Editing Talk:TROS in the Hammer:Characters ThundersRumble

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:::I was thinking about that myself, given that forgery is one of Peregrines best skills.:)[[User:Silentdaikyu|Silentdaikyu]] 20:52, 28 August 2006 (PDT)
 
:::I was thinking about that myself, given that forgery is one of Peregrines best skills.:)[[User:Silentdaikyu|Silentdaikyu]] 20:52, 28 August 2006 (PDT)
 
:: I really like this, because branding connotates ownership, thus you think you are free, but they still own you, because they can brand you... neat!  I say the brands should be around ones neck, as a sort of flesh necklace.  each quadrant of ones neck has a signifigance, and it's outlawed to conceal one's branding --[[User:Jman5000|Jman5000]] 09:59, 25 August 2006 (PDT)
 
:: I really like this, because branding connotates ownership, thus you think you are free, but they still own you, because they can brand you... neat!  I say the brands should be around ones neck, as a sort of flesh necklace.  each quadrant of ones neck has a signifigance, and it's outlawed to conceal one's branding --[[User:Jman5000|Jman5000]] 09:59, 25 August 2006 (PDT)
βˆ’
:::Done, exactly as you say it.[[User:Skalchemist|Skalchemist]] 10:17, 25 August 2006 (PDT)
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:::Done, exactly as you say it.
 
*I'd like to put as much of the last two paragraphs as possible into the game instead of backstory.  In other words, instead of saying "Thunder discovered much had changed", I think it would be fun to PLAY OUT Thunder discovering just how much has changed.  Backstory isn't as much fun as play.  Does that make sense?[[User:Skalchemist|Skalchemist]] 09:27, 25 August 2006 (PDT)
 
*I'd like to put as much of the last two paragraphs as possible into the game instead of backstory.  In other words, instead of saying "Thunder discovered much had changed", I think it would be fun to PLAY OUT Thunder discovering just how much has changed.  Backstory isn't as much fun as play.  Does that make sense?[[User:Skalchemist|Skalchemist]] 09:27, 25 August 2006 (PDT)
  

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