1 - ''A strategist more cunning than I look''<br>
 
Sharp +1 - ''I am surrounded by wolves''<br>
 
Weird -2 - ''My soul is my own''<br>
 
  
 
====Experience====
 
====Experience====
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====Harm====
 
====Harm====
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Harm: 1 taken (Urdakott's pistol)
  
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1 d-harm (from Blizzard)
  
 
===Gear===
 
===Gear===
Armor: 3
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Armor: none
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Gear:
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*ornate sword (3-harm hand valuable)
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*oddments worth 2-barter
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*fashion suitable to my look
  
*dagger (2-harm)
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Luxe gear:
*sword (3-harm)
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*long gorgeous coat (worn valuable)
*war harness, helmet, boots (2 armor)
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*spectacular tattoos (implanted) - ''ink made from gold, in fantastical patterns''
*war shield (+1armor, off hand)
 
*draped coverings for the sun
 
  
 
====Barter====
 
====Barter====
Keep to give away: 3
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Barter: 2-barter
  
 
====Gigs====
 
====Gigs====
When you give gifts, these might be worth 1 keep:
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If you need jingle during a session, tell the MC you’d like to work a gig. Your gigs:
*a month’s hospitality, including a place to live and meals in common with others
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*Perform for a public audience.
*a night in high luxury and company
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*Perform for a private audience.
*a bodyguard’s protection
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*Appear at the side of a wealthy NPC.
*a servant’s service
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*Others, as you negotiate them.
*a weapon or other equipment
 
*a half-hour’s worth of your undivided attention, in private audience
 
*rich or beautiful clothing
 
*or, of course, the requisite coins.
 
  
 
===Moves===
 
===Moves===
 
<hr>
 
<hr>
'''Leadership'''<br>
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'''Artful & gracious'''<br>
When you have to order your war-band to advance, regroup, hold position, hold discipline, or put their damned backs into it, roll+hard.<br>
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when you perform your chosen art - any act of expression or culture - or when you put its product before an audience, roll+hot.<br>  
On a hit, they do it. On a 10+, they snap to: take +1forward. On a miss, they do it, but you’ll hear about it from them later.
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On a 10+, spend 3. On a 7-9, spend 1. Spend 1 to name an NPC member of your audience and choose one:
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*This person must meet me.
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*This person must have my services.
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*This person loves me.
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*This person must give me a gift.
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*This person admires my patron.
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On a miss, you gain no benefit, but suffer no harm or lost opportunity. You simply perform very well.
  
 
<hr>
 
<hr>
'''Wealth'''<br>
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'''Hypnotic'''<br>
When your stronghold is secure and your rule unchallenged, at the beginning of the session, roll+hard. <br>
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when you have time and solitude with someone, they become fixated upon you. Roll+hot. <br>
On a 10+, you have plenty at hand and available for the needs of the session. <br>
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On a 10+, hold 3. On a 7–9, hold 2. They can spend your hold, 1 for 1, by:
On a 7-9, you have plenty, but choose 1 want. <br>
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*Giving you something you want.
On a miss, or if your stronghold is compromised or your rule contested, your hold is in want. <br>
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*Acting as your eyes and ears.
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*Fighting to protect you.
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*Doing something you tell them to.
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For NPCs, while you have hold over them they can’t act against you. For PCs, instead, any time you like you can spend your hold, 1 for 1:
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*They distract themselves with the thought of you. They’re acting under fire.
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*They inspire themselves with the thought of you. They take +1 right now.
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On a miss, they hold 2 over you, on the exact same terms.
  
The precise values of your plenty and want depend upon the details of your stronghold.
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<hr>
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'''An arresting skinner'''<br>
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When you remove a piece of clothing, your own or someone else’s, no one who can see you can do anything but watch. You command their absolute attention. If you choose, you can exempt individual people, by name.
  
 
<hr>
 
<hr>
'''Strongholder Special'''<br>
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'''Healing touch''' (Angel playbook)<br>
If you and another character have sex, you can give the other character gifts worth 1 keep, at no cost to you.
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When you put your hands skin-to-skin on a wounded person and open your brain to them, roll+weird. On a 10+, heal 1 segment. On a 7–9, heal 1 segment, but you’re also opening your brain, so roll that move next. On a miss: first, you don’t heal them. Second, you’ve opened both your brain and theirs to the world’s psychic maelstrom, without protection or preparation. For you, and for your patient if your patient’s a fellow player’s character, treat it as though you’ve made that move and missed the roll. For patients belonging to the MC, their experience and fate are up to the MC.
  
===Stronghold & War-band===
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<hr>
*plenty: 4
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'''Skinner Special'''<br>
*wants: hunger, strangers, idleness, reprisals, disease, savagery
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If you and another character have sex, choose one:  
*war-band: 20 warriors, 8 war-camels, 3 harm, 2 armor, drilled against archers<br><br>
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*You take +1 forward and so do they.
 
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*You take +1 forward; they take -1.
*families: 50–75 souls, who survive by farming and hunting - goatherding, dates, lemons, almonds, and some olives (plenty: 1 keep, want: hunger)
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*They must give you a gift worth at least 1-barter.
*protections: simple ditches, fences, and low fieldstone walls (walls: 2x)
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*You can hypnotize them as though you’d rolled a 10+, even if you haven’t chosen to get the move.
*war-band: around 20 warriors, with an armory of mixed and makeshift weapons and simple armor (2 harm, 1 armor, choose 1 drill)
 
*stables: camels for 8 warriors, plus pack animals (fast=0, strong+2, hungry=0, size 5, stubborn)<br><br>
 
  
*My stronghold defends a busy market crossroad (plenty: +1 keep, want: strangers) - the Source draws many to it
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===Hx Q&As===
*My subjects include skilled tradespeople (plenty: +1 keep, want: idleness) - where else would they congregate in these ravaged lands?
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*''Which one of you is my friend?'' Ylva is.
*My subjects are uncivilized and rude in their habits (want: disease) - they are refugees, and stability has been long in coming
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*''Which one of you is my lover?'' Skuld is very much like a cat that shows up now and then like nothing happened; show up, be really passionate for a little while and then go off on some new gig or something before returning a week or more later with a gift. Loyal if really needed but very rarely overtly romantic.
*My war-band engages in lucrative raiding (plenty: +1 keep, want: reprisals) - I must keep them appeased
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*''Which one of you is in love with me?'' Dragi, but I don't acknowledge it.
*My war-band’s armory is well-stocked and maintained (+1 harm, +1 armor) - the Empire supplied us well
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*''Which one of you hurt me in a way I won't forget?'' Loki kicked me off a snowmobile at some point, out somewhere where my survival wasn't assured, abandoned to the elements.
*My war-band is a pack of bloody hyenas (want: savagery) - they do not yet see the value of settling, of calling one place home
 
  
 
==Notes==
 
==Notes==
===Goals===
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===Character Questions===
*assure my subjects that they shall prosper under me
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*'''What's your art?'''
*build infrastructure to raise the standard of living
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**''Miekke is a hope-spinner. Through snakelike dance, sworddance, and sword-swallowing, Miekke's gold-imprinted moon-white skin impresses on their audience that the otherworldly is among us, and one's deepest longings can find expression. That theme is carried over into the post-performance sessions they offer to those most in need of private counseling.*''
*prepare by building my library of maps and histories
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*'''Do you perform at Sjöfn's place? If not, where?'''
*protect the Source from harm
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**''To Ylva's undying frustration, yes.''
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*'''What's Zeds to you? Friend? Lover? Family? Something stranger?'''
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**''Zeds is a simple man, who never really expected to have anything of value to call his own. Content to build up something belonging to another. Until he saw Miekke. There's an all-consuming fire in his chest that tells him they are his jewel. His moon. They belong to him. They won't acknowledge it, though. For that, he's going to feed on Miekke's flesh. Miekke can see it in his eyes.''

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