Editing TAR: Teh Action Roleplaying

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'''Movement:''' A move counts as one action. All characters move at a base land speed of 6 meters. A square on a grid is considered to be 1 meter. Moving diagonally counts as 1.5 meters. Some creatures, classes, or races may receive bonuses, allowing them to move faster than others.
 
'''Movement:''' A move counts as one action. All characters move at a base land speed of 6 meters. A square on a grid is considered to be 1 meter. Moving diagonally counts as 1.5 meters. Some creatures, classes, or races may receive bonuses, allowing them to move faster than others.
  
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'''Attacking(melee):''' An attack counts as one action. The first step in attacking is finding your DEX and STR. The next step is attacking. Roll a d20 and add your DEX. If it is higher than the object or creature's Dodge Class that you are attacking, roll for damage. To roll for damage, roll the weapon's damage dice and add your STR and Attack Bonus and any other bonuses. After that subtract the creatures armor from your damage roll. You can then subtract the resulting number from the object or creature's HP. Each attack requires you to -1 SP.
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'''Attacking(melee):''' An attack counts as one action. The first step in attacking is finding your DEX and STR. The next step is attacking. Roll a d20 and add your DEX. If it is higher than the object or creature's Dodge Class that you are attacking, roll for damage. To roll for damage, roll the weapon's damage dice and add your STR and Attack Bonus and any other bonuses. You can then subtract the resulting number from the object or creature's HP. Each attack requires you to -1 SP.
  
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'''Attacking(long range):''' An attack counts as one action. The first step in attacking is finding your DEX. The next step is finding if the target is within range. Count squares from you to the target. The GM will decide if you can hit it. If you can, roll a d20 and add your DEX. If it is higher than the object or creature's Dodge Class that you are attacking, roll for damage. To roll for damage, roll the weapon's damage dice and add your DEX and Attack Bonus and any other bonuses. After that subtract the creatures armor from your damage roll. You can then subtract the resulting number from the object or creature's HP. Each attack requires you to -1 SP.
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'''Attacking(long range):''' An attack counts as one action. The first step in attacking is finding your DEX. The next step is finding if the target is within range. Count squares from you to the target. The GM will decide if you can hit it. If you can, roll a d20 and add your DEX. If it is higher than the object or creature's Dodge Class that you are attacking, roll for damage. To roll for damage, roll the weapon's damage dice and add your DEX and Attack Bonus and any other bonuses. You can then subtract the resulting number from the object or creature's HP. Each attack requires you to -1 SP.
  
 
note to the GM: Use your mind when determining if a long range weapon can hit a target. make a line from the character to the target...if the line passes through an object you KNOW an arrow can't pierce don't let the attacker go through with it.  
 
note to the GM: Use your mind when determining if a long range weapon can hit a target. make a line from the character to the target...if the line passes through an object you KNOW an arrow can't pierce don't let the attacker go through with it.  

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