Editing TAR: Teh Action Roleplaying

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 444: Line 444:
 
Spiked Shield
 
Spiked Shield
 
Buckler
 
Buckler
Chainsaw Sword
 
  
 
=== Armor ===
 
=== Armor ===
Line 455: Line 454:
 
Metal Boots
 
Metal Boots
 
Leather Boots
 
Leather Boots
Hat
 
Helmet
 
  
 
=== Items ===
 
=== Items ===
Line 466: Line 463:
 
Major Stamina Potion
 
Major Stamina Potion
 
Immense Stamina Potion
 
Immense Stamina Potion
Ring
 
Pendant
 
  
  
Line 489: Line 484:
  
 
note to the GM: Use your mind when determining if a long range weapon can hit a target. make a line from the character to the target...if the line passes through an object you KNOW an arrow can't pierce don't let the attacker go through with it.  
 
note to the GM: Use your mind when determining if a long range weapon can hit a target. make a line from the character to the target...if the line passes through an object you KNOW an arrow can't pierce don't let the attacker go through with it.  
 
note: magic does not subtract armor from it's damage, instead magic involves a resistance roll to see if the attack is resisted or effective.
 
  
 
note: if your attack roll is 1, you automatically fail. if your attack roll is 20 you threaten a critical hit. To see if your make a critical hit, make an additional attack roll. If it hits, you may roll damage two times and add it together.
 
note: if your attack roll is 1, you automatically fail. if your attack roll is 20 you threaten a critical hit. To see if your make a critical hit, make an additional attack roll. If it hits, you may roll damage two times and add it together.
 
'''Resistance:''' Resisting an action that happens when magic is cast. Refer to the magic to see if it is resistable. To roll for resitance roll a d20 and add your INT and Magic level. The enemy makes the same roll. Whoever is higher wins, if the caster wins the taarget takes damage, if the target wins the spell is resisted.
 
  
 
'''Using an Ability:''' Using an ability varies in it's length depending on what is being used. Typically using an ability will require only one action unless stated otherwise. If the ability requires you to "cast" refer to instructions on casting.
 
'''Using an Ability:''' Using an ability varies in it's length depending on what is being used. Typically using an ability will require only one action unless stated otherwise. If the ability requires you to "cast" refer to instructions on casting.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)