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=Prime Trait Sets=
 
=Prime Trait Sets=
:'''Guile:''' [[file:d6a.png|24px|d6]] Guile rates a character's innate facility with charm, persuasion, and trickery.
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GUILE d6 | NERVE d10 | REFLEXES d6 | SAVVY d8
  
:'''Nerve:''' [[file:d10a.png|24px|d10]] Sometimes you just gotta white-knuckle your way through. Nerve defines how adroit the character is at holding their grit in tense and stressful situations.
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[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
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[[File:Sunrise_%28three_quarter_profile_web%29.png|300px|left]]
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==Distinctions [[file:d8a.png|32px|d6]]==
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===Profession [[file:d8a.png|28px|d8]]===
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:''Independent Operator'': If it's at all related to business negotiations, trade, piloting and logistics, she's done it, and she's done it running a blockade under fire.
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:Hinder SFX: '''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|20px|d8]] to gain 1 PP</u>
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:'''Reflexes:''' [[file:d6a.png|24px|d6]] How quick are you? How accurate? Reflexes are all about agility, dexterity, balance, and aim.
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===Background [[file:d8a.png|28px|d6]]===
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:''Ruthless'': She went from wrestling with three older brothers to shoulder-checking her way through crowds and shouting bazaar merchants into submission to killing an enemy officer with her bare hands. Whatever gets it done, though the choices she prefers could stand some refinement.
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:Hinder SFX: '''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|20px|d8]] to gain 1 PP</u>
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:'''Savvy:''' [[file:d8a.png|24px|d8]] Savvy is a solid measure of a character's knowledge and understanding of the verse around them, its peoples, places, laws, customs, and etiquette.
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===Quirk [[file:d8a.png|28px|d6]]===
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:''Intimidating'': Unless she's only in the presence of people she trusts (including crew), she's aggressive, demanding, martial, with an unblinking and cold-eyed stare. Nice and polite aren't in her vocabulary, though Aanjay is working patiently to add them. Among people she trusts, her communitarian cultural background and military camaraderie drive her—but she still seems formidable.
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:Hinder SFX: '''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|20px|d8]] to gain 1 PP</u>
 
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[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
 
[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
  
[[File:Sunrise_three_quarter_profile_2.png|300px|left]]
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==Attributes [[file:d6a.png|32px|d4]] [[File:Arrow03.png|24px]]==
==Distinctions [[file:d8a.png|32px|d6]]==
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Attributes are the second set of Prime Traits. They define your character's innate potential outside any specific training.   '''<u>One (1) Attribute die is added to every roll</u>'''
===Big Damned Hero SFX===
 
Once per scene, step up or double one Attribute die for an action. Ones (1s) and twos (2s) count as hitches for the roll.
 
  
===Profession [[file:d8a.png|28px|d8]]===
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Each character is ranked in four (4) Attributes.
:''Independent Operator'': If it's at all related to business negotiations, trade, or logistics, she's done it running a blockade with her ship on fire.
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::SFX: '''Resourceful:''' ''Years of experience have left her prepared for anything.'' Once per Scene, Sunrise can spend 1PP to just happen to have the available information, or common tool or materiel, she can use. Create a d8 Asset for the scene.
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'''| GUILE [[file:d6a.png|24px|d6]] | NERVE [[file:d10a.png|24px|d10]] | REFLEXES [[file:d6a.png|24px|d6]] | SAVVY [[file:d8a.png|24px|d8]] |'''
::Hinder SFX: '''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|20px|d8]] to gain 1 PP</u>
 
 
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'''Guile:''' Guile rates a character's innate facility with charm, persuasion, and trickery.
  
===Background [[file:d8a.png|28px|d6]]===
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'''Nerve:''' Sometimes you just gotta white-knuckle your way through. Nerve defines how adroit the character is at holding their grit in tense and stressful situations.
:''Ruthless'': She went from wrestling with three older brothers to shoulder-checking her way through crowds and browbeating bazaar merchants into submission to killing an enemy officer with her bare hands. Obstacles exist to be smashed.
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::SFX: '''Make It So:''' ''Sunrise's iron confidence inspires her crew to excel.'' Step down her Diplomacy and Command role for the scene, once per crew member she inspires, to step up their appropriate Roles for one action.
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'''Reflexes:''' How quick are you? How accurate? Reflexes are all about agility, dexterity, balance, and aim.
::Hinder SFX: '''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|20px|d8]] to gain 1 PP</u>
 
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===Quirk [[file:d8a.png|28px|d6]]===
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'''Savvy:''' Savvy is a solid measure of a character's knowledge and understanding of the verse around them, its peoples, places, laws, customs, and etiquette.
:''Sharp Elbows'': It's the unblinking and cold-eyed stare, the squared shoulders, the power poses, the blunt speech with the martial cadence. Among people she trusts, her communitarian cultural background and military camaraderie drive her, but she's only soft around her very small circle of close friends and family.
 
::Hinder SFX: '''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|20px|d8]] to gain 1 PP</u>
 
 
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[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
 
[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
  
 
==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==
 
==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==
 
:'''CROWD CONTROL AND TACTICAL RESPONSE:''' [[file:d8a.png|24px|d8]] Dealing with masses of people in stressful situations, riots, or panic, or confronting military or security obstacles. Soldiers and Police often rank high in this role.
 
:'''CROWD CONTROL AND TACTICAL RESPONSE:''' [[file:d8a.png|24px|d8]] Dealing with masses of people in stressful situations, riots, or panic, or confronting military or security obstacles. Soldiers and Police often rank high in this role.
::'''Knack''': ''Authority'' [[file:d6a.png|24px|d6]]: Sunrise can impose, or assert, orderliness, calmly but firmly ordering disorderly crowds to stand down and channel their energies in a suggested way. She can assert, verbally and non-verbally, that she's exactly where she's supposed to be, doing exactly what she should be doing, and there's no reason to interfere.
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::''Authority'' [[file:d6a.png|24px|d6]]: Sunrise can impose, or assert, orderliness, calmly but firmly ordering them to stand down and channel their energies in a suggested way. She can convince other authorities, verbally and non-verbally, that she is exactly where she's supposed to be, doing exactly what she should be doing, and there's no reason to interfere.
 
:'''DIPLOMACY AND COMMAND:''' [[file:d10a.png|24px|d10]] Understanding psychology and social triggers and being able to manipulate, organize, and inspire others to action. Ship Captains, CEOs, Companions, Diplomats, etc, all benefit from high ranking in this role.
 
:'''DIPLOMACY AND COMMAND:''' [[file:d10a.png|24px|d10]] Understanding psychology and social triggers and being able to manipulate, organize, and inspire others to action. Ship Captains, CEOs, Companions, Diplomats, etc, all benefit from high ranking in this role.
::'''Knack''': ''Leverage'' [[file:d8a.png|24px|d8]]: A wrestler in more ways than one, Sunrise can identify someone's logical or emotional weak spots and use them to get what she wants.
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::''Leverage'' [[file:d8a.png|24px|d8]]: A wrestler in more ways than one, Sunrise can identify someone's logical or emotional weak spots and use them to get what she wants.
::'''Knack''': ''Mutually Assured Diplomacy'' [[file:d6a.png|24px|d6]]: Do you really want to escalate things with ''her''? Do you, punk? No, you really don't. Best to talk it through.
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::''Mutually Assured Diplomacy'' [[file:d6a.png|24px|d6]]: Do you really want to escalate things with ''her''? Do you, punk? No, you really don't. Best to talk it through.
 
:'''ENVIRONMENTAL THREATS:''' [[file:d6a.png|24px|d6]] Facing and overcoming hazardous environmental conditions such as fire, chem spills, hostile atmosphere, treacherous terrain, vacuum and more. Firemen, Asteroid Miners, HazMat Crews, and Survivalists all tend to rank high in this role.
 
:'''ENVIRONMENTAL THREATS:''' [[file:d6a.png|24px|d6]] Facing and overcoming hazardous environmental conditions such as fire, chem spills, hostile atmosphere, treacherous terrain, vacuum and more. Firemen, Asteroid Miners, HazMat Crews, and Survivalists all tend to rank high in this role.
 
:'''MECHANICS AND ENGINEERING:''' [[file:d6a.png|24px|d6]] Using, repairing, modifying, and understanding machines, engines, vehicles, generators, and appliances with a comprehension of design and fabrication. Mechanics, Engineers, and General Craftsmen tend to rank high in this role.
 
:'''MECHANICS AND ENGINEERING:''' [[file:d6a.png|24px|d6]] Using, repairing, modifying, and understanding machines, engines, vehicles, generators, and appliances with a comprehension of design and fabrication. Mechanics, Engineers, and General Craftsmen tend to rank high in this role.
 
:'''NETWORKS AND SYSTEMS:''' [[file:d4a.png|24px|d4]] Resolving issues connected to or involving information or computer networks and systems. Programmers, Hackers, and System Admins rank high in this role.
 
:'''NETWORKS AND SYSTEMS:''' [[file:d4a.png|24px|d4]] Resolving issues connected to or involving information or computer networks and systems. Programmers, Hackers, and System Admins rank high in this role.
:'''PILOTING AND NAVIGATION:''' [[file:d6a.png|24px|d6]] Operating craft of every sort, both in and out of atmo, including surface craft, aquatic craft, and manual or animal powered vehicles and/or mounted riding. Fighter Pilots, Hoverracers, Commercial Pilots, and Station Navigators are obvious candidates for high ranking in this role, but Grav-Link Drivers, Asteroid Mappers, Exploratory Engineers and countless other professions and backgrounds also benefit.
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:'''PILOTING AND NAVIGATION:''' Operating craft of every sort, both in and out of atmo, including surface craft, aquatic craft, and manual or animal powered vehicles and/or mounted riding. Fighter Pilots, Hoverracers, Commercial Pilots, and Station Navigators are obvious candidates for high ranking in this role, but Grav-Link Drivers, Asteroid Mappers, Exploratory Engineers and countless other professions and backgrounds also benefit.
 
:'''TRAUMA AND MEDICINE:''' [[file:d4a.png|24px|d4]] First response medical assistance, triage, and paramedic treatment with an understanding of disease and pharmacological treatments and psychology/psychiatry. Doctors, Medics, and Nurses make up the bulk of high ranked persons in this role.
 
:'''TRAUMA AND MEDICINE:''' [[file:d4a.png|24px|d4]] First response medical assistance, triage, and paramedic treatment with an understanding of disease and pharmacological treatments and psychology/psychiatry. Doctors, Medics, and Nurses make up the bulk of high ranked persons in this role.
 
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[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
 
[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
  
[[File:Aanjay_Head_Shot.png|200px|right]]
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=Secondary Trait Sets=
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[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
  
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==Knacks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==
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Knacks are specific specialties under a given Role that the character is just a natural at.
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Knacks can only be used in conjunction with the role they are assigned to. Knacks can never be ranked higher than their associated Role.
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[[File:D0Ba.png|12px]]  Assign two (2) Knacks to your Character's [[file:d10a.png|24px]] Role. Rank one (1) at [[file:d8a.png|24px]] and one (1) at [[file:d6a.png|24px]]
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[[File:D0Ba.png|12px]]  Assign one (1) Knack to your Character's [[file:d8a.png|24px]] Role, ranked at [[file:d6a.png|24px]]
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[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
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==SFX==
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===Big Damned Hero SFX===
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Once per scene, step up or double one Attribute die for an action. Ones (1s) and twos (2s) count as hitches for the roll.
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===Distinction SFX===
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Each of your three (3) Distinctions come with the Hinder SFX: '''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|20px|d8]] to gain 1 PP</u>
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Additionally, write two (2) more custom SFX, each associated with one of your Distinctions.
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Each Distinction may accumulate up to three (3) SFX including Hinder.
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SFX guidelines may be found in the Prime handbook on pages '''61-63''' (excepting limits). Do not use the guidelines for distinctions found on pages '''191-213'''.
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[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
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[[File:Aanjay_Dewi_%28head_shot_web%29.png|200px|right]]
 
==Signature Assets [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==
 
==Signature Assets [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==
'''Aanjay Dewi''' [[file:d8a.png|32px|d8]]: (5'9"/1,75m, 130#/59kg, age 24) The daughter of an Alliance military-industrial mogul who fled the marriage her father tried to arrange, Sunrise's assistant is a tall, slight, soft-spoken young woman with a smooth charm, impeccable courtesy, and a precise manner. She dresses with understated elegance, in muted tones. Aanjay handles a lot of the tedium of the career: keeping spreadsheets, accounting, wrangling government officials, filling out paperwork, and finding and relaying answers to questions involving facts, figures, and laws. She is trying to sand down Sunrise's many rough edges without drawing her boss's attention to the project.
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'''Aanjay Dewi''' [[file:d8a.png|32px|d8]]: The daughter of an Alliance military-industrial mogul who fled the marriage her father tried to arrange, Sunrise's assistant is a slight, soft-spoken young woman with a smooth charm, impeccable courtesy, and a precise manner. She dresses with understated elegance, in muted tones. Aanjay handles a lot of the tedium of the career: keeping spreadsheets, accounting, wrangling government officials, filling out paperwork, and finding and relaying answers to questions involving facts, figures, and laws. She is trying to sand down Sunrise's many rough edges without drawing her boss's attention to the project.
  
 
[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
 
[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
  
 
==Description and Backstory==
 
==Description and Backstory==
Sunrise (5'6"/1,68m, 170#/77kg, age 28) looks and acts like she owns the place, no matter the place. On business, she prefers severe clothing in black, favoring leather, and narrow heels that make her heavy, march-like steps reverberate like gunfire. She looks like the wrestler she is; muscle is packed densely around her medium-height frame, and an hourglass figure as assertive as the rest of her around that. She has dark bronze skin, high and expressive eyebrows, strong cheekbones, a bold nose, and a mouth that varies from scowls to a Mona Lisa smile. Her golden eyes, set deep in her face, belong on a large raptor. Her straight, coal-black hair is pulled into a tight bun.
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Sunrise looks and acts like she owns the place, no matter the place. On business, she prefers severe clothing in black, favoring leather, and narrow heels that make her heavy, march-like steps reverberate like gunfire. She looks like the wrestler she is; muscle is packed densely around her medium-height frame, and an hourglass figure as assertive as the rest of her around that. She has dark bronze skin, high and expressive eyebrows, strong cheekbones, a bold nose, and a mouth that varies from scowls to a Mona Lisa smile. Her golden eyes, set deep in her face, belong on a large raptor. Her straight, coal-black hair is pulled into a tight bun.
 
 
The fourth of five children, and the only daughter, Sunrise learned very quickly how to fend for herself. Her family lives in a poor neighborhood full of her people; more community-oriented than the Alliance Chinese city they were part of, they kept their heads down and tried to hold on to their traditions while dodging the attention of the giant military contractors who effectively ruled the city. She became hellbent on breaking the cycle of poverty and find a way to bring real money to her family without selling out. While setting out to establish herself and build supply lines back to her community, she met Nadezdha and the two hit it off more or less immediately. The war severed that relationship—Nat stayed civilian—and changed her, hardened her. They stayed in touch, but for security reasons neither could divulge their location or mission, so all Sunrise knows is that Nat is OK and making her way.
 
 
 
She gave the Browncoats no chance to win, at least not on her local front, but the opportunity to blacken some eyes and bloody some lips on the way down was worth it. She helped secure and coordinate supplies to the front lines and movement of injured troops back to medical, and flew some of the ships herself. This involved some combat, so she improved as a logistics coordinator and become more well-rounded as a pilot and captain. She made a fair few connections, but in wartime people have a habit of dying, or going to ground after defeat, and so she doesn't have nearly as many as she hoped for. She still has her brown coat. She rarely wears it, mostly because it clashes with her mostly-black wardrobe.
 
  
She remains devoted to her family, writing and sending money when she can.
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The fourth of five children, and the only daughter, Sunrise learned very quickly how to fend for herself. Her family lives in a poor neighborhood full of her people; more community-oriented than the Alliance Chinese city they were part of, they kept their heads down and tried to hold on to their traditions while dodging the attention of the giant military contractors who effectively ruled the city. She became hellbent on breaking the cycle of poverty and find a way to bring real money to her family without selling out. While setting out to establish herself and build supply lines back to her community, she met Nadezdha and the two hit it off more or less immediately. The war severed that relationship—Nat stayed civilian—and changed her, hardened her. She remains devoted to her family, writing and sending money when she can. She wonders what happened to her old partner in crime.
  
 
===Bound by Law===
 
===Bound by Law===
 
:The authorities are looking for you. They just want to talk. ''Promise''. What do they think you are guilty of? Did you do what they think you did?
 
:The authorities are looking for you. They just want to talk. ''Promise''. What do they think you are guilty of? Did you do what they think you did?
:''When you go indie, you don't ask too many questions about what you're delivering to whom or how you're getting past customs. Honesty and wealth are a rare combination. I suppose Aanjay's dad wants her back, too. Not likely. She's so done with him that she hasn't even told me his name.''
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:''When you're small time and trying to make it, you don't ask too many questions about what you're delivering to whom or how you're getting past customs. Honesty and wealth are a rare combination.''
  
 
===Friends in Low Places===
 
===Friends in Low Places===
 
:You know a guy. Who are they? Describe a GMC your character knows well enough to call on for the occasional favor. This contact is a purely narrative asset with no die ranking. (Ranked contacts, if you want them, should appear as Signature Assets or SFX).
 
:You know a guy. Who are they? Describe a GMC your character knows well enough to call on for the occasional favor. This contact is a purely narrative asset with no die ranking. (Ranked contacts, if you want them, should appear as Signature Assets or SFX).
:''Xiang was a good man. He could have secured a comfy Alliance gig. Instead, he fought for the Browncoats, teaching me the delicate art of wartime logistics right in the midst of war. Unfortunately, his nerves failed him and he fell into a bottle. He still knows a lot, and a lot of people. He's in civilian logistics now, although he's not nearly as sharp as he used to be.''
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:''Xiang was a good man. He could have secured a comfy Alliance gig. Instead, he fought for the Browncoats, teaching Sunrise the delicate art of wartime logistics. Unfortunately, his nerves failed him and he fell into a bottle. He still knows a lot, and a lot of people. He's in civilian logistics now, although he's not nearly as sharp as he used to be.''
  
 
[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
 
[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
  
 
[[Category:Characters by Dersen Lowery]]
 
[[Category:Characters by Dersen Lowery]]

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