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== The Crimson Irregulars ==
 
== The Crimson Irregulars ==
  
=== Adventurers ===
+
A band of adventurers, chiefly notable for their eclectic fashion sense and voluble circumlocutions.
 
 
*[[Cahir the Implacable]], Fighter 6. AC 6, HP 37/42. Magic Sword 6+, 1d6+4. Shortbow 8+, 1d6+3. +0 initiative, +1 surprise.
 
**[[Keira the Witch]], Mage 4. AC -1, HP 14/14. Silver Dagger 9+, 1d4. -1 initiative.
 
***[[Ana the Obscure]], Mage 1. AC 0, HP 4/4. Silver Dagger 10+, 1d4. +0 initiative.
 
**[[Alastar Nine-Fingers]], Thief 5. AC 3, HP 21/21. Battle Axe (+1) 7+, 1d6+1. Composite Bow 7+, 1d6 damage. +2 Init/surprise
 
***[[Kimto the Clever]], Venturer 1. AC 3, HP 4/4. Fine Sword 10+, 1d6-1. Composite Bow 9+, 1d6 damage. +1 init.
 
**[[Morgan of the Willows]], Bladedancer 5. AC 5, HP 17/20. Two Swords, One Fine-Quality 6+, 1d6. +2 Initiative.
 
***[[Ferven the Fervent]], Cleric 2. AC 7, HP 7/7. Fine Mace 10+, 1d6+1. +0 Initiative.
 
**[[Cenroc the Beefeater]], Fighter 4. AC 7, HP 21/21. Fine Spear 7+, 1d6+3. Crossbow 8+, 1d6+1. +1 Init/Surprise
 
***[[Hereza Moonfollower]], Bard 2. AC 4, HP 8/8. Fine Sword 10+, 1d6-1. Composite Bow 8+, 1d6. +2 Initiative.
 
**[[Sani the Shining]], Fighter 4. AC 5, 21/21. Fine Spear, 7+, 1d6+2. Crossbow 9+, 1d6+2. +0 Initiative, +1 surprise
 
**[[Carmes the Green]], Explorer 2. AC 5, 16/16. Fine Battle Axe, 8+, 1d6+4. Double-Fine Compound Bow 7+, 1d6+3. +1 init/surprise
 
 
 
=== Soldiers ===
 
*10 Veteran Light Infantry
 
**Equipment: 3 Javelins, Short Sword, Shield, Leather Armor
 
**See Veteran Status. 5HP, +1 morale and damage.
 
*10 Heavy Infantry
 
**Equipment: Spear, Sword, Shield, Banded Plate
 
**4HP
 
*7 Crossbowmen
 
**Equipment: Arbalest, Short Sword, Chain Armor
 
**See Veteran Status. 5HP, +1 morale and damage.
 
*2 Crossbowmen
 
**Equipment: Arbalest, Short Sword, Chain Armor
 
**4 HP
 
 
 
 
 
==== Standard Equipment for all soldiers ====
 
*Backpack, Wool Blanket, 4 weeks rations, Rope, Tinder Box, 6 Torches, Belt Pouch, Waterskin
 
 
 
=== Mounts ===
 
NOTE: The warhorses of those characters capable of using a lance contain a single lance in a scabbard next to the saddle.
 
*Jaegermeister, Cahir's Fine Heavy Warhorse: 27/27hp
 
*Whiskey, Hereza's Medium Warhorse: 14 hp
 
*Gin, Keira's Light Warhorse: 10 hp
 
*Tonic, Morgan's Medium Warhorse: 10/10 hp.
 
*Vodka, Alastar's Light Warhorse: 15 hp.
 
*Tequila, Cenroc's Medium Warhorse. 9/9
 
*Mead, Sani's Medium warhorse. 12/12
 
*Brandy, Ana's Light warhorse. 15/15
 
*Porter, Ferven's Medium warhorse. 14/14
 
*Moscato, Carmes' Light warhorse. 14/14
 
*Retsina, Kimto's Light warhorse. 7/7
 
 
 
== Extra Horses ==
 
*Two Light Horses
 
*Three Medium Horses
 
*One Mule
 
 
 
== Horse Draft Pool ==
 
*12 Rounceys (training to become warhorses)
 
*3 Foals
 
*5 light riding horses
 
*3 potential warhorses (in training)
 
 
 
== Hound Draft Pool ===
 
*6 puppies suitable for training as guard dogs
 
  
 +
*[[Cahir the Implacable]], Fighter 3. AC 6, HP 17/17. Battle-Axe 9+, 1d6+2. Shortbow 10+, 1d6+2. -1 initiative.
 +
**[[Keira the Witch]], Mage 1. AC -1, HP 4. Silver Dagger 10+, 1d4. -1 initiative.
 +
**[[Alastar Nine-Fingers]], Thief 2. AC 3, HP 10. Sword 10+, 1d8. Shortbow 9+, 1d6 damage. +1 Initiative, +1 to avoid surprise.
 +
**[[Morgan of the Willows]], Bladedancer 1. AC 5, HP 5. Twin Swords 10+, 1d6-1. +2 Initiative.
  
 
=== Boot Hill ===
 
=== Boot Hill ===
 
*[[Tynan the Timekeeper]], Cleric 1. AC 5, HP 4. Mace 11+, 1d6-1. Sling 10+, 1d4. 0 initiative.
 
*[[Tynan the Timekeeper]], Cleric 1. AC 5, HP 4. Mace 11+, 1d6-1. Sling 10+, 1d4. 0 initiative.
 
== Logistics & Supplies ==
 
 
=== Wagon 1, pulled by 4 heavy draft horses ===
 
 
 
=== Gatehouse Supplies ===
 
*War Chest: 6380gp, 8x 1000gp gems, 25gp agate. 
 
*A fuckton of crossbow bolts
 
*5x Crowbars
 
*100 Flasks of Common Oil
 
*30 Flasks of Military Oil
 
*2 Grappling Hooks
 
*5x Small Hammers
 
*120 Iron Spikes
 
*5 Lanterns
 
*20 Large Sacks
 
*200 gp in: fuckton of nails, axes, saws, sledgehammers, some block & tackle stuff, some carpentry planes, pickaxes, shovels, spades, etc.
 
*5 Barrels of water
 
*100 gp in: Miscellanea, like washbasins, a cauldron, rags, vinegar for cleaning, other shit we don't want to think about.
 
*13 units Comfrey
 
*4 extra shields
 
*12 doses tywyllwch leaves.
 
 
=== Current Identification Queue ===
 
*2 potions in a green glass bottle, and a wand. Post 826.
 
*Special Sword
 
**Tab Remaining: 2400gp
 
 
=== Henchmen Stuff ===
 
*Note that every one of the henchmen has their own high-quality chest for their room/under their bed/whatever.
 
*Ana & Keira also have a small secret door/closet area.
 
 
== Monthly Expenses ==
 
 
=== Henchmen ===
 
 
=== Mercenaries ===
 
 
=== Experts ===
 
 
=== Supplies ===
 
 
=== Other ===
 
 
=== Monthly Income ===
 
 
=== Total ===
 
  
 
== Marching Order & Watches ==
 
== Marching Order & Watches ==
  
 
=== Marching Order ===
 
=== Marching Order ===
*Cahir, Cenroc
+
*Cahir, Morgan
*Morgan, Keira
+
*Alastar, Keira
*Alastar, Sani
 
  
 
=== Watches ===
 
=== Watches ===
*Alastar, Cenroc
+
*Alastar
*Cahir, Sani
+
*Cahir
 
*Morgan, Keira
 
*Morgan, Keira
  
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*Cahir
 
*Cahir
**Gear: 8st+1
+
**Gear: 8st+2
 
**Treasure:  
 
**Treasure:  
 
**Total:  
 
**Total:  
**Bling Worn: 100gp gold ring, silver signet ring, 1400gp circlet
+
**Bling Worn: 100gp gold ring.
  
 
*Keira
 
*Keira
**Gear: 2st+4
+
**Gear: 2st+1
**Treasure: a comb of ivory, worth 50 gold, a half-filled bottle of perfume, likely worth around 25 gold, and a gold ring set with rubies, worth approximately 900 gold
+
**Treasure:  
 
**Total:  
 
**Total:  
  
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*Morgan
 
*Morgan
**Gear: 4st
+
**Gear: 3st+5
 
**Treasure:  
 
**Treasure:  
 
**Total:
 
**Total:
  
*Cenroc
+
== NPCs ==
**Gear: 8st+2
 
**Treasure:
 
**Total:
 
  
*Sani
 
**Gear: 8st+3
 
**Treasure:
 
**Total:
 
  
*Carmes
 
**Gear: 5st+6
 
**Treasure:
 
**Total:
 
 
*Ferven
 
**Gear: 8+1
 
**Treasure:
 
**Total:
 
 
*Hereza
 
**Gear: 4+2
 
**Treasure:
 
**Total:
 
 
*Ana
 
**Gear: 2st+2
 
**Treasure:
 
**Total:
 
 
*Kimto
 
**Gear: 5+4
 
**Treasure:
 
**Total: 5+4
 
 
== NPCs ==
 
*[http://forum.rpg.net/showthread.php?753994-ACKS-IC-Stonehell&p=18968816#post18968816 Leofuste the Lambent] a Mage living in Concord who identifies magical items.
 
*[http://forum.rpg.net/showthread.php?753994-ACKS-IC-Stonehell&p=19059436#post19059436 Hew the Deputy] is a sheriff's deputy in Concord. Currently charmed by Keira.
 
*[http://forum.rpg.net/showthread.php?753994-ACKS-IC-Stonehell&p=19059015#post19059015 Riatan the Alchemist] is a trader in potions and monster parts in Concord. Has requested various things from Cahir, see Notes.
 
*[http://forum.rpg.net/showthread.php?753994-ACKS-IC-Stonehell&p=19056895#post19056895 Urgan the Orc] is an exiled orc who is helping Cahir drive the orcs out of Stonehell.
 
*[http://forum.rpg.net/showthread.php?753994-ACKS-IC-Stonehell&p=19048938#post19048938 Zorrel Gnast] is a former bandit leader who greatly desires to rescue his sister from the curse of lycanthropyl.
 
*[http://forum.rpg.net/showthread.php?753994-ACKS-IC-Stonehell&p=18994274#post18994274 Mitguth & Ferthson] are the farmer and hetman of Vinton that Cahir dealt with in the process of destroying the goblin menace.
 
*[http://forum.rpg.net/showthread.php?753994-ACKS-IC-Stonehell&p=18991420#post18991420 Oma One-hand] is a lady magic-user of Mun who buys and sells enchanted items.
 
  
 
== Setting ==
 
== Setting ==
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== Notes ==
 
== Notes ==
 
=== Stonehell Entrance ===
 
Beware All Who Enter <br/>
 
These Benighted Halls of Stone. <br/>
 
Within Lies No Solace<br/>
 
Nor Any Comforts of Home.<br/>
 
Toiling For Our Crimes<br/>
 
We Must Dig Where We Dwell, <br/>
 
With No Freedom or Mercy <br/>
 
In Our Vast Stony Hell. <br/>
 
  
 
=== Stonehell Cave 1 ===
 
=== Stonehell Cave 1 ===
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*[http://forum.rpg.net/showthread.php?753994-ACKS-IC-Stonehell&p=18976945#post18976945 Note found Here]
 
*[http://forum.rpg.net/showthread.php?753994-ACKS-IC-Stonehell&p=18976945#post18976945 Note found Here]
 
**The grottos beneath are for them whose eyes need no longer see, for their marvels are too strange and terrific for those who tread in sunlight to behold. Otrogg gave unto his worthies the great holes beneath the earth and placed within them his riches and wonders. These treasures are the inheritance of that which once crawled, but has since learnt to walk.
 
**The grottos beneath are for them whose eyes need no longer see, for their marvels are too strange and terrific for those who tread in sunlight to behold. Otrogg gave unto his worthies the great holes beneath the earth and placed within them his riches and wonders. These treasures are the inheritance of that which once crawled, but has since learnt to walk.
 
=== Potential Resources ===
 
*Riatan the Alchemist has requested [http://forum.rpg.net/showthread.php?753990-ACKS-OOC-Stonehell&p=19059233#post19059233 Certain Things] be returned if they should be found. Cahir needs to try and grow a grove of Laumi Apples within the box canyon if this is possible.
 
 
=== Magic Items ===
 
*[http://forum.rpg.net/showthread.php?753994-ACKS-IC-Stonehell&p=19031834#post19031834 Levanmes] is a sword that Cahir obtained as a reward for killing the goblins of Vinton.
 
  
 
== Maps ==
 
== Maps ==
 
*[https://docs.google.com/drawings/d/1RJFkoByXrBWb-whItyKU6oETpb096WSKSE8kqlD6jUU/edit Box Canyon Map]
 
*[https://docs.google.com/drawings/d/1RJFkoByXrBWb-whItyKU6oETpb096WSKSE8kqlD6jUU/edit Box Canyon Map]
**[[The Real Canyon Map]]
 
 
*[https://docs.google.com/drawings/d/1yjkKxmgYZL8RJ1cjNcqm-IQmbGyCrpPe_FVKrMjzgmA/edit?usp=sharing Gatehouse]
 
*[https://docs.google.com/drawings/d/1yjkKxmgYZL8RJ1cjNcqm-IQmbGyCrpPe_FVKrMjzgmA/edit?usp=sharing Gatehouse]
**[[The Real Gatehouse]]
 
 
*[https://docs.google.com/drawings/d/1cN4WDFXFkL7CW8bQvWbEm0hGmaiXbCl1jztDiaW0XoY/edit Cave 1]
 
*[https://docs.google.com/drawings/d/1cN4WDFXFkL7CW8bQvWbEm0hGmaiXbCl1jztDiaW0XoY/edit Cave 1]
 
*[[Path to the Nest of Spiders]]
 
*[[Path to the Nest of Spiders]]
 
*[https://docs.google.com/drawings/d/1MHQCdrkuktNPxlAbCP8hynnyInJGfiFeNLaoc2NqKEU/edit?usp=sharing Stonehell 1]
 
*[https://docs.google.com/drawings/d/1MHQCdrkuktNPxlAbCP8hynnyInJGfiFeNLaoc2NqKEU/edit?usp=sharing Stonehell 1]
 
*[[Stonehell Campaign Map]]
 
*[[Stonehell Campaign Map]]
*[[South of Vinton Child Map]]
 
*[[Goblin Lair]]
 
*[[https://docs.google.com/drawings/d/1uBTqyvbHhwRQaRoiiyHhJfHIllbIKEK4Vmb6GKP7pUM/edit?usp=sharing Goblin Lair Interior]]
 
*[[Stonehell Hex Map]]
 
*[[Bandit Lair]]
 
===Stonehell Interior===
 
*[[1C]]
 
  
 
== Notes ==
 
== Notes ==
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== House Rules ==
 
== House Rules ==
 
*Shields Shall Be Splintered
 
*Shields Shall Be Splintered
*Retainer Morale.  Each Retainer starts play with a +2 modifier to their morale checks., reduced by 1 per calamity
 
**Keira currently has a modifier of +1
 
*The primary character gains an additional General Proficiency at every two levels.
 
**Retainers gain an additional General Proficiency at every four levels.
 
*Languages:
 
**Common. Note that in this instance Common specifically refers to the human language spoken within the bounds of the Sereliam League -- specifically, what used to be the Sterling Potentate's realm.
 
**Lassara. The Human language spoken across the Redpeaks, in Myrsal and elsewhere.
 
**Faery (elves, pixies, dryads, etc.)
 
**Undertongue (dwarves, gnomes, kobolds)
 
**Bestial (ogre, orc, gnoll)
 
**Goblin (goblin, hobgoblin, bugbear0
 
**Grog (common language of most primitive races)
 
**Swampspeak (frogling, lizardman, troglodyte, etc.)
 
**Giant.
 
**Draconic
 
  
 
== Important Links ==
 
== Important Links ==
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*[http://forum.rpg.net/showthread.php?753994-ACKS-IC-Stonehell IC Volume I].
 
*[http://forum.rpg.net/showthread.php?753994-ACKS-IC-Stonehell IC Volume I].
 
*[http://forum.rpg.net/showthread.php?753990-ACKS-OOC-Stonehell OOC Volume I].
 
*[http://forum.rpg.net/showthread.php?753990-ACKS-OOC-Stonehell OOC Volume I].
*[http://forum.rpg.net/showthread.php?753994-ACKS-IC-Stonehell&p=19049437#post19049437 Farrier Rule]
 
*[http://forum.rpg.net/showthread.php?753990-ACKS-OOC-Stonehell&p=19059233#post19059233 Harvestables near Stonehell]
 
*[http://forum.rpg.net/showthread.php?753994-ACKS-IC-Stonehell&p=19058899#post19058899 A bunch of new rules for constructing and repairing things.]
 
*[http://forum.rpg.net/showthread.php?753994-ACKS-IC-Stonehell&p=18987774#post18987774 A list of temples in Concord.]
 

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