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| NAME: Thunder's Rumble
|
Player's Name: Justin
|
| Philosophy: The ways of the People have always been what defines the People; upholding the old traditions is the only way to see the people be free from tyranny.
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Faith/Creed: None, agnostic
|
Gifts:
True Leadership (Major) - Thunder's Rumble gets +4 dice to any pool involving leadership or follower loyalty.
Intuition (Minor) - See TROS pg. 45.
Allies (Minor) - See allies, below.
|
Flaws: None
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| Allies: Talks to Lightning - 2nd Aunt of the Fog Among the Trees tribe and mother of Dawn's First Light. She will help out Thunder's Rumble if asked nicely and the request is reasonable.
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Enemies: Maple Seed Swirling
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| Background & Notes:
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| Race: Human
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Social Class: Peasant
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| Nationality: the People
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Concept: Future savior of his people
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| Personality:
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Appearance: 38 year old male. 6' tall, 210 lbs. Brown eyes, hair, and skin. Shaved head by ears, in ths style of Fog Among the Trees tribe.
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|
| Skills
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| Riding |
6
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| First Aid |
6
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| Hunting |
8
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| Heraldry |
6
|
| Battle |
6
|
| Strategy |
7
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| Tactics |
8
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| Etiquette (Tourney) |
8
|
| Leadership |
6
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| Intimidate |
7
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| Survival |
8
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| Orienteering |
8
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| Proficiencies
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| Mass Weapon and Shield |
6
|
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| Temporal
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| Strength (ST) |
7
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| Agility (AG) |
5
|
| Toughness (TO) |
4
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| Endurance (EN) |
4
|
| Health (HT) |
3
|
|
| Mental
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| Will Power (WP) |
3
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| Wit (Wit) |
6
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| Mental Aptitude (MA) |
3
|
| Social (Soc) |
6
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| Perception (Per) |
3/2
|
|
| Derived
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| Reflex |
5
|
| Aim |
4/3
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| Knockdown |
6
|
| Knockout |
5
|
| Move |
7/6
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| Spiritual
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| Destiny |
to free the tribes and make them a great nation |
2
|
| Drive |
to unite the tribes |
1
|
| Passion |
love of the Fog Among the Trees tribe |
2
|
| Passion |
love of Dawn's First Light, daughter of Talks to Lightning |
2
|
| Oath |
protect tribe over self, the "Peoples Oath" |
3
|
|
Insight Points
8
|
| Armor Worn
|
| Piece |
AV |
CP Mod |
Other Notes
|
| Chain shirt with sleeves |
4 |
- |
-
|
| Chain coif |
3 |
-1 or 0 if under helm |
-1 Per
|
| Pot Helm |
5 |
-1 |
-1 Per
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| Medium Round Shield |
6 |
- |
-1 Move, DTN 5
|
|
| Weapons Carried
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| Weapon |
Length |
ATN |
DAM |
DTN |
Notes
|
| Warhammer (Blunt) |
Medium |
Swing 6 |
Swing 8b |
8 |
+DL+1 Shock, +1 Dam vs. Hard armors. W/in a round, 1 CP to flip from blunt to point.
|
| Warhammer (Point) |
Medium |
Swing 6 |
Swing 9p |
8 |
+DL Shock, +2 Dam vs. Hard armors. W/in a round, 1 CP to flip from point to blunt.
|
| Gezag Recurve Bow |
Missle |
7 |
6 |
- |
2-4 rounds prep time [Pull arrow: 0 (on ground), 2 (from quiver); knock and draw: 2)]. 2 MP to reduce prep time by one round (Reflex/TN8). Min Str 5. +1 ATN per 45 feet.
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|
| POOLS
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| Mass Weapon and Shield |
11/10
|
| Bow |
4/3
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| Offensive Maneuvers
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| Name |
Prof |
Mechanic |
MoS |
Cost
|
| Bash |
Mass Wpn/Shield |
Select swing loc. Assigned CP vs. Wpn ATN. Can spend 1 CP prior to roll to add 1 to Dam. |
Damage. Range becomes agressor wpn range. |
0
|
| Bind & Strike |
Mass Wpn/Shield |
Must have two wpns or wpn and shield. Assigned CP vs. Wpn ATN or Shield DTN. |
Opponent loses 1 CP per MoS in next exchange. |
0
|
| Cut |
Mass Wpn/Shield |
Select swing loc. Assigned CP vs. Wpn Cut ATN. Can spend 1 CP prior to roll to add 1 to Dam. |
Damage. Range becomes agressor wpn range. |
0
|
| Hook |
Mass Wpn/Shield |
Hook capable wpn. Assigned CP vs. Wpn ATN. |
Reduce tgt knockdown by 1 per MoS. Tgt makes Knockdown vs. 8. |
1
|
| Simultaneous Block/Strike |
Mass Wpn/Shield |
Two wpns or wpn+shield. Both parties attacking. Assign CP to both block/parry and bash/cut/thrust. Each must be at least half as large as the other. Assigned CP vs. Wpn ATN for attack; assigned CP vs. wpn/shield DTN for defense. |
Damage for attack, reduce attack successes for defense. Range becomes agressor wpn range. If defense succeeds, may be agressor in next exchange. |
0
|
| Thrust |
Mass Wpn/Shield |
Thrust capable wpn. Select thrust loc. Assigned CP vs. Wpn Thrust ATN. Can spend 1 CP prior to roll to add 1 to Dam. Agressor Ref+1 against non-thrust if init tie on simultaneous attack. |
Damage. Range becomes agressor wpn range. |
1
|
|
| Defensive Manuevers
|
| Name |
Prof |
Mechanic |
MoS |
Cost
|
| Block Open and Strike |
Mass Wpn/Shield |
Wpn+Shield or two wpns. Prof 6. Assigned CP vs. Shield/Wpn DTN. |
Reduce attack successes. If successful, can be agressor in next exchange, and MoS added to attack roll. |
2
|
| Block |
Mass Wpn/Shield |
Shield. Assigned CP vs. Shield DTN. |
Reduce attack successes. If successful, can be agressor in next exchange. |
0
|
| Parry |
Mass Wpn/Shield |
Any wpn. Assigned CP vs. Wpn DTN. |
Reduce attack successes. If successful, can be agressor in next exchange. |
1
|
| Full Evasion |
Any |
Assigned CP vs. 4. Cannot use if attack on immediately previous exchange. |
Reduce attack successes. Can be used against multiple attacks in one exchange. If successful, pause in combat, requiring new initiative. If fumble, DL+2. |
0
|
| Partial Evasion |
Any |
Assigned CP vs. 7. Spend 2 CP if want to take initiative. |
Reduce attack successes. If spent 2 CP, can be agressor in next exchange. If fumble, DL+2. |
0/2
|
| Duck and Weave |
Any |
Assigned CP vs. 9. |
Reduce attack successes. If successful, may be agressor next round and treat opponent as if botched. If fumble, DL+2. |
0
|
|
| Location Chart
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| Swings
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| Location |
Body Part |
Attack Mod |
AV
|
| I |
Lower Legs |
+1 CP vs. Shield |
0
|
| II |
Upper Legs |
- |
4
|
| III |
Torso |
- |
L10/R4
|
| IV |
Downward/Shoulder |
- |
L10/R4
|
| V |
Vertical/Head |
- |
8
|
| VI |
Upward/Groin |
- |
10
|
| VII |
Arms |
+1 CP |
L10/R4
|
|
| Thrusts
|
| Location |
Body Part |
Attack Mod |
AV
|
| VIII |
Lower Legs |
-2 CP |
0
|
| IX |
Upper Legs |
- |
4
|
| X |
Groin |
- |
10
|
| XI |
Belly |
- |
L10/R4
|
| XII |
Chest |
- |
L10/R4
|
| XIII |
Head/Face |
-1 CP |
8/0
|
| XIV |
Arms |
-1 CP |
L10/R4
|
|
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| Wounds
|
| Locale |
Level |
Other Effects
|
| - |
- |
-
|
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| Fatigue
|
| -
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| Pain
|
| -
|
| Blood Loss
|
| -
|
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Other Notes, Other Equipment Owned, etc.:
- Equipment and possessions:1 Gold and 1 Silver coin, Short Bow + 12 arrows, honeycomb of the Sweet but Painful tribe.
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