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  Utterances Known Max Utterance Level
 
  Utterances Known Max Utterance Level
  Level BAB Fort Ref Will Special   So / To / Ma   Sou / Too / Map
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  Level BAB Fort Ref Will Special So / To / Ma Sou / Too / Map
  1 +0 +0 +0 +2 Domain   2 / -- / --   1st / --- / ---
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  1 +0 +0 +0 +2 Domains 3 / -- / -- 1st / --- / ---
  2 +1 +0 +0 +3   3 / -- / --   1st / --- / ---
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  2 +1 +0 +0 +3 4 / -- / -- 1st / --- / ---
  3 +1 +1 +1 +3   4 / -- / --   2nd / --- / ---
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  3 +1 +1 +1 +3 5 / -- / -- 2nd / --- / ---
  4 +2 +1 +1 +4   5 /  2 / --   2nd / 1st / ---
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  4 +2 +1 +1 +4 6 /  2 / -- 2nd / 1st / ---
  5 +2 +1 +1 +4   6 /  2 / --   2nd / 1st / ---
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  5 +2 +1 +1 +4 7 /  2 / -- 2nd / 1st / ---
  6 +3 +2 +2 +5   7 /  3 / --   3rd / 1st / ---
+
  6 +3 +2 +2 +5 8 /  3 / -- 3rd / 1st / ---
  7 +3 +2 +2 +5   8 /  3 / --   3rd / 2nd / ---
+
  7 +3 +2 +2 +5 9 /  3 / -- 3rd / 2nd / ---
  8 +4 +2 +2 +6   9 /  4 /  1   3rd / 2nd / 1st
+
  8 +4 +2 +2 +6 10 /  4 /  1 3rd / 2nd / 1st
  9 +4 +3 +3 +6   10 /  4 /  1   3rd / 2nd / 1st
+
  9 +4 +3 +3 +6 11 /  4 /  1 3rd / 2nd / 1st
  10 +5 +3 +3 +7   11 /  5 /  1   4th / 2nd / 1st
+
  10 +5 +3 +3 +7 12 /  5 /  1 4th / 2nd / 1st
  11 +5 +3 +3 +7   12 /  5 /  2   4th / 3rd / 1st
+
  11 +5 +3 +3 +7 13 /  5 /  2 4th / 3rd / 1st
  12 +6/+1 +4 +4 +8   13 /  6 /  2   4th / 3rd / 2nd
+
  12 +6/+1 +4 +4 +8 14 /  6 /  2 4th / 3rd / 2nd
  13 +6/+1 +4 +4 +8   14 /  6 /  2   4th / 3rd / 2nd
+
  13 +6/+1 +4 +4 +8 15 /  6 /  2 4th / 3rd / 2nd
  14 +7/+2 +4 +4 +9   15 /  7 /  3   5th / 3rd / 2nd
+
  14 +7/+2 +4 +4 +9 16 /  7 /  3 5th / 3rd / 2nd
  15 +7/+2 +5 +5 +9   16 /  7 /  3   5th / 4th / 2nd
+
  15 +7/+2 +5 +5 +9 17 /  7 /  3 5th / 4th / 2nd
  16 +8/+3 +5 +5 +10   17 /  8 /  3   5th / 4th / 3rd
+
  16 +8/+3 +5 +5 +10 18 /  8 /  3 5th / 4th / 3rd
  17 +8/+3 +5 +5 +10   18 /  8 /  4   5th / 4th / 3rd
+
  17 +8/+3 +5 +5 +10 19 /  8 /  4 5th / 4th / 3rd
  18 +9/+4 +6 +6 +11   19 /  9 /  4   6th / 4th / 3rd
+
  18 +9/+4 +6 +6 +11 20 /  9 /  4 6th / 4th / 3rd
  19 +9/+4 +6 +6 +11   20 /  9 /  4   6th / 5th / 3rd
+
  19 +9/+4 +6 +6 +11 21 /  9 /  4 6th / 5th / 3rd
  20 +10/+5 +6 +6 +12   21 / 10 /  5   6th / 5th / 4th
+
  20 +10/+5 +6 +6 +12 22 / 10 /  5 6th / 5th / 4th
  
Truespeak is a class feature, similar to bardic lore, so it's level + wis mod. DCs are 9 + CR + utterance level, +2 for each time that utterance has been used today.
+
An example of what a domain would look like, under this system...
  
Assuming a 16 wisdom, and up against a creature whose CR is equal to your level, using a 1st level utterance, gives you a +4 against DC 11, meaning you fail on 6 or less... resulting in a 70% success rate. Presuming 3 encounters, you should be able to use a given utterance six times before the DC hits 23. 6 x 3 = 18, so you theoretically have 18 spells per day. 21, if you hit that last 10% on each one.
+
Healing Domain
 +
 +
Granted Power: You speak healing utterances at +1 petitioner level.
 +
 +
Healing Domain Utterances
 +
Soul
 +
1. Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
 +
2. Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
 +
3. Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
 +
4. Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
 +
5. Heal: Cures 10 points/level of damage, all diseases and mental conditions.
 +
6. Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
 +
 +
Tool
 +
1. ---
 +
2. ---
 +
3. ---
 +
4. ---
 +
5. ---
 +
 +
Map
 +
1. Healing Circle, Light: Heals all creatures within the area of 1d8 damage +1/level (max +5).
 +
2. Healing Circle, Moderate
 +
3. Healing Circle, Serious
 +
4. Healing Circle, Critical
  
That seems to be too many. (Numbers have been reduced.)
+
Or maybe a domain would look like this?
 
 
Not only that, but try to hit a 6th-level utterance against a 20th-level target. DC is 35. You've got a +28. So... you fail on a 6 or less. 70% chance of success. Huh.
 
 
 
Base system assumes DC is 15 + (CR x 2), with a +10 at 1st. Meaning you fail on a... 6 or lower. Higher levels are irrelevant, since the base system is broken. They give you a 70% chance starting out. Sounds good to me.
 
 
 
Truename system: fixed.
 
 
 
Type of
 
Utterance DC Formula
 
Soul 9 + (CR or HD) + utterance level
 
Tool 20 + (2 x utterance level)
 
Map 20 + (3 x utterance level)
 
 
 
Domains are now deity-specific.
 
  
 
  Tracy Vannieu
 
  Tracy Vannieu
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  the creature is not struck; however, you are automatically hit and take the damage the creature would have taken.
 
  the creature is not struck; however, you are automatically hit and take the damage the creature would have taken.
 
   
 
   
  Gunslinger's Intuition: You gain an insight bonus to your AC as though you were a gunslinger of your priest level. This ability does
+
  Gunslinger's Intuition: You gain an insight bonus to your AC as though you were a gunslinger of your priest level.
not function if you are wearing more than light armor.
 
 
   
 
   
 
  Lucky Shot: Each day, you gain a reroll, usable once per day. This extraordinary ability allows you to reroll one roll that you have
 
  Lucky Shot: Each day, you gain a reroll, usable once per day. This extraordinary ability allows you to reroll one roll that you have
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  it’s worse than the original roll.
 
  it’s worse than the original roll.
 
   
 
   
  --Tracy Vannieu Utterances--
+
  Tracy Vannieu Utterances
 
  Soul
 
  Soul
 
  1. Entropic Shield: Ranged attacks against you have 20% miss chance.
 
  1. Entropic Shield: Ranged attacks against you have 20% miss chance.
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  2. Soulful Song: As per ''inspire fear'' (variant bardic ability).
 
  2. Soulful Song: As per ''inspire fear'' (variant bardic ability).
 
  3. Bullet Time: As per ''bullet time'' (jikuu).
 
  3. Bullet Time: As per ''bullet time'' (jikuu).
4. ---
 
 
Another one.
 
 
Sardon
 
 
Class Skill: Jump.
 
Weapon Proficiency: Lance.
 
 
--Granted Powers--
 
Choose two.
 
 
Trained on the Spires: Gain the ''battle jump'' feat.
 
 
Stormwracked: You cannot be ''dazed'' or ''dazzled'' by [light] effects, and you cannot be ''deafened'' by [sonic] effects.
 
 
Life at Sea: Gain the ''endurance'' feat.
 
 
--Sardon Utterances--
 
Soul
 
1. Fighting Spirit: Target becomes immune to fear.
 
2. Guard the Tower: Target can take a ''defensive stance'' (defender ability).
 
3. Roll of Thunder: Target cannot be silenced.
 
4. Ride the Lightning: Target regains health if struck by electricity damage.
 
5. Recruit to the Cause: Attempt to ''invite'' target (mediator ability).
 
6. Soul of the Dragoon: If target dies, chance to revive.
 
 
Tool
 
1. Thunderlance, Lesser: Touched weapon gains the ''shocking'' quality.
 
2. ---
 
3. Thunderlance: Touched weapon gains the ''shocking burst'' quality.
 
4. ---
 
5. Thunderlance, Greater: Touched weapon gains the ''shocking burst'' and ''holy'' qualities.
 
 
Map
 
1. Tempest: As per ''call lightning'' (druid).
 
2. Control Weather: As per ''control weather'' (druid).
 
3. Reverse Gravity: As per ''reverse gravity'' (druid).
 
4. Raise the Tower: As per ''instant fortress'' (magic item).
 
 
Now a Lucavi, to be different.
 
 
Ajora
 
 
Class Skill: Bluff.
 
Weapon Proficiency: Bastard Sword.
 
 
--Granted Powers--
 
Choose two.
 
 
Rebellious Spirit: Gain the ''slippery mind'' ability (rogue).
 
 
Aura of Leadership: Gain the ''aura of courage'' ability (paladin).
 
 
Angelslayer: Gain the ''favored enemy (outsider [good])'' ability (ranger).
 
 
--Ajora Utterances--
 
Soul
 
1. Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
 
2. Angelic Grace: One creature gets +4 profane bonus to Charisma.
 
3. Death Knell: Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.
 
4. Slay Living: Touch attack kills subject.
 
5. Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
 
6. Ajora's Rebellion: Summon a devil (summon monster IX).
 
 
Tool
 
1. Infernal Weapon: Touched weapon gains the ''unholy'' quality.
 
2. ---
 
3. Symbol of Pain: Touched weapon has a ''symbol of pain'' etched in it (cleric).
 
4. Infernal Contract: Written work has hidden ''geas/quest'' embedded in it (cleric).
 
5. Godslayer: Touched weapon gains ''unholy'' and ''bane (outsider [good])'' qualities.
 
 
Map
 
1. Ajora's Presence: As per ''magic circle against good'' (cleric).
 
2. ---
 
3. Unhallow: As per ''unhallow'' (cleric).
 
4. ---
 
 
Another Lucavi.
 
 
Teniel
 
 
Class Skill: Survival.
 
Weapon Proficiency: Claw.
 
 
--Granted Powers--
 
Choose two.
 
 
 
Raging Mind: Creatures that attempt to contact or influence your mind take 1d3 points of temporary Wisdom damage unless they make a
 
successful Will save against DC 10 + your priest level.
 
 
Unthinking Beast: You can ''rage'' once per day as a barbarian.
 
 
Primal Grasp: Gain the ''improved sunder'' feat.
 
 
--Teniel Utterances--
 
Soul
 
1. Confusion, Lesser: One creature acts randomly for a short time.
 
2. Rage: As per ''rage'' (bard).
 
    Claws of the Beast: As per ''beast claws'' (druid, ''CDiv'').
 
3. Call Beast: As per ''summon nature's ally III'' (druid).
 
    Confusion: As per ''confusion'' (wizard).
 
4. Contagion: Infects subject with chosen disease.
 
    Poison: As per ''poison'' (druid).
 
5. Maddening Scream: as per ''maddening scream'' (cleric, ''CDiv'').
 
6. Form of the Beast: Take on a beast-like form.
 
 
Tool
 
1. Shatter: Sonic vibration damages objects or crystalline creatures.
 
2. ---
 
3. ---
 
4. ---
 
5. ---
 
 
Map
 
1. Entangle: As per ''entangle'' (druid).
 
2. Wall of Thorns: As per ''wall of thorns'' (druid).
 
3. Summon the Forest: As per ''animate plants'' (druid).
 
4. Antipathy: As per ''antipathy'' (druid).
 
 
And another.
 
 
Konoe Ishikaru
 
 
Class Skill: Iaijitsu Focus.
 
Weapon Proficiency: Katana.
 
 
--Granted Powers--
 
Choose two.
 
 
Aura of Leadership: Gain the ''aura of courage'' ability (paladin).
 
 
Spirit of the Genji: You qualify for the Genji prestige class as though you had taken the ''Genji Heritage'' feat, even if you are
 
not a Clavat.
 
 
Challenge of Ishikaru: Once per day, you can issue a ''fighting challenge'', as per the knight ability.
 
 
--Konoe Ishikaru Utterances--
 
Soul
 
1. Bless: Allies gain +1 attack and +1 on saves against fear.
 
2. Samurai's Endurance: Subject gains +4 to Con for 1 min./level.
 
    Calm Emotions: Calms creatures, negating emotion effects.
 
3. Shield Other: You take half of subject’s damage.
 
    Status: Monitors condition, position of allies.
 
4. Samurai's Stature: As per ''righteous might'' (cleric).
 
5. Phantom Steed: As per ''phantom steed'' (wizard).
 
    Tongues: Speak any language.
 
6. Insight of the Genji: As per ''moment of prescience'' (wizard).
 
 
Tool
 
1. Magic Weapon: Weapon gains +1 bonus.
 
2. Magic Vestment: Armor or shield gains +1 enhancement per four levels.
 
3. Magic Weapon, Greater: +1 bonus/four levels (max +5).
 
4. ---
 
5. Genji Armaments: As per ''soul of the genji'' (genji ability).
 
 
Map
 
1. ---
 
2. Nondetection: As per ''nondetection'' (wizard), but affects an area instead.
 
3. ---
 
4. Word of Recall: As per ''word of recall'' (cleric).
 
 
Another one.
 
 
Sko'Veyux
 
 
Class Skill: Intimidate.
 
Favored Weapon: Spiked Chain.
 
 
--Granted Powers--
 
Choose two.
 
 
Sadistic Streak: Once per day, you can convert damage you take into healing, up to 1 point/level.
 
 
Aura of Despair: You radiate a malign aura that causes enemies within 10 feet to take a -2 penalty on all saving throws.
 
 
Poison Use: You do not risk poisoning yourself when you use poison.
 
 
--Sko'Veyux Utterances--
 
Soul
 
1. Sorrow: Subject takes -3 penalty on attacks, saves, and checks.
 
2. Addiction: Subject becomes addicted to a drug.
 
3. Sadism: For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks.
 
4. Wrack: Blinds subject, renders it helpless for 5 rounds, then -2 on attacks, saves, and checks for 3d10 minutes.
 
5. Eternity of Torture: Target is rendered helpless, ageless, and has all abilities other than Con drop to 0.
 
6. Mindrape: Caster learns everything subject knows and can alter its memory or knowledge.
 
 
Tool
 
1. Dancing Chains: Animates one chain per level.
 
2. Extract Drug: Creates drug from inanimate object.
 
3. Liquid Pain: Extracts one dose of liquid pain from tortured victim.
 
4. ---
 
5. Soul Shackles: Imprison soul of dead creature in talisman from which caster can question it.
 
 
Map
 
1. Wall of Chains: Creates barrier of woven chains.
 
2. ---
 
3. Wall of Deadly Chains: As ''wall of chains'', but chains attack those nearby.
 
 
  4. ---
 
  4. ---

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