Editing TAR: Teh Action Roleplaying

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note to the GM: Use your mind when determining if a long range weapon can hit a target. make a line from the character to the target...if the line passes through an object you KNOW an arrow can't pierce don't let the attacker go through with it.  
 
note to the GM: Use your mind when determining if a long range weapon can hit a target. make a line from the character to the target...if the line passes through an object you KNOW an arrow can't pierce don't let the attacker go through with it.  
 
note: magic does not subtract armor from it's damage, instead magic involves a resistance roll to see if the attack is resisted or effective.
 
  
 
note: if your attack roll is 1, you automatically fail. if your attack roll is 20 you threaten a critical hit. To see if your make a critical hit, make an additional attack roll. If it hits, you may roll damage two times and add it together.
 
note: if your attack roll is 1, you automatically fail. if your attack roll is 20 you threaten a critical hit. To see if your make a critical hit, make an additional attack roll. If it hits, you may roll damage two times and add it together.
 
'''Resistance:''' Resisting an action that happens when magic is cast. Refer to the magic to see if it is resistable. To roll for resitance roll a d20 and add your INT and Magic level. The enemy makes the same roll. Whoever is higher wins, if the caster wins the taarget takes damage, if the target wins the spell is resisted.
 
  
 
'''Using an Ability:''' Using an ability varies in it's length depending on what is being used. Typically using an ability will require only one action unless stated otherwise. If the ability requires you to "cast" refer to instructions on casting.
 
'''Using an Ability:''' Using an ability varies in it's length depending on what is being used. Typically using an ability will require only one action unless stated otherwise. If the ability requires you to "cast" refer to instructions on casting.

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