Editing Talk:MTH:Character
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Verve does not recover between sessions because some powers are used during down time and would be unbalanced if you got to keep using them during every "scene" of down time. - BunniRabbi | Verve does not recover between sessions because some powers are used during down time and would be unbalanced if you got to keep using them during every "scene" of down time. - BunniRabbi | ||
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β | A | + | 1/5/14 - A previous edit contained additional bonuses to health and exp granted per power level. Health limits are useful for storytellers so that action level doesn't eclipse drama level (as per the notes given in the Storytelling section of Exalted), so this was removed. |
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+ | Likewise, adding exp at higher levels is contradictory to having the exp costs increase fore each level of the power level stat. Why make it cost more exp *and* make it easier to get exp? Similarly, having the requirement that the character defeat other superhumans is a gamist concept and doesn't fit in narrativist games. A character should never be required to enguage in conflict to progress. | ||
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+ | That being said, nothing says a group could not play More Than Human as a gamist game, but that would be more appropriate as a set of optional rules. |