Editing Skort

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'''Skills:'''
 
'''Skills:'''
* Climbing d4
 
 
* Fighting d10
 
* Fighting d10
 
* Streetwise d8
 
* Streetwise d8
 +
* Guts d6
 
* Gambling d4
 
* Gambling d4
 
* Notice d4
 
* Notice d4
* Boating d8
+
* Boating d6
 
* Intimidation d6
 
* Intimidation d6
 
* Persuade d4
 
* Persuade d4
 
  
 
'''Derived Stats:'''
 
'''Derived Stats:'''
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Attributes: Agility d10, Smarts d8 (A), Spirit d6, Strength d4, Vigor d6
 
Attributes: Agility d10, Smarts d8 (A), Spirit d6, Strength d4, Vigor d6
 
Skills: Fighting d4, Notice d8, Stealth d6
 
Skills: Fighting d4, Notice d8, Stealth d6
Pace: 1 <br>
+
Pace: 1; Parry: 4; Toughness: 3
Parry: 4<br>
+
Booty: None.
Toughness: 3
+
Special Abilities:
Booty: None.<br>
+
• Bite/Claws: Str+1.
Special Abilities:<br>
+
• Flight: Pace 6.
• Bite/Claws: Str+1d4<br>
+
• Mimicry: Ziggy can repeat animal noises and entire conversations he has heard before with amazing clarity. A listener must make a Notice (–4) roll to realize the sounds are mimicked. Though not fully intelligent his extensive repertoire gives him the uncanny ability to hold conversations.
• Flight: Pace 6<br>
+
• Small -2: Ziggy stands 2' tall. Attackers subtract 2 from attack rolls because of his small size.
• Mimicry: Ziggy can repeat animal noises and entire conversations he has heard before with amazing clarity. A listener must make a Notice (–4) roll to realize the sounds are mimicked. Though not fully intelligent his extensive repertoire gives him the uncanny ability to hold conversations. <br>
+
• Danger Sense: He can sense when something bad is about to happen to his 'Matey'. Anytime Cap'n Ziggy's companion is about to be the victim of a surprise attack, ambush, or other nasty surprise, Ziggy cries out SHAARRKS! preventing his companion from being caught unawares. Mechanically Ziggy's Boon Companion is on hold for the first round of combat in these conditions.
• Small -2: Ziggy stands 2' tall. Attackers subtract 2 from attack rolls because of his small size.<br>
+
• Quirk (Minor): Cap'n Ziggy must have magpie in his bloodline somewhere. He'll sometimes fly off and disappear for days looking for nuts, toys, etc. He occasionally randomly bites people and steals things, flying off to the crows' nest with them.  
• Danger Sense: He can sense when something bad is about to happen to his 'Matey'. Anytime Cap'n Ziggy's companion is about to be the victim of a surprise attack, ambush, or other nasty surprise, Ziggy cries out SHAARRKS! preventing his companion from being caught unawares. Mechanically Ziggy's Boon Companion is on hold for the first round of combat in these conditions.<br>
+
• Boon Companion: Cap'n Ziggy develops a mild telepathic connection with his companion. He will do things like flying recon, stealing keys, only after careful mind meld (a successful SPIRIT roll TN4 , raises required for complex tasks) and probably in return for unreasonable amounts of treats.
• Quirk (Minor): Cap'n Ziggy must have magpie in his bloodline somewhere. He'll sometimes fly off and disappear for days looking for nuts, toys, etc. He occasionally randomly bites people and steals things, flying off to the crows' nest with them.<br>
 
• Boon Companion: Cap'n Ziggy develops a mild telepathic connection with his companion. He will do things like flying recon, stealing keys, only after careful mind meld (a successful SPIRIT roll TN4 , raises required for complex tasks) and probably in return for unreasonable amounts of treats.<br>
 
  
 
Gear:
 
Gear:

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