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Talk:TROS in the Hammer
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Stuff that will be added: Political background, stuff on magic, who knows what else. [[User:Skalchemist|Skalchemist]] 15:36, 22 August 2006 (PDT) ---- Couple of questions spring to mind. 1) loyalty towards the tribe spirit? With 'living and breathing' spirits communicating to the tribes, I'm guessing some kind of loyalty will be required both towards our 'protectors and guides' of an equal level as towards the shaman and circle of leaders... When confronted with another spirit - Say Pete's Character - would there not be superstitious hostility towards it? Game wise, are we all ok with some level of interpersonal conflict that may arise from this situation? (I am ok with it... It's only a game after all, pretty sure you are, you narritivist freak! But is pete/vic ok with that?) 2) can we talk to our spirit guides, can we get our own spirit guides, will there be any real world tangible impact should a spirit guide get banished? Does the Tribe become unlucky for example? 3) there's a 4th option for the destiny of the people. Much like how the Mongols managed to insert themselves into Chinese culture and basically start a dynasty, the same 'could' happen with the people. Take over Empire 1, supplant the existing leadership with leadership from the people etc. etc... :) 4) if the land is rich in minerals, wouldn't empire 1 just have 'assimilated' us, taken over the land for themselves, and pushed the people onto reservations for example... 5) will there be monsters? Justin :Answered these over at the Political page. [http://wiki.rpg.net/index.php/Talk:TROS_in_the_Hammer:Setting_Political] [[User:Skalchemist|Skalchemist]] 10:59, 23 August 2006 (PDT)
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