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- Back to [[The_Valley_of_Cradles]]
+
- Main Page; [[The Valley of Cradles]]
==Background==
 
Young daughter of a lesser noble family.  Left to seek her fortune as a player, rather than be married off.  Some rumour indicates that she was asked to leave, but none involved speak of it.
 
  
==Character Details==
+
Background -- Young daughter of a lesser noble family.  Left to seek her fortune as a player, rather than be married off.  Some rumour indicates that she was asked to leave, but none involved speak of it.
  
* Name: '''Terasi Herlindha'''
+
[edit]
* Race: '''Human'''
+
Character Details
* Cults:-
 
** Rune Level:
 
** Initiate: '''Erlin the Harper'''
 
** Lay Member:
 
* Social Condition: '''Poor noble, not well considered'''
 
* Sex: '''Female'''
 
* Previous Experience: '''Player's Guild'''
 
  
==Characteristics==
+
    * Name: Terasi Herlindha
Str: '''13''', Con: '''15''', Siz: '''10''', Int: '''16''', Pow: '''17''', Dex: '''12''':, Cha: '''18'''.
+
    * Race: Human
*Damage Bonus/Minus: '''Nil'''
+
    * Cults:-
*Hit Point Bonus/minus: '''+1 HPs'''
+
          o Rune Level:  
*Experience bonus: '''+12%'''
+
          o Initiate: Erlin
*Encumbrance limit: 11 Enc.
+
          o Lay Member:
 +
    * Social Condition: Poor noble, not well considered.
 +
    * Sex: Female
 +
    * Previous Experience: Player's Guild
  
==Skill Groups==
+
[edit]
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
+
Characteristics
*'''Agility: +10%'''
 
**Dance (30%/5%):-
 
***Folk: 65%
 
***Courtly: 25%
 
**Dodge (15%): 40%
 
**Climb (25%): 35%
 
**Jump (25%): 40%
 
**<u>Tumbling</u> (25%): 45%
 
  
 +
Str: 13, Con: 15, Siz: 10, Int: 16, Pow: 17, Dex: 12:, Cha: 18.
  
*'''Aim: +10%'''
+
    * Damage Bonus/Minus: nil
**Catch (25%): 35%
+
    * Hit Point Bonus/minus: ??
**Throw (25%): 45%
+
    * Experience bonus: ??%
 +
    * Encumbrance limit: ??
  
 +
[edit]
 +
Skill Groups
  
*'''Knowledge: +10%'''
+
    * Agility: +15%
**Evaluate (10%): (-20 on evaluations)
+
          o Dance (30%/5%): 70% / 30
***Treasure: 00%
+
                + Style:- Folk / Courtly
***Trade Goods: 00%
+
          o Dodge (15%): 30%
***Art: 10%
+
          o Climb (25%): 40%
**Read/Write Language (10/0%):-
+
          o Jump (25%): 40%
***Orlanthi (own): 50%
+
          o Tumbling (25%): 50%  
**Animal Lore (5%):-
 
***Find cattle food: 15%
 
***Hunting: 15%
 
***Tending/Herding: 15%
 
***Training: 15%
 
**Folk Lore (30%)By culture/race:-
 
***Homelands: 60%
 
***Human Lore: 55%
 
**Mineral Lore (5%):-
 
***Mining: 15%
 
***Caving: 15%
 
***Assess Mineral: 15%
 
**Plant Lore (5%):-
 
***Find healing plants: 15%
 
***Identify plants: 15%
 
***Farming: 15%
 
**World lore (5%):-
 
***Find Water: 15%
 
***Survival: 15%
 
***Weatherlore: 15%
 
**<u>Healing lore</u>: (10%):-
 
***Identify disease: n%
 
***Indentify poison: n%
 
***Doctoring: n%
 
**<u>Martial arts </u>(0%): n%
 
**<u>River Lore</u> (20%): n%
 
**<u>Spirit Lore</u> (5%): n%
 
**<u>Star lore </u>(Navigation)(10%):-
 
***Trailblazing: n%
 
***Seaborne: n%
 
  
  
*'''Manipulation[Body]: +15%'''
+
    * Aim: +15%
**Boating (10%): 25%
+
          o Catch (25%): 40%
**<u>Sailing</u> (5%): 20%
+
          o Throw (25%): 50%  
**Craft, Physical (30%/10%) Sp:-
+
          o Bow (10%): 70%  
***Woodworking: 55%
 
***Luthier (Craft Lyre): 60%
 
***Armour/weapon/shield making: n%
 
***Masonry/architect: n%
 
***Peaceful Cut/butchery: n%
 
***Shiphandling: n%
 
***Teamster/packhandler: n%
 
**Swimming (15%): 30%
 
**Riding (5%): 20%
 
**<u>Running (25%)</u>: 20%
 
**<u>Drive Cart/wagon (15%)</u>: 30%
 
  
  
*'''Manipulation[Fine]: +10%'''
+
    * Knowledge: +15%
**First aid (10%): 20%
+
          o Evaluate (10%):- (-20% on Evaluates)
**Treat disease/poison (5): 15%
+
                + Treasure: 5%
**Sleight of hand (15%):-
+
                + Trade Goods: 5%
***Hide item: 35%
+
                + Art: 15%  
***Pick pockets: 35%
+
          o Read/Write Language (10/0%):-
***Palm object: 35%
+
                + Own Language: 55%  
**Craft, Fine (30%/10)% Sp:-
+
          o Animal Lore (5%):-
***Map making: 20%
+
                + Find cattle food: 20%
***Netmaking: 20%
+
                + Hunting: 20%
***Gemsmith/Jewelcraft: 20%
+
                + Tending/Herding: 20%
***Brewing: 20%
+
                + Training: 20%  
***Trapsmith: 20%
+
          o Folk Lore (30%)  
***Locksmith: 20%
+
                + Homelands.: 65%
**Devices (5):-
+
                + Human Lore.: 60%
***Puzzles: 25%
+
          o Mineral Lore (5%):-
***Trap set/disarm: 15%
+
                + Mining: 20%
**<u>Feign Death </u>(10): n%
+
                + Caving: 20%
**<u>Foil Restraints</u> (0): n%
+
                + Assess Mineral: 20%  
**<u>Play Instrument</u> (Var):-
+
          o Plant Lore (5%):-
*** Lyre: 75%
+
                + Find healing plants: 20%
 +
                + Identify plants: 20%
 +
                + Farming: 20%  
 +
          o World lore (5%):- 20%
 +
                + Find Water: n%
 +
                + Survival: n%
 +
                + Weatherlore: n%  
 +
          o Healing lore: (10%):-
 +
                + Identify disease: n%
 +
                + Indentify poison: n%
 +
                + Doctoring: n%
 +
          o Martial arts (0%): n%
 +
          o River Lore (20%): n%
 +
          o Spirit Lore (5%): n%
 +
          o Star lore (Navigation)(10%):-
 +
                + Trailblazing: n%
 +
                + Seaborne: n%  
  
  
*'''Perception: +15%'''
+
    * Manipulation[Body]: +20%
**Listen (25)%: 40%
+
          o Boating (10%): 30%
**Scan (25)%: 45%
+
          o Sailing (5%): 25%
**<u>Sense</u> (5%):-
+
          o Craft, Physical (30%/10%) Sp:-
***Ambush: n%
+
                + Woodworking: 60%
***Chaos: n%
+
                + Luthier (Craft Lyre): 65%
***Assassin: n%
+
                + Peaceful Cut/butchery: n%
**Spot (5):-
+
                + Shiphandling: n%  
***Hidden items: 25%
+
          o Swimming (15%): 35%
***Trap: 20%
+
          o Teamster/packhandler: n%
**<u>Taste analysis</u> (5%): n%
+
          o Riding (5%): 25%
**<u>Tracking</u> (10%): n%
+
          o Running (25%): 45%
 +
          o Drive Cart/wagon (15%): 40%  
  
  
*'''Stealth: 0%'''
+
    * Manipulation[Fine]: +15%
**Camouflage (10%): 15%
+
          o First aid (10%): 25%
**Hide (15%): 15%
+
          o Treat disease/poison (5): 20%
**Move quietly (15%): 15%
+
          o Sleight of hand (15%):- 40%
**Ambush (5)%: 00%
+
                + Hide item: n%
**<u>Shadowing</u> (10%): n%
+
                + Pick pockets: n%
**<u>Swim Quietly</u> (Sp.): n%
+
                + Palm object: n%  
 +
          o Craft, Fine (30%/10)% Sp:-
 +
                + Map making: n%
 +
                + Netmaking: n%
 +
                + Gemsmith/Jewelcraft: n%
 +
                + Brewing: n%
 +
                + Trapsmith: n%
 +
                + Locksmith: n%  
 +
          o Devices (5):-
 +
                + Puzzles: 30%
 +
                + Trap set/disarm: n%  
 +
          o Feign Death (10)%
 +
          o Foil Restraints (0): n%
 +
          o Play Lyre (Var): 65%  
  
  
*'''Communication: +20%'''
+
    * Perception: +20%
**Bargain (10%): 35%
+
          o Listen (25)%: 45%
**Orate (10%): 65%
+
          o Scan (25)%: 45%
**Sing (5%): 75%
+
          o Sense (5%):-
**Speak Lang. (Int x 5 [Home langs, 00% other.):-
+
                + Ambush: n%
*** Orlanthi (own): 100%
+
                + Chaos: n%
***Tradetongue: 40%
+
                + Assassin: n%  
***Other: 35%
+
          o Spot (5):-
**<u>Understand beast speech</u> (10%): n%
+
                + Hidden items: n%
**<u>Voice Mimicry</u> (5%): n%
+
                + Trap: n%  
**<u>Peacemaking</u> (10%): 40%
+
          o Taste analysis (5%): n%
**<u>Streetwise (Pavis)</u> (5%): 25%
+
          o Tracking (10%): n%  
  
*'''Social: +20%'''
 
**<u>Acting </u>(10%): 60%
 
**<u>Bribery</u> (20%): 45%
 
**Fast talk (20%): 60%
 
**<u>Disguise</u> (10%): 35%
 
**Wise (30%/10%/5%):-
 
***Streetwise: 35%
 
***Courtliness: 70%
 
***Nomad ways: 30%
 
</div>
 
  
==Hit Points and Armour==
+
    * Stealth: -5%
{| border="1" cellpadding="2"
+
          o Camouflage (10%): 5%
!width="200"|Location Name
+
          o Hide (15%): 10%
!width="300"|Armour types
+
          o Move quietly (15%): 10%
!width="50"|H.P.
+
          o Ambush (5)%: n%
!width="50"|A.P.
+
          o Shadowing (10%): n%
!width="50"|Enc.
+
          o Swim Quietly (Sp.): n%
!width="100"|Location
 
|-
 
|Head || None || 6 || 0 || 0 || 19-20
 
|-
 
|Left Arm || None || 5 || 0 || 0 || 16-18
 
|-
 
|Right Arm || None || 5 || 0 || 0 || 13-15  
 
|-
 
|Chest || Light Leather || 7 || 1 || 0 || 12
 
|-
 
|Abdomen || Light Leather || 6 || 1 || 0 || 09-11
 
|-
 
|Left Leg || None || 6 || 0 || 0 || 05-08
 
|-
 
|Right Leg || None || 6 || 0 || 0 || 01-04
 
|}
 
  
*Total Hit Points: 16 HP
 
  
==Weapons and Shields==
+
    * Communication: +25%
* Attack Bonus/Minus: +20%
+
          o Bargain (10%): 35%
* Parry Bonus/Minus: +15%
+
          o Orate (10%): 70%
* Aim Bonus/Minus: +15%
+
          o Sing (5%): 70%
*Strike Ranks: Siz:(2)+Dex:(3)='''5'''
+
          o Speak Lang. (Int x 5 [Home langs, 80% other.): 105%
 +
            + Tradetongue 40%
 +
            + Other 40%
 +
          o Understand beast speech (10%): n%
 +
          o Voice Mimicry (5%): n%
  
{| border="1" cellpadding="2"
 
!width="200"|Weapon/Shield Name
 
!width="150"|Damage
 
!width="50"|S.R.
 
!width="50"|A.P.
 
!width="50"|Attack %
 
!width="50"|Parry %
 
!width="100"|Range
 
!width="50"|Enc.
 
|-
 
|2H Composite Bow || 1d8+1 || 3/11 || 10 || 70% || 20% || 100m || 2
 
|-
 
|RH Dagger || 1d4+2 || 9 || 12 || 50% || 40% || melee || 0
 
|-
 
|Fist || 1d3 || 9 || arm || 45% || 40% || 0 || 0
 
|-
 
|Kick || 1d6 || 9 || leg || 45% || -- || 0 || 0
 
|-
 
|Head Butt || 1d4 || 9 || head || 30% || -- || 0 || 0
 
|-
 
|Grapple || Special || 9 || special || 50% || 40% || 0 || 0
 
|}
 
  
==Magic==
+
    * Social: +25%
*'''Power:-'''
+
          o Acting (10%): 45%
** Current Characteristic POW: '''17'''
+
          o Bribery (20%): 45%
** Current Available POW: '''17'''
+
          o Fast talk (20%): 60%
** Current Stored POW: '''8''' Pow Crystal
+
          o Disguise (10%): 35%
 +
          o Wise (30%/10%/5%):-
 +
                + Streetwise: 35%
 +
                + Courtliness: 70%
 +
                + Nomad ways: n%
  
 +
[edit]
 +
Hit Points and Armour
 +
Location Name Armour types H.P. A.P. Enc. Location
 +
Head Armour Type number number number 19-20
 +
Left Arm Armour Type number number number 16-18
 +
Right Arm Armour Type number number number 13-15
 +
Chest Armour Type number number number 12
 +
Abdomen Armour Type number number number 09-11
 +
Left Leg Armour Type number number number 05-08
 +
Right Leg Armour Type number number number 01-04
  
'''Spirits:'''
+
    * Total Hit Points: nHP
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
*Spirit One
 
** INT:
 
** POW:
 
** Where Bound:
 
  
*Spirit Two
+
[edit]
** INT:
+
Weapons and Shields
** POW:
 
** Where Bound:
 
  
*Spirit Three
+
    * Attack Bonus/Minus: +/-%
** INT:
+
    * Parry Bonus/Minus: +/-%
** POW:
+
    * Aim Bonus/Minus: +/-%
** Where Bound:
+
    * Strike Ranks: Siz:(n)+Dex:(n)=(n)
</div>
 
  
 +
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
 +
weapon/shield damage sr ap atk% pry% range enc
 +
weapon/shield damage sr ap atk% pry% range enc
 +
weapon/shield damage sr ap atk% pry% range enc
 +
weapon/shield damage sr ap atk% pry% range enc
 +
weapon/shield damage sr ap atk% pry% range enc
 +
RH Dagger 1d4+2 sr 12 atk% pry% melee 0
 +
Fist 1d3 sr arm atk% pry% melee 0
 +
Kick 1d6 sr leg atk% pry% melee 0
 +
Head Butt 1d4 sr head atk% pry% melee 0
 +
Grapple Special sr special atk% pry% melee 0
 +
[edit]
 +
Magic
  
*'''Battle Magic:'''
+
    * Power:-
** Coordination
+
          o Current Characteristic POW:
** Mindspeech
+
          o Current Available POW:
** Repair
+
          o Current Stored POW:
** Healing I
 
** Glamour II
 
** Speedart I
 
** Befuddle
 
** Fanaticism
 
  
* '''Rune Magic:'''
 
** List your Rune Magic Spells here.
 
  
==Mounts==
+
Spirits:
* Name: ''Pick a name''
 
* Breed: Horse, riding
 
  
Str: '''28''', Con: '''14''', Siz: '''26''',  Pow: '''10''', Dex: '''10'''.
+
    * Spirit One
*Damage Bonus/Minus: '''+2d6'''
+
          o INT:
* Hit Point Bonus: +4hp
+
          o POW:
*Move Rate: 12
+
          o Where Bound:  
{| border="1" cellpadding="2"
 
!width="200"|Location Name
 
!width="225"|Armour types
 
!width="50"|H.P.
 
!width="50"|A.P.
 
!width="50"|Enc.
 
!width="100"|Location
 
|-
 
|Head || None || '''5''' || 1 || None || 17-20
 
|-
 
|Left Foreleg || None || '''4''' || 1 || None || 14-16
 
|-
 
|Right foreleg || None || '''4''' || 1 || None || 11-13
 
|-
 
|Forequarters || None || '''6''' || 1 || None || 08-10
 
|-
 
|Hindquarters || None || '''6''' || 1 || None || 05-07
 
|-
 
|Left Hindleg || None || '''4''' || 1 || None || 03-04
 
|-
 
|Right Hindleg || None || '''4''' || 1 || None || 01-02
 
|}
 
  
*Total Hit Points: 18HP
+
    * Spirit Two
 +
          o INT:
 +
          o POW:
 +
          o Where Bound:  
  
* Attack Bonus/Minus: +25%
+
    * Spirit Three
 +
          o INT:
 +
          o POW:
 +
          o Where Bound:  
  
{| border="1" cellpadding="2"
 
!width="200"|Attack
 
!width="150"|Damage
 
!width="50"|S.R.
 
!width="75"|Attack %
 
  
|-
+
    * Battle Magic:
|Bite || 1d10 || 7 || 25%
+
          o List your Battle Magic Spells here.
|-
 
|Kick || 1d8+2d6 || 7 || 25%
 
|-
 
|Rear and plunge || 2d8+2d6 || 7 || 25%
 
|-
 
|Trample || 4d6 || 7 || 45%
 
|}
 
  
==Equipment==
+
    * Rune Magic:
*Weapons:
+
          o List your Rune Magic Spells here.
** Long Composite Bow
+
 
** Dagger
+
[edit]
*Armour:  
+
Mounts
** Leather Byrnie
+
 
** Leather Skirts
+
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
*Other:
+
 
** Lyre
+
    * Damage Bonus/Minus: +/- Damage Dice
** Bagpipes
+
    * Hit Point Bonus/minus: +/-HPs
** Adventurer's Pack
+
    * Move Rate:
** 1 month's clothing (Noble)
+
 
*Money:
+
Location Name Armour types H.P. A.P. Enc. Location
** 131L, 81C, 29B
+
Head Armour Type number number number 17-20
 +
Left Foreleg Armour Type number number number 14-16
 +
Right foreleg Armour Type number number number 11-13
 +
Forequarters Armour Type number number number 08-10
 +
Hindquarters Armour Type number number number 05-07
 +
Left Hindleg Armour Type number number number 03-04
 +
Right Hindleg Armour Type number number number 01-02
 +
 
 +
    * Total Hit Points: nHP
 +
 
 +
    * Attack Bonus/Minus: +/-%
 +
    * Parry Bonus/Minus: +/-%
 +
    * Aim Bonus/Minus: +/-%
 +
 
 +
Attack Damage S.R. Attack %
 +
Bite damage sr atk%
 +
Kick damage sr atk%
 +
Rear and plunge damage sr atk%
 +
[edit]
 +
Equipment
 +
 
 +
    * Weapons:
 +
          o List your weapons and shields here
 +
    * Armour:
 +
          o List you armour and clothing here
 +
    * Other:
 +
          o List everything else here.

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