Editing Star Wars Red Ledger

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
The major power players in the core of Hutt space.
 
The major power players in the core of Hutt space.
 
[https://wiki.rpg.net/index.php/Main_Page/star_wars_red_ledger back to the Red Ledger game]
 
  
 
=REPUBLIC FACTIONS=
 
=REPUBLIC FACTIONS=
 
===5TH FLEET (IV)===
 
===5TH FLEET (IV)===
Hutt space is within the boundaries claimed by the New Republic. The 5th Fleet is the detachment of the New Republic navy assigned to keep order in this part of the galaxy.
+
Tier 4
<br>Turf: The ''Tide of Justice'' (Mon Cal cruiser, HQ), the ''Rising Dawn'', naval bases in most systems.
+
<br>Hutt space is within the boundaries claimed by the New Republic. The 5th Fleet is the detachment of the New Republic navy assigned to keep order in this part of the galaxy.
 +
<br>Turf: The Rising Dawn (HQ), naval bases in most systems.
 
<br>NPCs: Rear Admiral Eterin (disciplined, veteran, inspiring). Captain Jor (shrewd, bold, tired). Lt. Yon (ace pilot, bitter, just).
 
<br>NPCs: Rear Admiral Eterin (disciplined, veteran, inspiring). Captain Jor (shrewd, bold, tired). Lt. Yon (ace pilot, bitter, just).
 
<br>Notable assets: Republic starships and ground forces.
 
<br>Notable assets: Republic starships and ground forces.
Line 18: Line 17:
 
Independent droids led by the Prime, seeking civil rights and independence for all droids.
 
Independent droids led by the Prime, seeking civil rights and independence for all droids.
 
<br>Turf: Trade Platform Auto #4 (HQ), numerous server-bases on Indra.
 
<br>Turf: Trade Platform Auto #4 (HQ), numerous server-bases on Indra.
<br>NPCs: The Prime (powerful, mysterious, wise). BarHazuk (gardener, huge, kind). Delta-7 (architect, weapons platform, massive). Sp-d3r (hacker, infiltrator, cloaked, tiny).
+
<br>NPCs: The Prime (powerful, mysterious, wise). BarHazuk (gardener, huge, kind). Delta-7 (architect, weapons platform, massive). Sp-d3r (hacker, infiltrator, <br>cloaked, tiny).
 
<br>Notable assets: Deep understanding of tech and computing. A supply of dormant AI cores. A network of droid spies posing as everyday servants about the sector.
 
<br>Notable assets: Deep understanding of tech and computing. A supply of dormant AI cores. A network of droid spies posing as everyday servants about the sector.
 
<br>Goal: Take control of Iota facroy
 
<br>Goal: Take control of Iota facroy
Line 28: Line 27:
 
===GALACTIC NEWS NETWORK (II)===
 
===GALACTIC NEWS NETWORK (II)===
 
The official news channel of the Republic and the Empire before it. Have official authority to interview almost anyone. Often use media portrayal this as leverage over other factions.
 
The official news channel of the Republic and the Empire before it. Have official authority to interview almost anyone. Often use media portrayal this as leverage over other factions.
<br>Turf: GNN Corporate Offices on Indri (HQ). Field offices on every planet.
+
<br>Turf: HNN Corporate Offices on Indri (HQ). Field offices on every planet.
 
<br>NPCs: Cinszo (senator, owner, ambitious, greedy, untrustworthy). Rinsama Kay (chief editor, cynical, demanding, stickler). Ooxoo (xeno, press pool manager, curious). Stacy Weathers (ace reporter, trained spy, always grinning, nose for trouble).
 
<br>NPCs: Cinszo (senator, owner, ambitious, greedy, untrustworthy). Rinsama Kay (chief editor, cynical, demanding, stickler). Ooxoo (xeno, press pool manager, curious). Stacy Weathers (ace reporter, trained spy, always grinning, nose for trouble).
 
<br>Notable assets: Sector-wide communications. Many independent journalists feeding them news.
 
<br>Notable assets: Sector-wide communications. Many independent journalists feeding them news.
Line 110: Line 109:
 
<br>Enemies: Galactic News Network, Starship Guild
 
<br>Enemies: Galactic News Network, Starship Guild
 
<br>Situation: A mishap on Lithos gate phased the Ghosts. They claimed a corvette and modified it to allow them to survive within it. The Empire placed a bounty on them. Recently their exo-suits have allowed them to act without harming others. They seek to return themselves to their pre-phased state -- or possibly to phase the entire sector along with them!
 
<br>Situation: A mishap on Lithos gate phased the Ghosts. They claimed a corvette and modified it to allow them to survive within it. The Empire placed a bounty on them. Recently their exo-suits have allowed them to act without harming others. They seek to return themselves to their pre-phased state -- or possibly to phase the entire sector along with them!
 +
 +
===THE MAELSTROM (III)===
 +
A band of ferocious space pirates hiding among a mysterious nebula and around the Husk.
 +
<br>Turf: The Nightbreaker (capital ship, HQ). The Cove (made of lashed-together ships). The Ashtari Cloud.
 +
<br>NPCs: Alanda “the Banshee” Ryle (Hutt, pirate queen, mirthful, risk-taker). Yorgar “Thorn” (captain, quiet, calculating, deadly). Hunter Black (captain, ex-Rebel, daring, space savvy).
 +
<br>Notable assets: The Nightbreaker (a capital ship with a breaking yard inside it). Storm drives (engines capable of navigating the Ashtari Cloud). A fleet of pirate ships.
 +
<br>Goal: Unseat House Malekith
 +
<br>Quirks: The pirates lash together old or damaged ships to make the Cove. The Cove is the size of a planetoid, rotating near the center of the Ashtari Cloud.
 +
<br>Allies: Ashen Knives, Cobalt Syndicate, Nightspeakers
 +
<br>Enemies: The 5th Fleet, Draxler’s Raiders, House Malekith
 +
<br>Situation: The Maelstrom raids shipping lanes and sells goods via the Ashen Knives. Alanda is scheming to find a way to lure Pasha Qu`olin out of her stronghold on Nar Shadda, preferably without incurring fullscale retribution from the rest of the House.
  
 
===THE RESURGENT (III)===
 
===THE RESURGENT (III)===
Line 155: Line 165:
 
<br>Enemies: 5th Fleet, Isotropa Max Secure, the Maelstrom
 
<br>Enemies: 5th Fleet, Isotropa Max Secure, the Maelstrom
 
<br>Situation: Draxler has made a lot of waves since taking over the Raiders. The crew has a decidedly anarchist views. A few bad fights with the 5th have landed a number of Raiders captains in Isotropa Max Secure, and they have set their eyes on eliminating the supermax prison from Hutt Space altogether, killing two birds with one stone.
 
<br>Situation: Draxler has made a lot of waves since taking over the Raiders. The crew has a decidedly anarchist views. A few bad fights with the 5th have landed a number of Raiders captains in Isotropa Max Secure, and they have set their eyes on eliminating the supermax prison from Hutt Space altogether, killing two birds with one stone.
 
===THE MAELSTROM (IV)===
 
A band of ferocious space pirates hiding among a mysterious nebula and around the Husk.
 
<br>Turf: The Nightbreaker (capital ship, HQ). The Cove (made of lashed-together ships). The Ashtari Cloud.
 
<br>NPCs: Alanda “the Banshee” Ryle (Hutt, pirate queen, mirthful, risk-taker). Yorgar “Thorn” (captain, quiet, calculating, deadly). Hunter Black (captain, ex-Rebel, daring, space savvy).
 
<br>Notable assets: The Nightbreaker (a capital ship with a breaking yard inside it). Storm drives (engines capable of navigating the Ashtari Cloud). A fleet of pirate ships.
 
<br>Goal: Unseat House Malekith
 
<br>Quirks: The pirates lash together old or damaged ships to make the Cove. The Cove is the size of a planetoid, rotating near the center of the Ashtari Cloud.
 
<br>Allies: Ashen Knives, Cobalt Syndicate, Nightspeakers
 
<br>Enemies: The 5th Fleet, Draxler’s Raiders, House Malekith
 
<br>Situation: The Maelstrom raids shipping lanes and sells goods via the Ashen Knives. Alanda is scheming to find a way to lure Pasha Qu`olin out of her stronghold on Nar Shadda, preferably without incurring fullscale retribution from the rest of the House.
 
  
 
===HOUSE MALKEITH (V)===
 
===HOUSE MALKEITH (V)===

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)