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==Mal at Reiss== *1 *2 *3 *4 *5 *6 *7 *8 ==Power Words-Working on them still== *1 *2 *3 *4 *5 *6 *7 *8 *9 *10 ==Cantrips == *Amber level allows one to memorize 20 cantrips *Psyche Pips Each 5 Points of Psyche allows 4 more cantrips to be memorized. * 24 Cantrips {| class="wikitable" |Anatomics |Blend |'''Blind''' |'''Catfall''' |'''Catfeet''' |Chain |- |'''Chill''' |'''Clean''' |Color |Dampen |'''Dust''' |Enrich |- |'''Exterminate or Zap''' |'''Extinguish''' |'''Firefinger''' |Float |Gather |Gun |- |'''Heat''' |Haunting |'''Knot''' |'''Know Direction''' |Legerdemain |'''Mend''' |- |'''Page Light''' |'''Purify Water''' |'''Sharpen''' |'''Shield''' |'''Slip''' |Speed |- |'''Stitch''' |'''Sober''' |'''Stumble''' |Temperature |Tie |'''Turn Page''' |- |Unseen Hand |'''Weathertell''' |'''Werelight ''' |} ==Low Order Magery 2== *2 Pip-20th Level: 11,7,6,5,3,3,2,1 ===First=== *Hold Portal *Individual Silence *Light *Match *Muscle spasm *Sleep *Telescope *Ventriloquism *Read Languages *Silence 1"r *Charm Animal Class : Dog ===SECOND=== *Parachute *Awaken *con Light *Extinguish fire *Gliding *Knock *Magic Missle ===Third=== *Ball of Fire *Clairaudience *Continual Darkness *Fly *Magic Analysis *Wizard Light ===Fourth=== *Poly Self *One Way Darkness *Remove Curse *Slow *Wizard Eye ===Fifth=== *TK *Teleport *Crimson Bands ===Sixth=== *Disintegrate *Bomb *Geas ===Seventh=== *Poly Object *Castle Protection ===Eight=== *Double Phasing ==Thievish Skills 8== [[Spatchi Thief Skills]] ====Thievish Tops==== *Duplicate Poisons *Bypass Traps 90%+30 *Dagger Sure Strike x6 *Streetwise 75% *Acrobatics & Parkour Advance Parkour *Game of Skill +45% *Move Silently +80% *Pick Locks 95% *Pick Pockets 99% *Tracking 95% *Juggle 99% *Dagger Attack Quick-draw *Dagger Sure Strike x5 *Dagger Throwing Accuracy +20 Critical + *Lip Reading 90% *Sap 90% ko *Sleight of Hand 99% *Grappling Hook +30% *Dodge Missiles +5% *Climbing Walls & Obstacles+90% *Dodge Missiles +5% *Fist Attack +2 *Jimmy Portals +50%
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