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− | Back to [[TROS]]
| + | [[Category:The_Riddle_of_Steel]]=TROS in the Hammer= |
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− | [[Category:The_Riddle_of_Steel]]
| + | This is a space set aside for the campaign of the Riddle of Steel taking place in Hamilton, Ontario. Seneschal = Hans. Players = Justin, Pete, Vic. |
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− | NOTE: We are now experimenting with using Heroquest instead of TROS with this game. See [[Story_of_the_People|The Story of the People]] for info.
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− | SUGGESTIONS ON USING THE WIKI:
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− | * make sure you have an RPG.net account and are logged in.
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− | * make sure that your "watchlist" includes all of the key pages. That way whenever a change is made (either to the page or discussion) the "My Watchlist" link over on the left will tell you about the change.
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− | * use colons to indent your discussion when you reply (i.e. ":" indents one stop, "::" indents two steps) so that we can tell which bits are replies.
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− | * use horizontal rules "----" to make a line whenever you are starting a new section on the discussion page.
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− | * mark minor changes as "minor edits", and put a summary in for major edits.
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− | * Sign your contributions to the discussion with four tildes (~)
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− | Let me know if this all seems like a pain in the butt. I think it is cool, but YMMV. [[User:Skalchemist|Skalchemist]] 12:40, 23 August 2006 (PDT)
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− | =TROS in the Hammer=
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− | This is a space set aside for the campaign of the Riddle of Steel taking place in Hamilton, Ontario. Seneschal = Hans. Players = Justin, Pete, Ryan, Vic. | |
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| NOTE: Stuff in <em style="color:purple;font-style:normal">PURPLE</em> is stuff that is still in doubt, requires input, etc. | | NOTE: Stuff in <em style="color:purple;font-style:normal">PURPLE</em> is stuff that is still in doubt, requires input, etc. |
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− | NOTE: Instead of sending a lot of emails back and forth, I propose that we discuss this stuff through the discussion pages here.
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− | ==Setting==
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− | The setting of this game is a post-apocalyptic milieu that the people who live in it call the World. An apocalypse of some variety, known only in legend now, brought the World to essentially a stone age level of technology. Some cultures of the World have now achieved a late medieval/early rennaissance level, after thousands of years.
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− | ===[[TROS_in_the_Hammer:Setting_Map|Map of the World]]===
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− | ===[[TROS_in_the_Hammer:Setting_Political|Political Entities in the World]]===
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− | ====[[TROS_in_the_Hammer:Setting_Political_People|A full description of The People]]====
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− | ===[[TROS_in_the_Hammer:Setting_Religion|Religons in the World]]===
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− | ===[[TROS_in_the_Hammer:Setting_Relationships|Relationship Maps for People and Tribes]]===
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− | ==Magic==
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− | There is magic in the world, incredibly powerful but compared to some fantasy milieus somewhat limited. All magic essentially arises from the contacting and commanding/befriending/imprisoning of spirits.
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− | ===[[TROS_in_the_Hammer:Magic_Spirits|Spirits and Spirit Magic]]===
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| ==Characters== | | ==Characters== |
| <em style="color:purple;font-style:normal">NOTE: Each character can have an additional number of skills at their best packet rating, known languages, or -1 to other skills, based on their Mental Aptitude. For this game, I am also requiring that a person use one of these points to be literate, if you choose to be.</em> | | <em style="color:purple;font-style:normal">NOTE: Each character can have an additional number of skills at their best packet rating, known languages, or -1 to other skills, based on their Mental Aptitude. For this game, I am also requiring that a person use one of these points to be literate, if you choose to be.</em> |
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− | ===(DECEASED): [[TROSHammerThundersRumble|Thunder's Rumble]]===
| + | Justin's character: [[TROSHammerThundersRumble|Thunder's Rumble]] |
− | ===Justin's Character: [[TROSHammerKronkite|Kronkite]]===
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− | ===Vic's character: [[TROSHammerNightHawk|Night Hawk]]===
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− | ===Pete's character: [[TROS_in_the_Hammer:Characters_Peregrine|Peregrine]]===
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− | ==Other Stuff==
| + | Vic's character: [[TROSHammerNightHawk|Night Hawk]] |
− | Here is where general rule stuff goes.
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− | ===[[TROSSocialCombat|Social Combat: Rules for making conversations more detailed and interesting]]=== | + | ==Magic== |
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− | ===New Skill Packets===
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− | ====Artilleryman====
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− | Expert with siege weapons, large crossbows, etc.
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− | *Artillery
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− | *Battle
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− | *Strategy
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− | *Tactics 1
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− | *Orienteering 1
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− | *Scrounging 1
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− | *Teamster
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− | *Weather-sense 1
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− | ===New Weapons===
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− | ====Arbalest====
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− | 20-22 rds prep (Pull arrow 0/2, crank and knock 20), Refresh begins with knock, 2MP to reduce prep by 1 sec with Ref/8, ATN 5, DAM 10P, 1 ATN/200 feet, can only be draw by STR 8 or by attached crank/pulley.
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− | ====Gezag Recurve Bow====
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− | 2-4 rounds prep time [Pull arrow: 0 (on ground), 2 (from quiver); knock and draw: 2)]. Refresh begins with drawing the arrow. 2 MP to reduce prep time by one round (Reflex/TN8). Min Str 5. ATN 7, DAM 6. 1 ATN per 45 feet.
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− | ==Session Summaries==
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− | ===[[TROSHammerSession1|Session 1: The Troubles Begin]]===
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− | ===[[TROSHammerSession2|Session 2: A Night in the Forest]]===
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− | ===[[TROSHammerSession3|Session 3: The Shape of Things to Come]]===
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− | ===[[TROSHammerSessionCatchup|Summary of stuff that has happened since then]]===
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− | Back to [[TROS]]
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