Editing TAR: Teh Action Roleplaying
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*Ape | *Ape | ||
− | + | *SP: +20 | |
**STR: +2 | **STR: +2 | ||
**INT: +2 | **INT: +2 | ||
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**Special: Transform into Human, Transform into Hybrid, Transform into Bear, Natural Weapons (1d4 every level), Magic Use | **Special: Transform into Human, Transform into Hybrid, Transform into Bear, Natural Weapons (1d4 every level), Magic Use | ||
− | *Bear | + | **Bear |
**HP: +20 | **HP: +20 | ||
**Stamina: +20 | **Stamina: +20 | ||
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*Length: As long as you wish unless you are forced | *Length: As long as you wish unless you are forced | ||
*Action type: Free Action | *Action type: Free Action | ||
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==== Lizard ==== | ==== Lizard ==== | ||
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*INT: +6 | *INT: +6 | ||
*Specials: Access to Magic abilities equal to your level | *Specials: Access to Magic abilities equal to your level | ||
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== Experience == | == Experience == | ||
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=== Advanced Classes (UNDER CONSTRUCTION) === | === Advanced Classes (UNDER CONSTRUCTION) === | ||
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Once you have obtained a certain item or completed a certain quest you have an opportunity to become a more advanced class than the basic ones. You apply the new stats just like you applied the stats of your first class. Every time you level up from then on you may choose what class to progress. You can level up an advanced class just as you would a basic class. You may only have one advanced class. | Once you have obtained a certain item or completed a certain quest you have an opportunity to become a more advanced class than the basic ones. You apply the new stats just like you applied the stats of your first class. Every time you level up from then on you may choose what class to progress. You can level up an advanced class just as you would a basic class. You may only have one advanced class. | ||
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== Abilities == | == Abilities == | ||
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=== Combat === | === Combat === | ||
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=== Stealth === | === Stealth === | ||
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=== Magic === | === Magic === | ||
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=== Other === | === Other === | ||
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== Equipment == | == Equipment == | ||
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== Adventuring == | == Adventuring == | ||
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note to the GM: Use your mind when determining if a long range weapon can hit a target. make a line from the character to the target...if the line passes through an object you KNOW an arrow can't pierce don't let the attacker go through with it. | note to the GM: Use your mind when determining if a long range weapon can hit a target. make a line from the character to the target...if the line passes through an object you KNOW an arrow can't pierce don't let the attacker go through with it. | ||
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note: if your attack roll is 1, you automatically fail. if your attack roll is 20 you threaten a critical hit. To see if your make a critical hit, make an additional attack roll. If it hits, you may roll damage two times and add it together. | note: if your attack roll is 1, you automatically fail. if your attack roll is 20 you threaten a critical hit. To see if your make a critical hit, make an additional attack roll. If it hits, you may roll damage two times and add it together. | ||
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'''Using an Ability:''' Using an ability varies in it's length depending on what is being used. Typically using an ability will require only one action unless stated otherwise. If the ability requires you to "cast" refer to instructions on casting. | '''Using an Ability:''' Using an ability varies in it's length depending on what is being used. Typically using an ability will require only one action unless stated otherwise. If the ability requires you to "cast" refer to instructions on casting. | ||
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'''Waiting:''' Waiting counts as one action. You do nothing in this turn. You regenerate either END+10 stamina or INT+10 stamina, whichever is higher. | '''Waiting:''' Waiting counts as one action. You do nothing in this turn. You regenerate either END+10 stamina or INT+10 stamina, whichever is higher. | ||
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'''Range of Detection:''' All characters have a range of detection around them. If a creature is focused on a certain target the target will need to be outside of the range of detection before they can stealth or something similar. The GM will decide if the creature is focused on any one target. The typical range of detection is 8 meters. | '''Range of Detection:''' All characters have a range of detection around them. If a creature is focused on a certain target the target will need to be outside of the range of detection before they can stealth or something similar. The GM will decide if the creature is focused on any one target. The typical range of detection is 8 meters. |