Editing Supers of Leyline Island
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
==PC== | ==PC== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Names | !Names | ||
Line 16: | Line 7: | ||
!Player | !Player | ||
|- | |- | ||
− | |valign="top"|[[Supers_of_Leyline_Island: | + | |valign="top"|[[Supers_of_Leyline_Island:Conservator| Conservator/Wendell Priest]] |
− | |valign="top"| | + | |valign="top"|Archeologist |
− | |valign="top"| | + | |valign="top"|Illtry |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|valign="top"|[[Supers_of_Leyline_Island:Morrigan| Morrigan/Aislinn Raven ni Dermot]] | |valign="top"|[[Supers_of_Leyline_Island:Morrigan| Morrigan/Aislinn Raven ni Dermot]] | ||
Line 55: | Line 22: | ||
|valign="top"| Fire controlling clone | |valign="top"| Fire controlling clone | ||
|valign="top"|WoolishlyGrim | |valign="top"|WoolishlyGrim | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Line 84: | Line 31: | ||
Morgan le Fay | Morgan le Fay | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Places of note== | ==Places of note== | ||
Line 99: | Line 37: | ||
[[Supers_of_Leyline_Island:Rook_Castle_Apartments| Rook Castle Apartments]] | [[Supers_of_Leyline_Island:Rook_Castle_Apartments| Rook Castle Apartments]] | ||
− | |||
==Issues== | ==Issues== | ||
− | === | + | ===Curent=== |
#'''Between Official Heroes''': As Leyline Island is a test bed for potential heroes it is not uncommon for heroes to come and go leaving the island bereft of protectors for times. The criminal and especially the super-villain element of the island take advantage of this. This last gap has been unusually long and while The World heroes help with the large threats but their home regions and world take priority allowing the problem to grow to unprecedented levels. This is just the bog standard heroes are needed issue to get us started. | #'''Between Official Heroes''': As Leyline Island is a test bed for potential heroes it is not uncommon for heroes to come and go leaving the island bereft of protectors for times. The criminal and especially the super-villain element of the island take advantage of this. This last gap has been unusually long and while The World heroes help with the large threats but their home regions and world take priority allowing the problem to grow to unprecedented levels. This is just the bog standard heroes are needed issue to get us started. | ||
#'''Festival of Culture and History''': The culture festival is in town lots of art exhibits, performances and fashion shows. Lots of rich people are in town and lots of borrowed artworks and historical artifacts. Also lots of mundane work to be done. | #'''Festival of Culture and History''': The culture festival is in town lots of art exhibits, performances and fashion shows. Lots of rich people are in town and lots of borrowed artworks and historical artifacts. Also lots of mundane work to be done. | ||
Line 126: | Line 63: | ||
Superskills gives a "basic" level of use even without rolls, in a you don't roll Athletics to walk or Rapport to just talk to your neighbour sense. So superskill example include just levitating/hovering for flight, producing small amounts of flame for Azure Flame Aura. | Superskills gives a "basic" level of use even without rolls, in a you don't roll Athletics to walk or Rapport to just talk to your neighbour sense. So superskill example include just levitating/hovering for flight, producing small amounts of flame for Azure Flame Aura. | ||
− | === | + | ===Skill list and skill pyramid=== |
The skill cap of the pyramid is raised to superb to cover for extra skills . | The skill cap of the pyramid is raised to superb to cover for extra skills . | ||
Line 156: | Line 93: | ||
*Academics:- General knowledge skill of most other non common knowledge subjects | *Academics:- General knowledge skill of most other non common knowledge subjects | ||
*Occult:- Knowledge of the mystical and magical | *Occult:- Knowledge of the mystical and magical | ||
− | *Exotica:- knowledge if the weird, wonderful and hard to categorise. (generic powers and psionics fit here | + | *Exotica:- knowledge if the weird, wonderful and hard to categorise. (generic powers and psionics fit here |
− | |||
− | |||
− | |||
− | |||
===Refresh and Stunts=== | ===Refresh and Stunts=== | ||
− | The number of free stunts is | + | The number of free stunts is 4 and refresh is 3. |
− | === Weapons and Armour Rating === | + | ===Weapons and Armour Rating=== |
− | The optional | + | The optional weapon and armour rating rules apply with the following changes. As suggested ratings are capped at 4 (or at least till further notice). |
− | Characters with a superskill equivalent of physique, will or a defensive superskill in general gain | + | Characters with a superskill equivalent of physique, will or a defensive superskill in general gain At rating for the appropriate stress as shown in the table below. Those with a superskill equivalent of fight, shoot or general aggressive superskill gain a weapon rating in a similar manner for that skill. |
Ratings can be also gained from stunts, with a always on stunt giving a plus 1 bonus and a circumstantial start giving a plus 2. This stacks with the skill bonus which is called your innate bonus. | Ratings can be also gained from stunts, with a always on stunt giving a plus 1 bonus and a circumstantial start giving a plus 2. This stacks with the skill bonus which is called your innate bonus. | ||
Line 176: | Line 109: | ||
Items can also give Rating and when buy or asking a contact for such an item the difficulty to acquire to be twice the Weapon rating or 3 times the Armour Rating. Rating from Items do not stack with Innate bonus only the highest bonus counts. | Items can also give Rating and when buy or asking a contact for such an item the difficulty to acquire to be twice the Weapon rating or 3 times the Armour Rating. Rating from Items do not stack with Innate bonus only the highest bonus counts. | ||
− | When attacking a character can always pull their blow or forgo their | + | When attacking a character can always pull their blow or forgo their defence and use less then maximum Rating. |
− | ==== Skill | + | ====Skill level and Rating==== |
Note this table goes beyond the skill rating at the start of the game. | Note this table goes beyond the skill rating at the start of the game. | ||
− | * Fair and below +0 | + | *Fair and below +0 |
− | * Good and Great +1 | + | *Good and Great +1 |
− | * Superb and Fantastic +2 | + | *Superb and Fantastic +2 |
− | * Epic and above +3 | + | *Epic and above +3 |
− | ==== Rough | + | ====Rough guide to Ratings==== |
As weapons ratings. | As weapons ratings. | ||
− | * Rating 0, unarmed and improvised weapons | + | *Rating 0, unarmed and improvised weapons |
− | * Rating 1, small arms, | + | *Rating 1, small arms, All but the most damaging melee weapons, most civilian handguns and tazers fit here |
− | * Rating 2, standard arms, police grade handguns, light rifles and greatswords | + | *Rating 2, standard arms, police grade handguns, light rifles and greatswords |
− | * Rating 3, military arms, | + | *Rating 3, military arms, ak47s, elephant guns |
− | * Rating 4, artillery and super tech/magic weapons | + | *Rating 4, artillery and super tech/magic weapons |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Minions and Summons=== | ===Minions and Summons=== | ||
Line 213: | Line 136: | ||
===Companions and Sidekicks=== | ===Companions and Sidekicks=== | ||
− | A character may use an aspect to define a close relationship with someone who aids them on their superheroism or other aspect of life to such a degree they are nearly always available, Such characters are built as npc with a highest skill level of the maximum a summonable character can have, (this game Great). These could be a helpful robot, a loyal steed, a dry witted Butler or martial artist driver. A template for a standard sidekick is [[Supers_of_Leyline_Island:SidekickTemplate|Linked Here]]. | + | A character may use an aspect to define a close relationship with someone who aids them on their superheroism or other aspect of life to such a degree they are nearly always available, Such characters are built as npc with a highest skill level of the maximum a summonable character can have, (this game Great). These could be a helpful robot, a loyal steed, a dry witted Butler or martial artist driver. A template for a standard sidekick is [[https://wiki.rpg.net/index.php/Supers_of_Leyline_Island:SidekickTemplate|Linked Here]]. |
===Movement in conflicts=== | ===Movement in conflicts=== |