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Self bow, quiver and arrows, numerous knives, thieves tools, Old Jusei's picks, climbing harness and ropes  
 
Self bow, quiver and arrows, numerous knives, thieves tools, Old Jusei's picks, climbing harness and ropes  
 +
 +
  
  
 
=Enlightened Mortals=
 
=Enlightened Mortals=
 
  
 
==Beneficent Zu==
 
==Beneficent Zu==
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  A wandering Exorcist fighting a losing battle against the Underworld.
 
  A wandering Exorcist fighting a losing battle against the Underworld.
  
CamPL: Enlightened Mortal [Refresh: 5; Abilities: 28/4; Advantages: 9/2 +3 Expert; Expert, Heroic, and Powers (Restricted)
+
CamPL: Enlightened Mortal [Refresh: 7; Abilities: 28/4; Advantages: 9/2 Expert, Heroic, and Powers (Restricted)
  
''Refresh:'' 5
+
''Refresh:'' 7
  
 
'''Character Aspects'''
 
'''Character Aspects'''
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'''Advantages (12 spent)'''
+
'''Advantages (9 spent)'''
 
*Custom Stress Track [Essence Pool; 2 AP (Free)]
 
*Custom Stress Track [Essence Pool; 2 AP (Free)]
 
*Doctorate: Thaumaturgical Theory [+2 to knowledge rolls in related field; 1 AP]
 
*Doctorate: Thaumaturgical Theory [+2 to knowledge rolls in related field; 1 AP]
*Book Worm [+2 to research rolls using a library; 1 AP]
 
*Doctorate: The Underworld [+2 to knowledge rolls in related field; 1 AP]
 
 
*Experienced [+2 to Essence, (+1 to Essence); 2 AP; 1 AP(Free)]
 
*Experienced [+2 to Essence, (+1 to Essence); 2 AP; 1 AP(Free)]
 
*Genius at Work [Substitute Knowledge in certain situations: 2 AP]
 
*Genius at Work [Substitute Knowledge in certain situations: 2 AP]
 
*Opportunist [Spend FP to perform Assessment as Free action; 2 AP]
 
*Opportunist [Spend FP to perform Assessment as Free action; 2 AP]
*''Ritual Meta-Power (15)'' [3AP]
+
*''Ritual Meta-Power (10)'' [2AP]
*Astral Perception Ritual [Spirit Sight; Accelerated Ritual x2, Delayed Power; Strenuous, Sight and Sound, ; 5 RP]
+
*Astral Perception Ritual [Spirit Sight; Accelerated Ritualx2, Strenuous, Sight and Sound, ; 4 RP]
*Repel Creature Ritual [Exorcism Procedure; Accelerated Ritual x2, Delayed Power; Strenuous, Destructive Repel, Potent Repel; 6 RP]
+
*Repel Creature Ritual [Exorcism Procedure; Strenuous, Accelerated Ritualx2; 3 RP]
*Sense Ritual [Spirit Sense; Accelerated Ritual x2, Delayed Power; Strenuous; 4 RP]
+
*Sense Ritual [Spirit Sense; Strenuous, Accelerated Ritualx2; 3 RP]
  
 
+ + +
 
+ + +
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''Potency:'' 4
 
''Potency:'' 4
  
''Effect:'' The Staff of Intangible Mastery grants you the ability to see and interact with Spirits, Ghosts, and the like (granting use of the Astral Perception Power with the Touch Modifier). It also boosts the effectiveness of any Wards you have in place (Granting the Potent Repel modifier to any use of Repel Creature).
+
''Effect:'' The Staff of Intangible Mastery grants you the ability to see and interact with Spirits, Ghosts, and the like (granting use of the Astral Perception Power with the Touch Modifier). It also boosts the effectiveness of any Wards you have in place (Granting the Distructive Repel modifier to any use of Repel Creature).
  
  
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''Effect:'' The Heirloom Sword's stats are identical to a Slashing Swords (+3 WR, Quick), but the Quick Aspect is Persistent.
 
''Effect:'' The Heirloom Sword's stats are identical to a Slashing Swords (+3 WR, Quick), but the Quick Aspect is Persistent.
 
  
 
=God-Blooded=
 
=God-Blooded=
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'''Total:'''  3 (Highest Value) + 1 (Average of additional effects) + 1 (Number of additional effects) - 1 (Weakness) = '''4'''
 
'''Total:'''  3 (Highest Value) + 1 (Average of additional effects) + 1 (Number of additional effects) - 1 (Weakness) = '''4'''
 +
  
  
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'''Total:''' 6 (Highest Value) = '''6'''
 
'''Total:''' 6 (Highest Value) = '''6'''
 
  
 
=Solars=
 
=Solars=
 
 
==Radiant Fang==
 
 
CamPL: Celestial Exalted [Refresh: 8; Abilities: 32/6; Advantages: 20/10 +3 Expert; All Advantages, Metro Class Super Power only.
 
 
''Refresh:'' 8
 
 
'''Character Aspects'''
 
* Wandering Solar of the South
 
* Keep the Southern Tribes Free from Oppression (Ambition/Motivation)
 
* Warrior Who Was Fated to Die (Background)
 
* Never Back Down, From Enemies or Hard Choices (Convictions/Virtues)
 
* Foolhardy Contempt (Disadvantages/The Great Curse)
 
 
+ + +
 
 
 
'''Abilities'''
 
 
''Physical'' [Stress: 10]
 
 
Agility: 3; Endurance: 5; Perception: 3; Strength: 5
 
 
''Mental'' [Stress: 6]
 
 
Craft: 2; Knowledge: 2; Reasoning: 3; Willpower: 3
 
 
''Social'' [Stress: 5]
 
 
Deception: 2; Empathy: 2; Persuasion: 3; Resources: 2
 
 
''Essence'' [Stress: 8]
 
 
Essence: 3
 
 
+ + +
 
 
 
'''Speciality Aspects'''
 
* Terrifying Martial Prowess (Strength)
 
* The Guild (Persuasion)
 
* Host-Scattering Spear (Resources)
 
* Harmonious Jade (Persuasion)
 
* Terrible Liar (Deception)
 
 
+ + +
 
 
 
Advantages(22 of 23 spent)
 
* Custom Stress Track [Essence Pool; 2 AP (Free)]
 
* Experienced [+1 to Agility, +1 to Essence, (+2 to Essence), +1 to Strength, +1 to Endurance; 4 AP; 2 AP(Free)]
 
* Fearless [+2 to rolls against fear; 1 AP]
 
* Lesser Manse [Placeholder; 1 AP]
 
* Inspiring Leadership [Spend 1 FP to gain a number of FP equal to Persuasion that can be granted to allies; 2 AP]
 
* Striking Looks [+2 to Persuasion when dealing with opposite sex; 1 AP]
 
* Weapon Specialist: Polearms [+1 to attack rolls with chosen weapon group; 1 AP]
 
* Armor [Metro Class; Solar Resistance Charms; +11 AR; 4 AP]
 
* Augmented Movement [Solar Athletics Charms; Streneous(-1), Provided(+2); 2 AP]
 
* Awe [Solar Presence Charms; Aura of Command (P); Streneous(+0); 2 AP]
 
* Power Defense [Solar Parry Charms; 2 AP)]
 
* Power Attack, Melee [Solar Melee Charms; +11 WR; Improved Weapon Rating(+1), Variable(+1); 3 AP]
 
* Regeneration [Exalted Healing Rate; 2 AP(Free)]
 
* Resistance (Disease) [Exalted Disease Resistance; Immunity; 4 AP(Free)]
 
* Resistance (Poison) [Exalted Poison Resistance; +8 AR; Improved Resistance(+1); 2 AP(Free)]
 
* Terrify [Dawn Caste Anima Power ;Strenuous; Horrific, Aura of Terror, Triggers Anima Banner(-1); 3 AP(Free)]
 
 
+ + +
 
 
 
Equipment
 
 
Short Spear; Desert Garb; Host-Scattering Spear; Short Bow; Tent.
 
 
'''Host-Scattering Spear'''
 
 
''Potency:'' 10
 
 
The Primordials had command of many a terrible Host, and there were times that a Solar Exalted was forced to face such a host without the help of their Dragon-Blooded Legions. This spear, capable of emitting a powerful burst of concussive essence in all directions, was created to aid a Solar in such a situation.
 
 
''Effect:'' Host-Scattering Spear's mundane stats are those of a Long Spear with +1 WR (+5 WR) and the Large rather than Huge(P) Aspect. It enhances a Solar Exalt's Power Attack, Melee damage by +2, and grants the Power the Reach Modifier. In addition, it grants access to the Power Attack, Pulse Power with a +16 ExR and a radius of the wielder's Zone, and up to 2 Zones in every direction. The Host-Scattering Spear has one hearthstone setting.
 
 
''Power Item Breakdown:''
 
 
Power Attack, Melee (Improved Weapon Rating, Reach; 2 AP)
 
 
Potency Value: 2
 
 
Power Attack, Pulse (World-Class; 6 AP)
 
 
Potency Value: 7
 
 
Weapon Mastery (Master of the Spear (P))
 
 
Potency Increase: 2
 
 
Aspect Downgrade (Huge (P) to Large)
 
 
Potency Value: 2 (Attunement, Free)
 
 
WR Increase (+1 WR)
 
 
Potency Increase: 2(Magic Material, Free)
 
 
Functions as a long spear
 
 
Potency Increase: +0
 
 
Weakness (Hearthstone setting removal)
 
 
Potency Increase: -1
 
 
'''Total:''' 0 (functions as long spear) + 0 (Magic Material: WR Increase) + 0 (Attunement: Aspect Downgrade) + 7 (Highest Value) + 2 (average of additional effects) + 2 (number of additional effects) - 1 (Weakness) = '''10'''
 
  
  
 
[[SoF_Exalted |Back to Main Page]]<br>
 
[[SoF_Exalted |Back to Main Page]]<br>

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