Editing TAR: Teh Action Roleplaying
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The attributes of your character are split into 4 stats | The attributes of your character are split into 4 stats | ||
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*Endurance: Your ability to take damage, or a pounding in general. <br> | *Endurance: Your ability to take damage, or a pounding in general. <br> | ||
*Strength: Your ability to do damage, assuming you hit. <br> | *Strength: Your ability to do damage, assuming you hit. <br> | ||
*Dexterity: Your ability to actually hit something, or your ability to dodge an attack. <br> | *Dexterity: Your ability to actually hit something, or your ability to dodge an attack. <br> | ||
*Intellect: Your ability to cast spells effectively or resist them. | *Intellect: Your ability to cast spells effectively or resist them. | ||
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− | You start off with a score of 10 in | + | You start off with a score of 10 in each one. |
=== Races === | === Races === | ||
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*Ent | *Ent | ||
− | **HP | + | **HP: +2 every level |
**END: +2 | **END: +2 | ||
**Special: +2 magic resitance, Weapon Profciency, Magic Use, Launguage, Eat Tree | **Special: +2 magic resitance, Weapon Profciency, Magic Use, Launguage, Eat Tree | ||
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*Choice: Wolf | *Choice: Wolf | ||
− | *Wolf Hybrid | + | **Wolf Hybrid |
− | **Attack Bonus: +1 | + | ***Attack Bonus: +1 |
− | **STR: +2 | + | ***STR: +2 |
− | **Special: Transform into Human, Transform into Hybrid, Transform into Wolf, Weapon Proficiency, Natural Weapon: Claws (1d4 every level), Magic Use | + | ***Special: Transform into Human, Transform into Hybrid, Transform into Wolf, Weapon Proficiency, Natural Weapon: Claws (1d4 every level), Magic Use |
− | *Wolf | + | **Wolf |
− | **Attack Bonus: +1 | + | ***Attack Bonus: +1 |
− | **STR: +2 | + | ***STR: +2 |
− | **Movement: +2 | + | ***Movement: +2 |
− | **Special: Transform into Human, Transform into Hybrid, Transform into Wolf, Natural Weapon: Claws (1d4 every level) | + | ***Special: Transform into Human, Transform into Hybrid, Transform into Wolf, Natural Weapon: Claws (1d4 every level) |
'''Natural Weapons: ''' You have a melee attack that does 1d4. Every level there after you gain another 1d4 to that number. | '''Natural Weapons: ''' You have a melee attack that does 1d4. Every level there after you gain another 1d4 to that number. | ||
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*Choice: Ape | *Choice: Ape | ||
− | *Ape Hybrid | + | **Ape Hybrid |
− | **STR: +2 | + | ***STR: +2 |
− | **INT: +2 | + | ***INT: +2 |
− | **Special: Transform into Human, Transform into Hybrid, Transform into Ape, Weapon Proficiency, Magic Use, Berserk (+20 HP, +10 Stamina, +6 Strength, Lasts 5 turns. Stamina Cost: none, Can only be used once every battle) | + | ***Special: Transform into Human, Transform into Hybrid, Transform into Ape, Weapon Proficiency, Magic Use, Berserk (+20 HP, +10 Stamina, +6 Strength, Lasts 5 turns. Stamina Cost: none, Can only be used once every battle) |
− | *Ape | + | **Ape |
− | ** | + | **Stamina Bonus: +20 |
− | **STR: +2 | + | ***STR: +2 |
− | **INT: +2 | + | ***INT: +2 |
− | **Special: Transform into Human, Transform into Hybrid, Transform into Ape, Weapon Proficiency, Magic Use, Berserk (+20 HP, END+10 Stamina, +6 Strength, Lasts 5 turns Stamina Cost: none, Can only be used once every battle) | + | ***Special: Transform into Human, Transform into Hybrid, Transform into Ape, Weapon Proficiency, Magic Use, Berserk (+20 HP, END+10 Stamina, +6 Strength, Lasts 5 turns Stamina Cost: none, Can only be used once every battle) |
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*Choice: Bear | *Choice: Bear | ||
− | *Bear Hybrid | + | **Bear Hybrid |
− | **HP Bonus: +10 | + | ***HP Bonus: +10 |
− | **END: +2 | + | ***END: +2 |
− | **STR: +2 | + | ***STR: +2 |
− | **Special: Transform into Human, Transform into Hybrid, Transform into Bear, Natural Weapons (1d4 every level), Magic Use | + | ***Special: Transform into Human, Transform into Hybrid, Transform into Bear, Natural Weapons (1d4 every level), Magic Use |
− | *Bear | + | **Bear |
− | **HP: +20 | + | ***HP Bonus: +20 |
− | **Stamina: +20 | + | ***Stamina Bonus: +20 |
− | **END: +2 | + | ***END: +2 |
− | **STR: +2 | + | ***STR: +2 |
− | **Special: Transform into Human, Transform into Hybrid, Transform into Bear, Natural Weapons (1d4 every level) | + | ***Special: Transform into Human, Transform into Hybrid, Transform into Bear, Natural Weapons (1d4 every level) |
'''Natural Weapons: ''' You have a melee attack that does 1d4. Every level there after you gain another 1d4 to that number. | '''Natural Weapons: ''' You have a melee attack that does 1d4. Every level there after you gain another 1d4 to that number. | ||
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*Length: As long as you wish unless you are forced | *Length: As long as you wish unless you are forced | ||
*Action type: Free Action | *Action type: Free Action | ||
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==== Lizard ==== | ==== Lizard ==== | ||
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*DEX: +3 | *DEX: +3 | ||
*INT: +0 | *INT: +0 | ||
− | *Specials: | + | *Specials: Able to learn any Combat focused skill on your level. Cost half Stamina to use Combat skills* |
==== Stealth ==== | ==== Stealth ==== | ||
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*DEX: +5 | *DEX: +5 | ||
*INT: +1 | *INT: +1 | ||
− | *Specials: | + | *Specials: Able to learn any Stealth focused skill on your level. Cost half Stamina to use Stealth skills* |
==== Magic ==== | ==== Magic ==== | ||
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*Stamina Bonus: +10 | *Stamina Bonus: +10 | ||
*Attack Bonus: +0.5 | *Attack Bonus: +0.5 | ||
− | *END: + | + | *END: +0 |
− | *STR: + | + | *STR: +1 |
*DEX: +3 | *DEX: +3 | ||
*INT: +6 | *INT: +6 | ||
− | *Specials: | + | *Specials: Able to learn any Magic focused skill on your level. |
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== Experience == | == Experience == | ||
+ | === Advanced Classes === | ||
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Once you have obtained a certain item or completed a certain quest you have an opportunity to become a more advanced class than the basic ones. You apply the new stats just like you applied the stats of your first class. Every time you level up from then on you may choose what class to progress. You can level up an advanced class just as you would a basic class. You may only have one advanced class. | Once you have obtained a certain item or completed a certain quest you have an opportunity to become a more advanced class than the basic ones. You apply the new stats just like you applied the stats of your first class. Every time you level up from then on you may choose what class to progress. You can level up an advanced class just as you would a basic class. You may only have one advanced class. | ||
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Berserkers do just what their name suggests. They go berserk on the battlefield recklessly killing things. | Berserkers do just what their name suggests. They go berserk on the battlefield recklessly killing things. | ||
− | Pre-Requirements: | + | Pre-Requirements: Tattoo of the Tribes |
*HP Bonus: +12 | *HP Bonus: +12 | ||
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*DEX: +4 | *DEX: +4 | ||
*INT: 0 | *INT: 0 | ||
− | *Specials: Berserk, Access to Berserker abilities | + | *Specials: Berserk, Access to Berserker abilities |
'''Berserk: '''You enter into a crazed rage. You gain +10 HP, your END+10 Stamina, and +4 STR for every level that you have. This ability can only be used once every battle. After this ability ends you return to normal. | '''Berserk: '''You enter into a crazed rage. You gain +10 HP, your END+10 Stamina, and +4 STR for every level that you have. This ability can only be used once every battle. After this ability ends you return to normal. | ||
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==== Paladin ==== | ==== Paladin ==== | ||
− | Paladins are warriors of the light. | + | Paladins are warriors of the light. The purpose is to serve others before themselves. |
− | Pre-Requirements: Must have sins purged | + | Pre-Requirements: Must have sins purged |
*HP Bonus: +10 | *HP Bonus: +10 | ||
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*DEX: +3 | *DEX: +3 | ||
*INT: +1 | *INT: +1 | ||
− | *Specials: Access to Paladin abilities | + | *Specials: Access to all Paladin abilities |
==== Assassin ==== | ==== Assassin ==== | ||
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==== Ranger ==== | ==== Ranger ==== | ||
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==== Sorcerer ==== | ==== Sorcerer ==== | ||
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==== Priest ==== | ==== Priest ==== | ||
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== Abilities == | == Abilities == | ||
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=== Combat === | === Combat === | ||
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=== Stealth === | === Stealth === | ||
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=== Magic === | === Magic === | ||
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=== Other === | === Other === | ||
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== Equipment == | == Equipment == | ||
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== Adventuring == | == Adventuring == | ||
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'''Movement:''' A move counts as one action. All characters move at a base land speed of 6 meters. A square on a grid is considered to be 1 meter. Moving diagonally counts as 1.5 meters. Some creatures, classes, or races may receive bonuses, allowing them to move faster than others. | '''Movement:''' A move counts as one action. All characters move at a base land speed of 6 meters. A square on a grid is considered to be 1 meter. Moving diagonally counts as 1.5 meters. Some creatures, classes, or races may receive bonuses, allowing them to move faster than others. | ||
− | '''Attacking(melee):''' An attack counts as one action. The first step in attacking is finding your DEX and STR. The next step is attacking. Roll a d20 and add your DEX. If it is higher than the object or creature's Dodge Class that you are attacking, roll for damage. To roll for damage, roll the weapon's damage dice and add your STR and Attack Bonus and any other bonuses | + | '''Attacking(melee):''' An attack counts as one action. The first step in attacking is finding your DEX and STR. The next step is attacking. Roll a d20 and add your DEX. If it is higher than the object or creature's Dodge Class that you are attacking, roll for damage. To roll for damage, roll the weapon's damage dice and add your STR and Attack Bonus and any other bonuses. You can then subtract the resulting number from the object or creature's HP. Each attack requires you to -1 SP. |
− | '''Attacking(long range):''' An attack counts as one action. The first step in attacking is finding your DEX. The next step is finding if the target is within range. Count squares from you to the target. The GM will decide if you can hit it. If you can, roll a d20 and add your DEX. If it is higher than the object or creature's Dodge Class that you are attacking, roll for damage. To roll for damage, roll the weapon's damage dice and add your DEX and Attack Bonus and any other bonuses | + | '''Attacking(long range):''' An attack counts as one action. The first step in attacking is finding your DEX. The next step is finding if the target is within range. Count squares from you to the target. The GM will decide if you can hit it. If you can, roll a d20 and add your DEX. If it is higher than the object or creature's Dodge Class that you are attacking, roll for damage. To roll for damage, roll the weapon's damage dice and add your DEX and Attack Bonus and any other bonuses. You can then subtract the resulting number from the object or creature's HP. Each attack requires you to -1 SP. |
note to the GM: Use your mind when determining if a long range weapon can hit a target. make a line from the character to the target...if the line passes through an object you KNOW an arrow can't pierce don't let the attacker go through with it. | note to the GM: Use your mind when determining if a long range weapon can hit a target. make a line from the character to the target...if the line passes through an object you KNOW an arrow can't pierce don't let the attacker go through with it. | ||
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note: if your attack roll is 1, you automatically fail. if your attack roll is 20 you threaten a critical hit. To see if your make a critical hit, make an additional attack roll. If it hits, you may roll damage two times and add it together. | note: if your attack roll is 1, you automatically fail. if your attack roll is 20 you threaten a critical hit. To see if your make a critical hit, make an additional attack roll. If it hits, you may roll damage two times and add it together. | ||
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'''Using an Ability:''' Using an ability varies in it's length depending on what is being used. Typically using an ability will require only one action unless stated otherwise. If the ability requires you to "cast" refer to instructions on casting. | '''Using an Ability:''' Using an ability varies in it's length depending on what is being used. Typically using an ability will require only one action unless stated otherwise. If the ability requires you to "cast" refer to instructions on casting. | ||
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'''Waiting:''' Waiting counts as one action. You do nothing in this turn. You regenerate either END+10 stamina or INT+10 stamina, whichever is higher. | '''Waiting:''' Waiting counts as one action. You do nothing in this turn. You regenerate either END+10 stamina or INT+10 stamina, whichever is higher. | ||
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'''Range of Detection:''' All characters have a range of detection around them. If a creature is focused on a certain target the target will need to be outside of the range of detection before they can stealth or something similar. The GM will decide if the creature is focused on any one target. The typical range of detection is 8 meters. | '''Range of Detection:''' All characters have a range of detection around them. If a creature is focused on a certain target the target will need to be outside of the range of detection before they can stealth or something similar. The GM will decide if the creature is focused on any one target. The typical range of detection is 8 meters. |