Editing Telkarion NPCs
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'''Lord Almasy Tamas''' - Governor of Wasteward Keep. A Crusader who was once the Legate Commander of the Vth Legion. He has dedicated his life to serving the Telkarion Empire, and his faithful service has rewarded him with governorship of Wasteward Keep and the Wasteward Marches, what is arguably the most dangerous frontier of the Empire. He is well-known for being a very observant and wise governor, but has a strong attachment to tradition and the experiences of his adventurous youth that can make him slow to accept change. Having served many years on the southern frontier, he maintains a dislike for the goblinoid races that has created a rift between the troops under his command and the 13th Legion. | '''Lord Almasy Tamas''' - Governor of Wasteward Keep. A Crusader who was once the Legate Commander of the Vth Legion. He has dedicated his life to serving the Telkarion Empire, and his faithful service has rewarded him with governorship of Wasteward Keep and the Wasteward Marches, what is arguably the most dangerous frontier of the Empire. He is well-known for being a very observant and wise governor, but has a strong attachment to tradition and the experiences of his adventurous youth that can make him slow to accept change. Having served many years on the southern frontier, he maintains a dislike for the goblinoid races that has created a rift between the troops under his command and the 13th Legion. | ||
− | '''Master Asayar Zsigmond''' - Aged monk, master of the Tiger Claw fighting style. He is an advisor and long-time companion of Lord | + | '''Master Asayar Zsigmond''' - Aged monk, master of the Tiger Claw fighting style. He is an advisor and long-time companion of Lord ALmasy Tamas, having adventured with him in his youth. He has an odd complexion that many attribute to his advanced age, but there are rumours that he has inhuman ancestor. He is missing one finger on his right hand. |
'''Scoutmaster Janos''' - Commander of the scouts and rangers who serve the Empire in the Wasteward Marches. He is remarkable for the energy that he constantly displays, and hair that is worn long in the style of frontiersmen, both of which set him out from the other senior masters of the Keep. | '''Scoutmaster Janos''' - Commander of the scouts and rangers who serve the Empire in the Wasteward Marches. He is remarkable for the energy that he constantly displays, and hair that is worn long in the style of frontiersmen, both of which set him out from the other senior masters of the Keep. | ||
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'''Archmage Tivadar''' - Senior warmage of Wasteward Keep. His eyes glow with an eldritch fire that has been known to strike terror into his enemies. He is rumoured to have served House Telkarion during the Age of Warring Kingdoms, which would make him much older than the normal span of human years. An old battle injury has left him nearly deaf and prone to misinterpretation of verbal communication. | '''Archmage Tivadar''' - Senior warmage of Wasteward Keep. His eyes glow with an eldritch fire that has been known to strike terror into his enemies. He is rumoured to have served House Telkarion during the Age of Warring Kingdoms, which would make him much older than the normal span of human years. An old battle injury has left him nearly deaf and prone to misinterpretation of verbal communication. | ||
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'''Captain Bartal''' - Commander of the militias of the Wasteward Region. A moody, humourless individual, he is not pleased with being relegated to command over the ragtag, poorly-trained conscripts. | '''Captain Bartal''' - Commander of the militias of the Wasteward Region. A moody, humourless individual, he is not pleased with being relegated to command over the ragtag, poorly-trained conscripts. | ||
'''Emre Benedek''' - Riverman who accepted the task of ferrying the party upstream, along with supplies for the tower. Last seen at the docks near the tower, where he awaits the party's return. He is fairly savvy guide to the dangerous river, and is happy to be earning the Empire's gold. | '''Emre Benedek''' - Riverman who accepted the task of ferrying the party upstream, along with supplies for the tower. Last seen at the docks near the tower, where he awaits the party's return. He is fairly savvy guide to the dangerous river, and is happy to be earning the Empire's gold. | ||
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'''Ththur Glantek''' - Mysterious Dwarven trader, resident of the Riverman's Rest Inn. | '''Ththur Glantek''' - Mysterious Dwarven trader, resident of the Riverman's Rest Inn. | ||
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'''Taj''' - Goblin Sergeant - On guard detail at the Legion docks, he guided the party through acquiring gear and passage on a ship. | '''Taj''' - Goblin Sergeant - On guard detail at the Legion docks, he guided the party through acquiring gear and passage on a ship. | ||
− | '''Ajani''' - Goblin | + | '''Ajani''' - Goblin Wargrider Sergeant - Leader of the war riders encountered in the Wastes. He and his riders accompanied the party for a large portion of their journey, crossing the river to the lands of the Empire and traveling with them until parting at the fog-enshrouded battlefield, leaving to attempt to rejoin the cohorts of the Legion. |
== '''The Watchtower''' == | == '''The Watchtower''' == | ||
− | '''Sebestyrn Molnar''' - Militia Soldier - Only known survivor of the Genasi attack on the watchtower, which originally had a garrison of 20 soldiers and a commanding officer (13 bodies have been found dumped in the nearby woods). Sebestyrn accompanyied the party fort a significant portion of their journey back to Wasteward. When the much-weakened party awakened a zombie knight while plundering a burial site, Sebestyrn came to the rescue, eventually slaying the knight and rescuing the three unconscious party members. Sebestyrn was left to accompany the mysterious elf | + | '''Sebestyrn Molnar''' - Militia Soldier - Only known survivor of the Genasi attack on the watchtower, which originally had a garrison of 20 soldiers and a commanding officer (13 bodies have been found dumped in the nearby woods). Sebestyrn accompanyied the party fort a significant portion of their journey back to Wasteward. When the much-weakened party awakened a zombie knight while plundering a burial site, Sebestyrn came to the rescue, eventually slaying the knight and rescuing the three unconscious party members. Sebestyrn was left to accompany the mysterious elf |
'''Timodi Kertrsz''' - Militia Commander - Former commanding officer of the watchtower, likely deceased. | '''Timodi Kertrsz''' - Militia Commander - Former commanding officer of the watchtower, likely deceased. | ||
+ | == '''Elves''' == | ||
− | + | '''Elros Tarminvatur''' - Elf sorceror captured by the adventurers at the first watchtower, where he was found in the company of Genasi light troops. His role in the capture of the tower is suspected by the party, as he evidenced the power to place his opponents under a magical sleep, and the tower appeared to have been taken without a fight. He has been carried, tied up and gagged, by the party on their journey back to Wasteward. When questioned as to his presence at the tower, he alluded to House Tarminvatur siding with the Genasi in this war, and that this was done for purpose of the greater good. | |
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+ | '''Gimilzor Tarminvatur''' - Encountered by the adventurers in the company of a group of more than 50 human women and children, Gimilzor claimed to have struck a deal with the Genasi to escort them from their village to an area of safety near the elven homelands in the Fey Wild. Originally forced to accompany the party to Wasteward to answer for the actions of his relative Elros and his House, he earned his parole by rescuing the party from an attack by the Genasi. Trykaar released him on the promise that he would wait with his human charges in a remote vale for two weeks, and only continue his travels if no force from Wasteward came to collect him. Wearing a coat of elven chainmail and the robes of an elven noble, Gimilzor projects an impressive appearance that he has proven can quickly turn to terrifying. In combat, he revealed an ability to snatch a crossbow bolt from the air, and to send his opponents fleeing in terror without so much as drawing his sword. | ||
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