Editing TAR: Teh Action Roleplaying

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 113: Line 113:
  
 
*Ape
 
*Ape
**SP: +20
+
*SP: +20
 
**STR: +2
 
**STR: +2
 
**INT: +2
 
**INT: +2
Line 134: Line 134:
 
**Special: Transform into Human, Transform into Hybrid, Transform into Bear, Natural Weapons (1d4 every level), Magic Use
 
**Special: Transform into Human, Transform into Hybrid, Transform into Bear, Natural Weapons (1d4 every level), Magic Use
  
*Bear
+
**Bear
 
**HP: +20
 
**HP: +20
 
**Stamina: +20
 
**Stamina: +20
Line 162: Line 162:
 
*Length: As long as you wish unless you are forced
 
*Length: As long as you wish unless you are forced
 
*Action type: Free Action
 
*Action type: Free Action
 +
  
 
==== Lizard ====
 
==== Lizard ====
Line 256: Line 257:
 
Each time a character defeats a monster or another worthy task they receive experience or XP. In order to reach certain levels you must have enough XP. Below is a chart showing how much XP is required for a level up.
 
Each time a character defeats a monster or another worthy task they receive experience or XP. In order to reach certain levels you must have enough XP. Below is a chart showing how much XP is required for a level up.
  
*LVL 1: 0
+
LVL 1: 0
*LVL 2: 10
+
LVL 2: 10
*LVL 3: 30
+
LVL 3: 30
*LVL 4: 60
+
LVL 4: 60
*LVL 5: 100
+
LVL 5: 100
*LVL 6: 150
+
LVL 6: 150
*LVL 7: 210
+
LVL 7: 210
*LVL 8: 280
+
LVL 8: 280
*LVL 9: 360
+
LVL 9: 360
*LVL 10: 450
+
LVL 10: 450
*LVL 11: 550
+
LVL 11: 550
*LVL 12: 660
+
LVL 12: 660
*LVL 13: 780
+
LVL 13: 780
*LVL 14: 910
+
LVL 14: 910
*LVL 15: 1050
+
LVL 15: 1050
  
 
As you can see there is a pattern...every level's experience requirements are the previous requirements plus the last lvl x 10.
 
As you can see there is a pattern...every level's experience requirements are the previous requirements plus the last lvl x 10.
Line 383: Line 384:
  
 
== Abilities ==
 
== Abilities ==
 
You may choose a free ability your first level. Every level after that you will need to pay for them, however some abilities come free.
 
 
 
=== Combat ===
 
=== Combat ===
 
 
 
 
=== Stealth ===
 
=== Stealth ===
 
 
 
 
=== Magic ===
 
=== Magic ===
 
 
 
 
=== Other ===
 
=== Other ===
 
'''Berserk: '''You enter into a crazed rage. You gain +10 HP, your END+10 Stamina, and +4 STR for every level that you have. This ability can only be used once every battle. After this ability ends you return to normal.
 
*Stamina Cost: none
 
*Length: 5 turns
 
*Action Type: Free Action
 
 
'''Eat Corpse: '''You can eat a corpse to regain your END+10 HP and your END+10 stamina. You can eat a corpse 5 times.
 
*Stamina Cost: 10
 
*Length: none
 
*Action Type: Ability
 
 
'''Eat Tree:'''You can eat a tree to regain your END+50 HP and your END+20 stamina. You can do this once every 5 turns. Once you eat the tree, it is gone and you can now occupy that space. Stamina cost: 10
 
 
'''Natural Weapons: ''' You have a melee attack that does 1d4. Every level there after you gain another 1d4 to that number.
 
Stamina Cost: 10
 
Action Type: Attack
 
 
'''Transform:''' Transfrom into a designated form.
 
*Stamina cost: 10
 
*Length: As long as you wish unless you are forced
 
*Action type: Free Action
 
 
'''Underwater Breathing: '''Creature can remain underwater for unlimited amounts of time.
 
*Length: All the time
 
*Action type: none (passive)
 
  
 
== Equipment ==
 
== Equipment ==
 
=== Weapons and Shields ===
 
 
Flamethrower
 
Long Sword
 
Short Sword
 
Great Sword
 
Dagger
 
Scythe
 
Shotgun
 
Pistol
 
Chain Whip
 
Knife
 
Bow
 
Crossbow
 
Shield
 
Spiked Shield
 
Buckler
 
Chainsaw Sword
 
 
=== Armor ===
 
 
Leather Gloves
 
Gauntlets
 
Full Plate
 
Scale Mail
 
Leather
 
Metal Boots
 
Leather Boots
 
Hat
 
Helmet
 
 
=== Items ===
 
 
Health Potion
 
Major Health Potion
 
Immense Health Potion
 
Stamina Potion
 
Major Stamina Potion
 
Immense Stamina Potion
 
Ring
 
Pendant
 
 
  
 
== Adventuring ==
 
== Adventuring ==
Line 489: Line 410:
  
 
note to the GM: Use your mind when determining if a long range weapon can hit a target. make a line from the character to the target...if the line passes through an object you KNOW an arrow can't pierce don't let the attacker go through with it.  
 
note to the GM: Use your mind when determining if a long range weapon can hit a target. make a line from the character to the target...if the line passes through an object you KNOW an arrow can't pierce don't let the attacker go through with it.  
 
note: magic does not subtract armor from it's damage, instead magic involves a resistance roll to see if the attack is resisted or effective.
 
  
 
note: if your attack roll is 1, you automatically fail. if your attack roll is 20 you threaten a critical hit. To see if your make a critical hit, make an additional attack roll. If it hits, you may roll damage two times and add it together.
 
note: if your attack roll is 1, you automatically fail. if your attack roll is 20 you threaten a critical hit. To see if your make a critical hit, make an additional attack roll. If it hits, you may roll damage two times and add it together.
 
'''Resistance:''' Resisting an action that happens when magic is cast. Refer to the magic to see if it is resistable. To roll for resitance roll a d20 and add your INT and Magic level. The enemy makes the same roll. Whoever is higher wins, if the caster wins the taarget takes damage, if the target wins the spell is resisted.
 
  
 
'''Using an Ability:''' Using an ability varies in it's length depending on what is being used. Typically using an ability will require only one action unless stated otherwise. If the ability requires you to "cast" refer to instructions on casting.
 
'''Using an Ability:''' Using an ability varies in it's length depending on what is being used. Typically using an ability will require only one action unless stated otherwise. If the ability requires you to "cast" refer to instructions on casting.
Line 505: Line 422:
  
 
'''Waiting:''' Waiting counts as one action. You do nothing in this turn. You regenerate either END+10 stamina or INT+10 stamina, whichever is higher.
 
'''Waiting:''' Waiting counts as one action. You do nothing in this turn. You regenerate either END+10 stamina or INT+10 stamina, whichever is higher.
 
'''Changing Weapons/Equipment:''' Changing weapons or equipment is considered one action
 
  
 
'''Range of Detection:''' All characters have a range of detection around them. If a creature is focused on a certain target the target will need to be outside of the range of detection before they can stealth or something similar. The GM will decide if the creature is focused on any one target. The typical range of detection is 8 meters.
 
'''Range of Detection:''' All characters have a range of detection around them. If a creature is focused on a certain target the target will need to be outside of the range of detection before they can stealth or something similar. The GM will decide if the creature is focused on any one target. The typical range of detection is 8 meters.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)