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| Utterances Known Max Utterance Level | | Utterances Known Max Utterance Level |
| Level BAB Fort Ref Will Special So / To / Ma Sou / Too / Map | | Level BAB Fort Ref Will Special So / To / Ma Sou / Too / Map |
− | 1 +0 +0 +0 +2 Domain 2 / -- / -- 1st / --- / --- | + | 1 +0 +0 +0 +2 Domains 3 / -- / -- 1st / --- / --- |
− | 2 +1 +0 +0 +3 3 / -- / -- 1st / --- / --- | + | 2 +1 +0 +0 +3 4 / -- / -- 1st / --- / --- |
− | 3 +1 +1 +1 +3 4 / -- / -- 2nd / --- / --- | + | 3 +1 +1 +1 +3 5 / -- / -- 2nd / --- / --- |
− | 4 +2 +1 +1 +4 5 / 2 / -- 2nd / 1st / --- | + | 4 +2 +1 +1 +4 6 / 2 / -- 2nd / 1st / --- |
− | 5 +2 +1 +1 +4 6 / 2 / -- 2nd / 1st / --- | + | 5 +2 +1 +1 +4 7 / 2 / -- 2nd / 1st / --- |
− | 6 +3 +2 +2 +5 7 / 3 / -- 3rd / 1st / --- | + | 6 +3 +2 +2 +5 8 / 3 / -- 3rd / 1st / --- |
− | 7 +3 +2 +2 +5 8 / 3 / -- 3rd / 2nd / --- | + | 7 +3 +2 +2 +5 9 / 3 / -- 3rd / 2nd / --- |
− | 8 +4 +2 +2 +6 9 / 4 / 1 3rd / 2nd / 1st | + | 8 +4 +2 +2 +6 10 / 4 / 1 3rd / 2nd / 1st |
− | 9 +4 +3 +3 +6 10 / 4 / 1 3rd / 2nd / 1st | + | 9 +4 +3 +3 +6 11 / 4 / 1 3rd / 2nd / 1st |
− | 10 +5 +3 +3 +7 11 / 5 / 1 4th / 2nd / 1st | + | 10 +5 +3 +3 +7 12 / 5 / 1 4th / 2nd / 1st |
− | 11 +5 +3 +3 +7 12 / 5 / 2 4th / 3rd / 1st | + | 11 +5 +3 +3 +7 13 / 5 / 2 4th / 3rd / 1st |
− | 12 +6/+1 +4 +4 +8 13 / 6 / 2 4th / 3rd / 2nd | + | 12 +6/+1 +4 +4 +8 14 / 6 / 2 4th / 3rd / 2nd |
− | 13 +6/+1 +4 +4 +8 14 / 6 / 2 4th / 3rd / 2nd | + | 13 +6/+1 +4 +4 +8 15 / 6 / 2 4th / 3rd / 2nd |
− | 14 +7/+2 +4 +4 +9 15 / 7 / 3 5th / 3rd / 2nd | + | 14 +7/+2 +4 +4 +9 16 / 7 / 3 5th / 3rd / 2nd |
− | 15 +7/+2 +5 +5 +9 16 / 7 / 3 5th / 4th / 2nd | + | 15 +7/+2 +5 +5 +9 17 / 7 / 3 5th / 4th / 2nd |
− | 16 +8/+3 +5 +5 +10 17 / 8 / 3 5th / 4th / 3rd | + | 16 +8/+3 +5 +5 +10 18 / 8 / 3 5th / 4th / 3rd |
− | 17 +8/+3 +5 +5 +10 18 / 8 / 4 5th / 4th / 3rd | + | 17 +8/+3 +5 +5 +10 19 / 8 / 4 5th / 4th / 3rd |
− | 18 +9/+4 +6 +6 +11 19 / 9 / 4 6th / 4th / 3rd | + | 18 +9/+4 +6 +6 +11 20 / 9 / 4 6th / 4th / 3rd |
− | 19 +9/+4 +6 +6 +11 20 / 9 / 4 6th / 5th / 3rd | + | 19 +9/+4 +6 +6 +11 21 / 9 / 4 6th / 5th / 3rd |
− | 20 +10/+5 +6 +6 +12 21 / 10 / 5 6th / 5th / 4th | + | 20 +10/+5 +6 +6 +12 22 / 10 / 5 6th / 5th / 4th |
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− | Truespeak is a class feature, similar to bardic lore, so it's level + wis mod. DCs are 9 + CR + utterance level, +2 for each time that utterance has been used today.
| + | An example of what a domain would look like, under this system... |
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− | Assuming a 16 wisdom, and up against a creature whose CR is equal to your level, using a 1st level utterance, gives you a +4 against DC 11, meaning you fail on 6 or less... resulting in a 70% success rate. Presuming 3 encounters, you should be able to use a given utterance six times before the DC hits 23. 6 x 3 = 18, so you theoretically have 18 spells per day. 21, if you hit that last 10% on each one.
| + | Healing Domain |
| + | |
| + | Granted Power: You speak healing utterances at +1 petitioner level. |
| + | |
| + | Healing Domain Utterances |
| + | Soul |
| + | 1. Cure Light Wounds: Cures 1d8 damage +1/level (max +5). |
| + | 2. Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). |
| + | 3. Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). |
| + | 4. Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). |
| + | 5. Heal: Cures 10 points/level of damage, all diseases and mental conditions. |
| + | 6. Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). |
| + | |
| + | Tool |
| + | 1. --- |
| + | 2. --- |
| + | 3. --- |
| + | 4. --- |
| + | 5. --- |
| + | |
| + | Map |
| + | 1. Healing Circle, Light: Heals all creatures within the area of 1d8 damage +1/level (max +5). |
| + | 2. Healing Circle, Moderate |
| + | 3. Healing Circle, Serious |
| + | 4. Healing Circle, Critical |
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− | That seems to be too many. (Numbers have been reduced.)
| + | Or maybe a domain would look like this? |
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− | Not only that, but try to hit a 6th-level utterance against a 20th-level target. DC is 35. You've got a +28. So... you fail on a 6 or less. 70% chance of success. Huh.
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− | | |
− | Base system assumes DC is 15 + (CR x 2), with a +10 at 1st. Meaning you fail on a... 6 or lower. Higher levels are irrelevant, since the base system is broken. They give you a 70% chance starting out. Sounds good to me.
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− | Truename system: fixed.
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− | Type of
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− | Utterance DC Formula
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− | Soul 9 + (CR or HD) + utterance level
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− | Tool 20 + (2 x utterance level)
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− | Map 20 + (3 x utterance level)
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− | | |
− | Domains are now deity-specific.
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| Tracy Vannieu | | Tracy Vannieu |
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| 3. Reverse Gravity: As per ''reverse gravity'' (druid). | | 3. Reverse Gravity: As per ''reverse gravity'' (druid). |
| 4. Raise the Tower: As per ''instant fortress'' (magic item). | | 4. Raise the Tower: As per ''instant fortress'' (magic item). |
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− | Now a Lucavi, to be different.
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− |
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− | Ajora
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− |
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− | Class Skill: Bluff.
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− | Weapon Proficiency: Bastard Sword.
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− |
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− | --Granted Powers--
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− | Choose two.
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− |
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− | Rebellious Spirit: Gain the ''slippery mind'' ability (rogue).
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− | Aura of Leadership: Gain the ''aura of courage'' ability (paladin).
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− | Angelslayer: Gain the ''favored enemy (outsider [good])'' ability (ranger).
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− |
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− | --Ajora Utterances--
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− | Soul
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− | 1. Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
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− | 2. Angelic Grace: One creature gets +4 profane bonus to Charisma.
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− | 3. Death Knell: Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.
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− | 4. Slay Living: Touch attack kills subject.
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− | 5. Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
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− | 6. Ajora's Rebellion: Summon a devil (summon monster IX).
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− |
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− | Tool
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− | 1. Infernal Weapon: Touched weapon gains the ''unholy'' quality.
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− | 2. ---
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− | 3. Symbol of Pain: Touched weapon has a ''symbol of pain'' etched in it (cleric).
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− | 4. Infernal Contract: Written work has hidden ''geas/quest'' embedded in it (cleric).
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− | 5. Godslayer: Touched weapon gains ''unholy'' and ''bane (outsider [good])'' qualities.
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− |
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− | Map
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− | 1. Ajora's Presence: As per ''magic circle against good'' (cleric).
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− | 2. ---
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− | 3. Unhallow: As per ''unhallow'' (cleric).
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− | 4. ---
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− | Another Lucavi.
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− | Teniel
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− | Class Skill: Survival.
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− | Weapon Proficiency: Claw.
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− |
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− | --Granted Powers--
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− | Choose two.
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− |
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− | Raging Mind: Creatures that attempt to contact or influence your mind take 1d3 points of temporary Wisdom damage unless they make a
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− | successful Will save against DC 10 + your priest level.
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− | Unthinking Beast: You can ''rage'' once per day as a barbarian.
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− |
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− | Primal Grasp: Gain the ''improved sunder'' feat.
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− |
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− | --Teniel Utterances--
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− | Soul
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− | 1. Confusion, Lesser: One creature acts randomly for a short time.
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− | 2. Rage: As per ''rage'' (bard).
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− | Claws of the Beast: As per ''beast claws'' (druid, ''CDiv'').
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− | 3. Call Beast: As per ''summon nature's ally III'' (druid).
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− | Confusion: As per ''confusion'' (wizard).
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− | 4. Contagion: Infects subject with chosen disease.
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− | Poison: As per ''poison'' (druid).
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− | 5. Maddening Scream: as per ''maddening scream'' (cleric, ''CDiv'').
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− | 6. Form of the Beast: Take on a beast-like form.
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− |
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− | Tool
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− | 1. Shatter: Sonic vibration damages objects or crystalline creatures.
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− | 2. ---
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− | 3. ---
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− | 4. ---
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− | 5. ---
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− |
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− | Map
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− | 1. Entangle: As per ''entangle'' (druid).
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− | 2. Wall of Thorns: As per ''wall of thorns'' (druid).
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− | 3. Summon the Forest: As per ''animate plants'' (druid).
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− | 4. Antipathy: As per ''antipathy'' (druid).
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− |
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− | And another.
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− | Konoe Ishikaru
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− |
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− | Class Skill: Iaijitsu Focus.
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− | Weapon Proficiency: Katana.
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− |
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− | --Granted Powers--
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− | Choose two.
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− |
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− | Aura of Leadership: Gain the ''aura of courage'' ability (paladin).
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− |
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− | Spirit of the Genji: You qualify for the Genji prestige class as though you had taken the ''Genji Heritage'' feat, even if you are
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− | not a Clavat.
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− |
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− | Challenge of Ishikaru: Once per day, you can issue a ''fighting challenge'', as per the knight ability.
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− |
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− | --Konoe Ishikaru Utterances--
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− | Soul
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− | 1. Bless: Allies gain +1 attack and +1 on saves against fear.
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− | 2. Samurai's Endurance: Subject gains +4 to Con for 1 min./level.
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− | Calm Emotions: Calms creatures, negating emotion effects.
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− | 3. Shield Other: You take half of subject’s damage.
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− | Status: Monitors condition, position of allies.
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− | 4. Samurai's Stature: As per ''righteous might'' (cleric).
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− | 5. Phantom Steed: As per ''phantom steed'' (wizard).
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− | Tongues: Speak any language.
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− | 6. Insight of the Genji: As per ''moment of prescience'' (wizard).
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− |
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− | Tool
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− | 1. Magic Weapon: Weapon gains +1 bonus.
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− | 2. Magic Vestment: Armor or shield gains +1 enhancement per four levels.
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− | 3. Magic Weapon, Greater: +1 bonus/four levels (max +5).
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− | 4. ---
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− | 5. Genji Armaments: As per ''soul of the genji'' (genji ability).
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− |
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− | Map
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− | 1. ---
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− | 2. Nondetection: As per ''nondetection'' (wizard), but affects an area instead.
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− | 3. ---
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− | 4. Word of Recall: As per ''word of recall'' (cleric).
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− |
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− | Another one.
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− |
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− | Sko'Veyux
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− |
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− | Class Skill: Intimidate.
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− | Favored Weapon: Spiked Chain.
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− |
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− | --Granted Powers--
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− | Choose two.
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− |
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− | Sadistic Streak: Once per day, you can convert damage you take into healing, up to 1 point/level.
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− |
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− | Aura of Despair: You radiate a malign aura that causes enemies within 10 feet to take a -2 penalty on all saving throws.
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− |
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− | Poison Use: You do not risk poisoning yourself when you use poison.
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− |
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− | --Sko'Veyux Utterances--
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− | Soul
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− | 1. Sorrow: Subject takes -3 penalty on attacks, saves, and checks.
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− | 2. Addiction: Subject becomes addicted to a drug.
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− | 3. Sadism: For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks.
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− | 4. Wrack: Blinds subject, renders it helpless for 5 rounds, then -2 on attacks, saves, and checks for 3d10 minutes.
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− | 5. Eternity of Torture: Target is rendered helpless, ageless, and has all abilities other than Con drop to 0.
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− | 6. Mindrape: Caster learns everything subject knows and can alter its memory or knowledge.
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− |
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− | Tool
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− | 1. Dancing Chains: Animates one chain per level.
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− | 2. Extract Drug: Creates drug from inanimate object.
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− | 3. Liquid Pain: Extracts one dose of liquid pain from tortured victim.
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− | 4. ---
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− | 5. Soul Shackles: Imprison soul of dead creature in talisman from which caster can question it.
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− |
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− | Map
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− | 1. Wall of Chains: Creates barrier of woven chains.
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− | 2. ---
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− | 3. Wall of Deadly Chains: As ''wall of chains'', but chains attack those nearby.
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− | 4. ---
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