Editing TAR: Teh Action Roleplaying
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The attributes of your character are split into 4 stats | The attributes of your character are split into 4 stats | ||
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*Endurance: Your ability to take damage, or a pounding in general. <br> | *Endurance: Your ability to take damage, or a pounding in general. <br> | ||
*Strength: Your ability to do damage, assuming you hit. <br> | *Strength: Your ability to do damage, assuming you hit. <br> | ||
*Dexterity: Your ability to actually hit something, or your ability to dodge an attack. <br> | *Dexterity: Your ability to actually hit something, or your ability to dodge an attack. <br> | ||
*Intellect: Your ability to cast spells effectively or resist them. | *Intellect: Your ability to cast spells effectively or resist them. | ||
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− | You start off with a score of 10 in | + | You start off with a score of 10 in each one. |
=== Races === | === Races === | ||
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*Ent | *Ent | ||
− | **HP | + | **HP: +2 every level |
**END: +2 | **END: +2 | ||
**Special: +2 magic resitance, Weapon Profciency, Magic Use, Launguage, Eat Tree | **Special: +2 magic resitance, Weapon Profciency, Magic Use, Launguage, Eat Tree | ||
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*Choice: Wolf | *Choice: Wolf | ||
− | *Wolf Hybrid | + | **Wolf Hybrid |
− | **Attack Bonus: +1 | + | ***Attack Bonus: +1 |
− | **STR: +2 | + | ***STR: +2 |
− | **Special: Transform into Human, Transform into Hybrid, Transform into Wolf, Weapon Proficiency, Natural Weapon: Claws (1d4 every level), Magic Use | + | ***Special: Transform into Human, Transform into Hybrid, Transform into Wolf, Weapon Proficiency, Natural Weapon: Claws (1d4 every level), Magic Use |
− | *Wolf | + | **Wolf |
− | **Attack Bonus: +1 | + | ***Attack Bonus: +1 |
− | **STR: +2 | + | ***STR: +2 |
− | **Movement: +2 | + | ***Movement: +2 |
− | **Special: Transform into Human, Transform into Hybrid, Transform into Wolf, Natural Weapon: Claws (1d4 every level) | + | ***Special: Transform into Human, Transform into Hybrid, Transform into Wolf, Natural Weapon: Claws (1d4 every level) |
'''Natural Weapons: ''' You have a melee attack that does 1d4. Every level there after you gain another 1d4 to that number. | '''Natural Weapons: ''' You have a melee attack that does 1d4. Every level there after you gain another 1d4 to that number. | ||
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*Choice: Ape | *Choice: Ape | ||
− | *Ape Hybrid | + | **Ape Hybrid |
− | **STR: +2 | + | ***STR: +2 |
− | **INT: +2 | + | ***INT: +2 |
− | **Special: Transform into Human, Transform into Hybrid, Transform into Ape, Weapon Proficiency, Magic Use, Berserk (+20 HP, +10 Stamina, +6 Strength, Lasts 5 turns. Stamina Cost: none, Can only be used once every battle) | + | ***Special: Transform into Human, Transform into Hybrid, Transform into Ape, Weapon Proficiency, Magic Use, Berserk (+20 HP, +10 Stamina, +6 Strength, Lasts 5 turns. Stamina Cost: none, Can only be used once every battle) |
− | *Ape | + | **Ape |
− | ** | + | **Stamina Bonus: +20 |
− | **STR: +2 | + | ***STR: +2 |
− | **INT: +2 | + | ***INT: +2 |
− | **Special: Transform into Human, Transform into Hybrid, Transform into Ape, Weapon Proficiency, Magic Use, Berserk (+20 HP, END+10 Stamina, +6 Strength, Lasts 5 turns Stamina Cost: none, Can only be used once every battle) | + | ***Special: Transform into Human, Transform into Hybrid, Transform into Ape, Weapon Proficiency, Magic Use, Berserk (+20 HP, END+10 Stamina, +6 Strength, Lasts 5 turns Stamina Cost: none, Can only be used once every battle) |
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*Choice: Bear | *Choice: Bear | ||
− | *Bear Hybrid | + | **Bear Hybrid |
− | **HP Bonus: +10 | + | ***HP Bonus: +10 |
− | **END: +2 | + | ***END: +2 |
− | **STR: +2 | + | ***STR: +2 |
− | **Special: Transform into Human, Transform into Hybrid, Transform into Bear, Natural Weapons (1d4 every level), Magic Use | + | ***Special: Transform into Human, Transform into Hybrid, Transform into Bear, Natural Weapons (1d4 every level), Magic Use |
− | *Bear | + | **Bear |
− | **HP: +20 | + | ***HP Bonus: +20 |
− | **Stamina: +20 | + | ***Stamina Bonus: +20 |
− | **END: +2 | + | ***END: +2 |
− | **STR: +2 | + | ***STR: +2 |
− | **Special: Transform into Human, Transform into Hybrid, Transform into Bear, Natural Weapons (1d4 every level) | + | ***Special: Transform into Human, Transform into Hybrid, Transform into Bear, Natural Weapons (1d4 every level) |
'''Natural Weapons: ''' You have a melee attack that does 1d4. Every level there after you gain another 1d4 to that number. | '''Natural Weapons: ''' You have a melee attack that does 1d4. Every level there after you gain another 1d4 to that number. | ||
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*Length: As long as you wish unless you are forced | *Length: As long as you wish unless you are forced | ||
*Action type: Free Action | *Action type: Free Action | ||
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==== Lizard ==== | ==== Lizard ==== | ||
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*Stamina Bonus: +10 | *Stamina Bonus: +10 | ||
*Attack Bonus: +0.5 | *Attack Bonus: +0.5 | ||
− | *END: + | + | *END: +0 |
− | *STR: + | + | *STR: +1 |
*DEX: +3 | *DEX: +3 | ||
*INT: +6 | *INT: +6 | ||
*Specials: Access to Magic abilities equal to your level | *Specials: Access to Magic abilities equal to your level | ||
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== Experience == | == Experience == | ||
+ | === Advanced Classes === | ||
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Once you have obtained a certain item or completed a certain quest you have an opportunity to become a more advanced class than the basic ones. You apply the new stats just like you applied the stats of your first class. Every time you level up from then on you may choose what class to progress. You can level up an advanced class just as you would a basic class. You may only have one advanced class. | Once you have obtained a certain item or completed a certain quest you have an opportunity to become a more advanced class than the basic ones. You apply the new stats just like you applied the stats of your first class. Every time you level up from then on you may choose what class to progress. You can level up an advanced class just as you would a basic class. You may only have one advanced class. | ||
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Rangers are agile and prefer to take out their enemies from a distance. | Rangers are agile and prefer to take out their enemies from a distance. | ||
− | Pre-Requirements: Must own | + | Pre-Requirements: Must kill and innocent person OR own an Assassin's Ring |
*HP Bonus: +8 | *HP Bonus: +8 | ||
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==== Sorcerer ==== | ==== Sorcerer ==== | ||
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==== Priest ==== | ==== Priest ==== | ||
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== Abilities == | == Abilities == | ||
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=== Combat === | === Combat === | ||
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=== Stealth === | === Stealth === | ||
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=== Magic === | === Magic === | ||
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=== Other === | === Other === | ||
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== Equipment == | == Equipment == | ||
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== Adventuring == | == Adventuring == | ||
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note to the GM: Use your mind when determining if a long range weapon can hit a target. make a line from the character to the target...if the line passes through an object you KNOW an arrow can't pierce don't let the attacker go through with it. | note to the GM: Use your mind when determining if a long range weapon can hit a target. make a line from the character to the target...if the line passes through an object you KNOW an arrow can't pierce don't let the attacker go through with it. | ||
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note: if your attack roll is 1, you automatically fail. if your attack roll is 20 you threaten a critical hit. To see if your make a critical hit, make an additional attack roll. If it hits, you may roll damage two times and add it together. | note: if your attack roll is 1, you automatically fail. if your attack roll is 20 you threaten a critical hit. To see if your make a critical hit, make an additional attack roll. If it hits, you may roll damage two times and add it together. | ||
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'''Using an Ability:''' Using an ability varies in it's length depending on what is being used. Typically using an ability will require only one action unless stated otherwise. If the ability requires you to "cast" refer to instructions on casting. | '''Using an Ability:''' Using an ability varies in it's length depending on what is being used. Typically using an ability will require only one action unless stated otherwise. If the ability requires you to "cast" refer to instructions on casting. | ||
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'''Waiting:''' Waiting counts as one action. You do nothing in this turn. You regenerate either END+10 stamina or INT+10 stamina, whichever is higher. | '''Waiting:''' Waiting counts as one action. You do nothing in this turn. You regenerate either END+10 stamina or INT+10 stamina, whichever is higher. | ||
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'''Range of Detection:''' All characters have a range of detection around them. If a creature is focused on a certain target the target will need to be outside of the range of detection before they can stealth or something similar. The GM will decide if the creature is focused on any one target. The typical range of detection is 8 meters. | '''Range of Detection:''' All characters have a range of detection around them. If a creature is focused on a certain target the target will need to be outside of the range of detection before they can stealth or something similar. The GM will decide if the creature is focused on any one target. The typical range of detection is 8 meters. |