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− | [[Category:The_Riddle_of_Steel]]
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− | Back to [[TROS in the Hammer]]
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| {|border="1" | | {|border="1" |
− | |- | + | |NAME: Thunder's Rumble |
− | | '''NAME: Thunder's Rumble'''
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− | | Player's Name: Justin
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− | |-
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− | | Philosophy: The ways of the People have always been what defines the People; upholding the old traditions is the only way to see the people be free from tyranny.
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− | | Faith/Creed: None, agnostic
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− | |-
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− | | Gifts:<br>
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− | True Leadership (Major) - Thunder's Rumble gets +4 dice to any pool involving leadership or follower loyalty.<br>
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− | Intuition (Minor) - See TROS pg. 45.<br>
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− | Allies (Minor) - See allies, below.
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− | | Flaws: None
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− | | Allies: Talks to Lightning - 2nd Aunt of the Fog Among the Trees tribe and mother of Dawn's First Light. She will help out Thunder's Rumble if asked nicely and the request is reasonable. | + | |Player's Name: Justin |
− | | Enemies: Maple Seed Swirling
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| |- | | |- |
− | | colspan="2"|Background & Notes: | + | |Philosophy: NEEDS ONE |
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− | | Race: Human | + | |Faith/Creed: DOES HE HAVE ONE? |
− | | Social Class: Peasant
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− | | Nationality: the People | + | |Personality: NEEDS SOME DESCRIPTION |
− | | Concept: Future savior of his people
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− | | Personality: | + | |Gifts: |
− | | Appearance: 38 year old male. 6' tall, 210 lbs. Brown eyes, hair, and skin. Shaved head by ears, in ths style of Fog Among the Trees tribe.
| + | * True Leadership (Major) - Thunder's Rumble gets +4 dice to any pool involving leadership or follower loyalty. |
| + | * Intuition (Minor) - See TROS pg. 45. |
| + | * Allies (Minor) - See allies, below. |
| + | |Flaws: None |
| |} | | |} |
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− | {|border="1"
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− | |colspan="2"|<center>'''Skills'''</center>
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− | |-
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− | |Riding||6
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− | |-
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− | |First Aid||6
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− | |-
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− | |Hunting||8
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− | |-
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− | |Heraldry||6
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− | |-
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− | |Battle||6
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− | |-
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− | |Strategy||7
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− | |-
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− | |Tactics||8
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− | |Etiquette (Tourney)||8
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− | |-
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− | |Leadership||6
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− | |-
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− | |Intimidate||7
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− | |-
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− | |Survival||8
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− | |-
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− | |Orienteering||8
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− | |}
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− | {|Border="1"
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− | |colspan="2"|<center>'''Proficiencies'''</center>
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− | |Mass Weapon and Shield||'''6'''
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− | |}
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− | |}
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− | {|border="1"
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− | {|
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− | |colspan="2"|<center>'''Temporal'''</center>
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− | |Strength (ST)||'''7'''
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− | |-
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− | |Agility (AG)||'''5'''
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− | |-
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− | |Toughness (TO)||'''4'''
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− | |-
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− | |Endurance (EN)||'''4'''
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− | |-
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− | |Health (HT)||'''3'''
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− | |}
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− | {|
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− | |colspan="2"|<center>'''Mental'''</center>
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− | |-
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− | |Will Power (WP)||'''3'''
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− | |-
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− | |Wit (Wit)||'''6'''
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− | |-
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− | |Mental Aptitude (MA)||'''3'''
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− | |-
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− | |Social (Soc)||'''6'''
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− | |-
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− | |Perception (Per)||'''3/2'''
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− | |}
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− | {|
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− | |colspan="2"|<center>'''Derived'''</center>
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− | |Reflex||'''5'''
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− | |-
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− | |Aim||'''4/3'''
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− | |-
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− | |Knockdown||'''6'''
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− | |-
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− | |Knockout||'''5'''
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− | |-
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− | |Move||'''7/6'''
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− | |}
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− | {|
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− | |colspan="3"|<center>'''Spiritual'''</center>
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− | |Destiny||''to free the tribes and make them a great nation''||'''2'''
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− | |-
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− | |Drive||''to unite the tribes''||'''1'''
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− | |Passion||''love of the Fog Among the Trees tribe''||'''2'''
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− | |-
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− | |Passion||''love of Dawn's First Light, daughter of Talks to Lightning''||'''2'''
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− | |-
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− | |Oath||''protect tribe over self, the "Peoples Oath"||'''3'''
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− | |}
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− | |<center>'''Insight Points'''
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− | 8</center>
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− | |}
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− | {|
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− | {|Border="1"
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− | |Colspan="4"|<center>'''Armor Worn'''</center>
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− | |'''Piece'''||'''AV'''||'''CP Mod'''||'''Other Notes'''
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− | |Chain shirt with sleeves||4||-||-
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− | |Chain coif||3||-1 or 0 if under helm||-1 Per
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− | |Pot Helm||5||-1||-1 Per
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− | |Medium Round Shield||6||-||-1 Move, DTN 5
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− | |}
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− | {|border="1"
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− | |colspan="8"|<center>'''Weapons Carried'''</center>
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− | |'''Weapon'''||'''Length'''||'''ATN'''||'''DAM'''||'''DTN'''||'''Notes'''
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− | |Warhammer (Blunt)||Medium||Swing 6||Swing 8b||8||+DL+1 Shock, +1 Dam vs. Hard armors. W/in a round, 1 CP to flip from blunt to point.
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− | |Warhammer (Point)||Medium||Swing 6||Swing 9p||8||+DL Shock, +2 Dam vs. Hard armors. W/in a round, 1 CP to flip from point to blunt.
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− | |Gezag Recurve Bow||Missle||7||6||-||2-4 rounds prep time [Pull arrow: 0 (on ground), 2 (from quiver); knock and draw: 2)]. 2 MP to reduce prep time by one round (Reflex/TN8). Min Str 5. +1 ATN per 45 feet.
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− | |}
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− | {|border="1"
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− | |Colspan="2"|<center>'''POOLS'''</center>
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− | |Mass Weapon and Shield||'''11/10'''
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− | |Bow||'''4/3'''
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− | |}
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− | |}
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− | {|
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− | {|border="1"
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− | |Colspan="5"|<center>'''Offensive Maneuvers'''</center>
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− | |'''Name'''||'''Prof'''||'''Mechanic'''||'''MoS'''||'''Cost'''
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− | |Bash||Mass Wpn/Shield||Select swing loc. Assigned CP vs. Wpn ATN. Can spend 1 CP prior to roll to add 1 to Dam.||Damage. Range becomes agressor wpn range.||0
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− | |Bind & Strike||Mass Wpn/Shield||Must have two wpns or wpn and shield. Assigned CP vs. Wpn ATN or Shield DTN.||Opponent loses 1 CP per MoS in next exchange.||0
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− | |Cut||Mass Wpn/Shield||Select swing loc. Assigned CP vs. Wpn Cut ATN. Can spend 1 CP prior to roll to add 1 to Dam.||Damage. Range becomes agressor wpn range.||0
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− | |Hook||Mass Wpn/Shield||Hook capable wpn. Assigned CP vs. Wpn ATN.||Reduce tgt knockdown by 1 per MoS. Tgt makes Knockdown vs. 8.||1
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− | |Simultaneous Block/Strike||Mass Wpn/Shield||Two wpns or wpn+shield. Both parties attacking. Assign CP to both block/parry and bash/cut/thrust. Each must be at least half as large as the other. Assigned CP vs. Wpn ATN for attack; assigned CP vs. wpn/shield DTN for defense.||Damage for attack, reduce attack successes for defense. Range becomes agressor wpn range. If defense succeeds, may be agressor in next exchange.||0
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− | |Thrust||Mass Wpn/Shield||Thrust capable wpn. Select thrust loc. Assigned CP vs. Wpn Thrust ATN. Can spend 1 CP prior to roll to add 1 to Dam. Agressor Ref+1 against non-thrust if init tie on simultaneous attack.||Damage. Range becomes agressor wpn range.||1
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− | |}
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− | {|border="1"
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− | |colspan="5"|<center>'''Defensive Manuevers'''</center>
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− | |'''Name'''||'''Prof'''||'''Mechanic'''||'''MoS'''||'''Cost'''
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− | |Block Open and Strike||Mass Wpn/Shield||Wpn+Shield or two wpns. Prof 6. Assigned CP vs. Shield/Wpn DTN.||Reduce attack successes. If successful, can be agressor in next exchange, and MoS added to attack roll.||2
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− | |Block||Mass Wpn/Shield||Shield. Assigned CP vs. Shield DTN.||Reduce attack successes. If successful, can be agressor in next exchange.||0
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− | |Parry||Mass Wpn/Shield||Any wpn. Assigned CP vs. Wpn DTN.||Reduce attack successes. If successful, can be agressor in next exchange.||1
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− | |Full Evasion||Any||Assigned CP vs. 4. Cannot use if attack on immediately previous exchange.||Reduce attack successes. Can be used against multiple attacks in one exchange. If successful, pause in combat, requiring new initiative. If fumble, DL+2.||0
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− | |Partial Evasion||Any||Assigned CP vs. 7. Spend 2 CP if want to take initiative.||Reduce attack successes. If spent 2 CP, can be agressor in next exchange. If fumble, DL+2.||0/2
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− | |Duck and Weave||Any||Assigned CP vs. 9.||Reduce attack successes. If successful, may be agressor next round and treat opponent as if botched. If fumble, DL+2.||0
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− | |}
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− | |}
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− | {|
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− | {|
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− | |colspan="2"|<center>'''Location Chart'''</center>
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− | {|border="1"
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− | |colspan="4"|'''Swings'''
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− | |'''Location'''||'''Body Part'''||'''Attack Mod'''||'''AV'''
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− | |I||Lower Legs||+1 CP vs. Shield||0
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− | |II||Upper Legs||-||4
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− | |III||Torso||-||L10/R4
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− | |IV||Downward/Shoulder||-||L10/R4
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− | |V||Vertical/Head||-||8
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− | |VI||Upward/Groin||-||10
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− | |VII||Arms||+1 CP||L10/R4
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− | |}
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− | {|border="1"
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− | |colspan="4"|'''Thrusts'''
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− | |'''Location'''||'''Body Part'''||'''Attack Mod'''||'''AV'''
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− | |VIII||Lower Legs||-2 CP||0
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− | |IX||Upper Legs||-||4
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− | |X||Groin||-||10
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− | |XI||Belly||-||L10/R4
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− | |XII||Chest||-||L10/R4
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− | |XIII||Head/Face||-1 CP||8/0
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− | |XIV||Arms||-1 CP||L10/R4
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− | |}
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− | |}
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− | {|border="1"
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− | |colspan="3"|Wounds
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− | |'''Locale'''||'''Level'''||'''Other Effects'''
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− | |-
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− | | - || - || -
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− | |}
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− | {|Border="1"
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− | |'''Fatigue'''
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− | |'''Pain'''
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− | |'''Blood Loss'''
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− | | -
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− | |}
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− | |}
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− | '''Other Notes, Other Equipment Owned, etc.:'''
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− | :'''Equipment and possessions:'''1 Gold and 1 Silver coin, Short Bow + 12 arrows, honeycomb of the Sweet but Painful tribe.
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− | Back to [[TROS in the Hammer]]
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