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- Main Page; [[The Valley of Cradles]]
 +
 +
* Perception: +20%
 +
          o Listen (25)%: 45%
 +
          o Scan (25)%: 45%
 +
          o Sense (5%):-
 +
                + Ambush: n%
 +
                + Chaos: n%
 +
                + Assassin: n%
 +
          o Spot (5):-
 +
                + Hidden items: n%
 +
                + Trap: n%
 +
          o Taste analysis (5%): n%
 +
          o Tracking (10%): n%
 +
 +
 +
    * Stealth: -5%
 +
          o Camouflage (10%): 5%
 +
          o Hide (15%): 10%
 +
          o Move quietly (15%): 10%
 +
          o Ambush (5)%: n%
 +
          o Shadowing (10%): n%
 +
          o Swim Quietly (Sp.): n%
 +
 +
 +
    * Communication: +25%
 +
          o Bargain (10%): 35%
 +
          o Orate (10%): 70%
 +
          o Sing (5%): 70%
 +
          o Speak Lang. (Int x 5 [Home langs, 80% other.): 105%
 +
            + Tradetongue 40%
 +
            + Other 40%
 +
          o Understand beast speech (10%): n%
 +
          o Voice Mimicry (5%): n%
 +
 +
 +
    * Social: +25%
 +
          o Acting (10%): 45%
 +
          o Bribery (20%): 45%
 +
          o Fast talk (20%): 60%
 +
          o Disguise (10%): 35%
 +
          o Wise (30%/10%/5%):-
 +
                + Streetwise: 35%
 +
                + Courtliness: 70%
 +
                + Nomad ways: n%
 +
 +
 +
 
- Back to [[The_Valley_of_Cradles]]
 
- Back to [[The_Valley_of_Cradles]]
 
==Background==
 
==Background==
Young daughter of a lesser noble family.  Left to seek her fortune as a player, rather than be married off.  Some rumour indicates that she was asked to leave, but none involved speak of it.
+
Background -- Young daughter of a lesser noble family.  Left to seek her fortune as a player, rather than be married off.  Some rumour indicates that she was asked to leave, but none involved speak of it.
 
 
 
==Character Details==
 
==Character Details==
  
Line 18: Line 65:
 
Str: '''13''', Con: '''15''', Siz: '''10''', Int: '''16''', Pow: '''17''', Dex: '''12''':, Cha: '''18'''.
 
Str: '''13''', Con: '''15''', Siz: '''10''', Int: '''16''', Pow: '''17''', Dex: '''12''':, Cha: '''18'''.
 
*Damage Bonus/Minus: '''Nil'''
 
*Damage Bonus/Minus: '''Nil'''
*Hit Point Bonus/minus: '''+1 HPs'''
+
*Hit Point Bonus/minus: '''+/-HPs'''
*Experience bonus: '''+12%'''
+
*Experience bonus: '''+/-%'''
*Encumbrance limit: 11 Enc.
+
*Encumbrance limit:
  
 
==Skill Groups==
 
==Skill Groups==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*'''Agility: +10%'''
+
*'''Agility: +15%'''
 
**Dance (30%/5%):-
 
**Dance (30%/5%):-
***Folk: 65%
+
***Folk: 70%
***Courtly: 25%
+
***Courtly: 30%
**Dodge (15%): 40%
+
**Dodge (15%): 30%
**Climb (25%): 35%
+
**Climb (25%): 40%
 
**Jump (25%): 40%
 
**Jump (25%): 40%
**<u>Tumbling</u> (25%): 45%
+
**<u>Tumbling</u> (25%): 50%
  
  
*'''Aim: +10%'''
+
*'''Aim: +15%'''
**Catch (25%): 35%
+
**Catch (25%): 40%
**Throw (25%): 45%
+
**Throw (25%): 50%
  
  
*'''Knowledge: +10%'''
+
*'''Knowledge: +15%'''
 
**Evaluate (10%): (-20 on evaluations)
 
**Evaluate (10%): (-20 on evaluations)
***Treasure: 00%
+
***Treasure: 05%
***Trade Goods: 00%
+
***Trade Goods: 05%
***Art: 10%
+
***Art: 15%
 
**Read/Write Language (10/0%):-
 
**Read/Write Language (10/0%):-
***Orlanthi (own): 50%
+
***Orlanthi (own): 55%
 
**Animal Lore (5%):-
 
**Animal Lore (5%):-
***Find cattle food: 15%
+
***Find cattle food: 20%
***Hunting: 15%
+
***Hunting: 20%
***Tending/Herding: 15%
+
***Tending/Herding: 20%
***Training: 15%
+
***Training: 20%
 
**Folk Lore (30%)By culture/race:-
 
**Folk Lore (30%)By culture/race:-
***Homelands: 60%
+
***Homelands: 65%
***Human Lore: 55%
+
***Human Lore: 60%
 
**Mineral Lore (5%):-
 
**Mineral Lore (5%):-
***Mining: 15%
+
***Mining: 20%
***Caving: 15%
+
***Caving: 20%
***Assess Mineral: 15%
+
***Assess Mineral: 20%
 
**Plant Lore (5%):-
 
**Plant Lore (5%):-
***Find healing plants: 15%
+
***Find healing plants: 20%
***Identify plants: 15%
+
***Identify plants: 20%
***Farming: 15%
+
***Farming: 20%
 
**World lore (5%):-
 
**World lore (5%):-
***Find Water: 15%
+
***Find Water: 20%
***Survival: 15%
+
***Survival: 20%
***Weatherlore: 15%
+
***Weatherlore: 20%
 
**<u>Healing lore</u>: (10%):-
 
**<u>Healing lore</u>: (10%):-
 
***Identify disease: n%
 
***Identify disease: n%
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*'''Manipulation[Body]: +15%'''
+
*'''Manipulation[Body]: +20%'''
**Boating (10%): 25%
+
**Boating (10%): 30%
**<u>Sailing</u> (5%): 20%
+
**<u>Sailing</u> (5%): 25%
 
**Craft, Physical (30%/10%) Sp:-
 
**Craft, Physical (30%/10%) Sp:-
***Woodworking: 55%
+
***Woodworking: 60%
***Luthier (Craft Lyre): 60%
+
***Luthier (Craft Lyre): 65%
 
***Armour/weapon/shield making: n%  
 
***Armour/weapon/shield making: n%  
 
***Masonry/architect: n%
 
***Masonry/architect: n%
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***Shiphandling: n%
 
***Shiphandling: n%
 
***Teamster/packhandler: n%
 
***Teamster/packhandler: n%
**Swimming (15%): 30%
+
**Swimming (15%): 35%
**Riding (5%): 20%
+
**Riding (5%): 25%
**<u>Running (25%)</u>: 20%
+
**<u>Running (25%)</u>: 25%
**<u>Drive Cart/wagon (15%)</u>: 30%
+
**<u>Drive Cart/wagon (15%)</u>: 40%
  
  
*'''Manipulation[Fine]: +10%'''
+
*'''Manipulation[Fine]: +15%'''
**First aid (10%): 20%
+
**First aid (10%): 25%
**Treat disease/poison (5): 15%
+
**Treat disease/poison (5): 20%
 
**Sleight of hand (15%):-
 
**Sleight of hand (15%):-
***Hide item: 35%
+
***Hide item: 40%
***Pick pockets: 35%
+
***Pick pockets: 40%
***Palm object: 35%
+
***Palm object: 40%
 
**Craft, Fine (30%/10)% Sp:-
 
**Craft, Fine (30%/10)% Sp:-
***Map making: 20%
+
***Map making: 25%
***Netmaking: 20%
+
***Netmaking: 25%
***Gemsmith/Jewelcraft: 20%
+
***Gemsmith/Jewelcraft: 25%
***Brewing: 20%
+
***Brewing: 25%
***Trapsmith: 20%
+
***Trapsmith: 25%
***Locksmith: 20%
+
***Locksmith: 25%
 
**Devices (5):-
 
**Devices (5):-
***Puzzles: 25%
+
***Lock pick: 30%
***Trap set/disarm: 15%
+
***Trap set/disarm: 20%
 
**<u>Feign Death </u>(10): n%
 
**<u>Feign Death </u>(10): n%
 
**<u>Foil Restraints</u> (0): n%
 
**<u>Foil Restraints</u> (0): n%
 
**<u>Play Instrument</u> (Var):-
 
**<u>Play Instrument</u> (Var):-
*** Lyre: 75%
+
*** Lyre: 65%
  
  
*'''Perception: +15%'''
+
*'''Perception: +20%'''
**Listen (25)%: 40%
+
**Listen (25)%: 45%
 
**Scan (25)%: 45%
 
**Scan (25)%: 45%
 
**<u>Sense</u> (5%):-
 
**<u>Sense</u> (5%):-
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**Spot (5):-
 
**Spot (5):-
 
***Hidden items: 25%
 
***Hidden items: 25%
***Trap: 20%
+
***Trap: 25%
 
**<u>Taste analysis</u> (5%): n%
 
**<u>Taste analysis</u> (5%): n%
 
**<u>Tracking</u> (10%): n%
 
**<u>Tracking</u> (10%): n%
  
  
*'''Stealth: 0%'''
+
*'''Stealth: -05%'''
**Camouflage (10%): 15%
+
**Camouflage (10%): 05%
**Hide (15%): 15%
+
**Hide (15%): 10%
**Move quietly (15%): 15%
+
**Move quietly (15%): 10%
 
**Ambush (5)%: 00%
 
**Ambush (5)%: 00%
 
**<u>Shadowing</u> (10%): n%
 
**<u>Shadowing</u> (10%): n%
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*'''Communication: +20%'''
+
*'''Communication: +25%'''
 
**Bargain (10%): 35%
 
**Bargain (10%): 35%
**Orate (10%): 65%
+
**Orate (10%): 70%
**Sing (5%): 75%
+
**Sing (5%): 70%
 
**Speak Lang. (Int x 5 [Home langs, 00% other.):-
 
**Speak Lang. (Int x 5 [Home langs, 00% other.):-
*** Orlanthi (own): 100%
+
*** Orlanthi (own): 105%
 
***Tradetongue: 40%
 
***Tradetongue: 40%
***Other: 35%
+
***Other: 40%
 
**<u>Understand beast speech</u> (10%): n%
 
**<u>Understand beast speech</u> (10%): n%
 
**<u>Voice Mimicry</u> (5%): n%
 
**<u>Voice Mimicry</u> (5%): n%
**<u>Peacemaking</u> (10%): 40%
 
**<u>Streetwise (Pavis)</u> (5%): 25%
 
  
*'''Social: +20%'''
+
 
**<u>Acting </u>(10%): 60%
+
*'''Social: +25%'''
 +
**<u>Acting </u>(10%): 45%
 
**<u>Bribery</u> (20%): 45%
 
**<u>Bribery</u> (20%): 45%
 
**Fast talk (20%): 60%
 
**Fast talk (20%): 60%
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!width="100"|Location
 
!width="100"|Location
 
|-
 
|-
|Head || None || 6 || 0 || 0 || 19-20  
+
|Head || Armour Type || number || number || number || 19-20  
 
|-
 
|-
|Left Arm || None || 5 || 0 || 0 || 16-18
+
|Left Arm || Armour Type || number || number || number || 16-18
 
|-
 
|-
|Right Arm || None || 5 || 0 || 0 || 13-15  
+
|Right Arm || Armour Type || number || number || number || 13-15  
 
|-
 
|-
|Chest || Light Leather || 7 || 1 || 0 || 12
+
|Chest || Armour Type || number || number || number || 12
 
|-
 
|-
|Abdomen || Light Leather || 6 || 1 || 0 || 09-11
+
|Abdomen || Armour Type || number || number || number || 09-11
 
|-
 
|-
|Left Leg || None || 6 || 0 || 0 || 05-08
+
|Left Leg || Armour Type || number || number || number || 05-08
 
|-
 
|-
|Right Leg || None || 6 || 0 || 0 || 01-04
+
|Right Leg || Armour Type || number || number || number || 01-04
 
|}
 
|}
  
*Total Hit Points: 16 HP
+
*Total Hit Points: nHP
  
 
==Weapons and Shields==
 
==Weapons and Shields==
* Attack Bonus/Minus: +20%
+
* Attack Bonus/Minus: +/-%
* Parry Bonus/Minus: +15%
+
* Parry Bonus/Minus: +/-%
* Aim Bonus/Minus: +15%
+
* Aim Bonus/Minus: +/-%
*Strike Ranks: Siz:(2)+Dex:(3)='''5'''
+
*Strike Ranks: Siz:(n)+Dex:(n)=(n)
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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!width="50"|Enc.
 
!width="50"|Enc.
 
|-
 
|-
|2H Composite Bow || 1d8+1 || 3/11 || 10 || 70% || 20% || 100m || 2
+
|2H Bow || damage || sr || ap || 70% || pry% || range || enc
 
|-
 
|-
|RH Dagger || 1d4+2 || 9 || 12 || 50% || 40% || melee || 0
+
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|-
|Fist || 1d3 || 9 || arm || 45% || 40% || 0 || 0
+
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|-
|Kick || 1d6 || 9 || leg || 45% || -- || 0 || 0
+
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|-
|Head Butt || 1d4 || 9 || head || 30% || -- || 0 || 0
+
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|-
|Grapple || Special || 9 || special || 50% || 40% || 0 || 0
+
|RH Dagger || 1d4+2 || sr || 12 || atk% || pry% || melee || 0
 +
|-
 +
|Fist || 1d3 || sr || arm || atk% || pry% || melee || 0
 +
|-
 +
|Kick || 1d6 || sr || leg || atk% || pry% || melee || 0
 +
|-
 +
|Head Butt || 1d4 || sr || head || atk% || pry% || melee || 0
 +
|-
 +
|Grapple || Special || sr || special || atk% || pry% || melee || 0
 
|}
 
|}
  
 
==Magic==
 
==Magic==
 
*'''Power:-'''
 
*'''Power:-'''
** Current Characteristic POW: '''17'''
+
** Current Characteristic POW:
** Current Available POW: '''17'''
+
** Current Available POW:
** Current Stored POW: '''8''' Pow Crystal
+
** Current Stored POW:
  
  
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*'''Battle Magic:'''
 
*'''Battle Magic:'''
** Coordination
+
** List your Battle Magic Spells here.
** Mindspeech
 
** Repair
 
** Healing I
 
** Glamour II
 
** Speedart I
 
** Befuddle
 
** Fanaticism
 
  
 
* '''Rune Magic:'''
 
* '''Rune Magic:'''
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==Mounts==
 
==Mounts==
* Name: ''Pick a name''
+
Str: '''Number''', Con: '''Number''', Siz: '''Number''',  Pow: '''Number''', Dex: '''Number'''.
* Breed: Horse, riding
+
*Damage Bonus/Minus: '''+/- Damage Dice'''
 
+
*Hit Point Bonus/minus: '''+/-HPs'''
Str: '''28''', Con: '''14''', Siz: '''26''',  Pow: '''10''', Dex: '''10'''.
+
*Move Rate:
*Damage Bonus/Minus: '''+2d6'''
 
* Hit Point Bonus: +4hp
 
*Move Rate: 12
 
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
 
!width="200"|Location Name
 
!width="200"|Location Name
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!width="100"|Location
 
!width="100"|Location
 
|-
 
|-
|Head || None || '''5''' || 1 || None || 17-20  
+
|Head || Armour Type || number || number || number || 17-20  
 
|-
 
|-
|Left Foreleg || None || '''4''' || 1 || None || 14-16
+
|Left Foreleg || Armour Type || number || number || number || 14-16
 
|-
 
|-
|Right foreleg || None || '''4''' || 1 || None || 11-13  
+
|Right foreleg || Armour Type || number || number || number || 11-13  
 
|-
 
|-
|Forequarters || None || '''6''' || 1 || None || 08-10
+
|Forequarters || Armour Type || number || number || number || 08-10
 
|-
 
|-
|Hindquarters || None || '''6''' || 1 || None || 05-07
+
|Hindquarters || Armour Type || number || number || number || 05-07
 
|-
 
|-
|Left Hindleg || None || '''4''' || 1 || None || 03-04
+
|Left Hindleg || Armour Type || number || number || number || 03-04
 
|-
 
|-
|Right Hindleg || None || '''4''' || 1 || None || 01-02
+
|Right Hindleg || Armour Type || number || number || number || 01-02
 
|}
 
|}
  
*Total Hit Points: 18HP
+
*Total Hit Points: nHP
  
* Attack Bonus/Minus: +25%
+
* Attack Bonus/Minus: +/-%
 +
* Parry Bonus/Minus: +/-%
 +
* Aim Bonus/Minus: +/-%
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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!width="150"|Damage
 
!width="150"|Damage
 
!width="50"|S.R.
 
!width="50"|S.R.
!width="75"|Attack %
+
!width="50"|Attack %
  
 
|-
 
|-
|Bite || 1d10 || 7 || 25%
+
|Bite || damage || sr || atk%
|-
 
|Kick || 1d8+2d6 || 7 || 25%
 
 
|-
 
|-
|Rear and plunge || 2d8+2d6 || 7 || 25%
+
|Kick || damage || sr || atk%
 
|-
 
|-
|Trample || 4d6 || 7 || 45%
+
|Rear and plunge || damage || sr || atk%
 
|}
 
|}
  
 
==Equipment==
 
==Equipment==
 
*Weapons:
 
*Weapons:
** Long Composite Bow
+
** List your weapons and shields here
** Dagger
+
*Armour:
*Armour:  
+
** List you armour and clothing here
** Leather Byrnie
 
** Leather Skirts
 
 
*Other:
 
*Other:
** Lyre
+
**List everything else here.
** Bagpipes
 
** Adventurer's Pack
 
** 1 month's clothing (Noble)
 
*Money:
 
** 131L, 81C, 29B
 

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