Editing The Gods Also Rise Sheet

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=== Nekohara Youmu/Katherine Carradine ===
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=== Name ===
  
 
==== Background ====
 
==== Background ====
  
Nekohara Youmu, formerly named Katherine Carradine, is the daughter of American SEAL William Carradine and Japanese geisha Nekohara Yuyuko. William met Yuyuko in a geisha house in Japan while on a mission, and despite the objections from both families, married her and brought her back to the United States. Soon after their wedding, their daughter Katherine Carradine was born.
 
  
Katherine was shy but energetic. Too energetic, her mother would say. Nothing could stop Katherine from sitting on top of the cabinet or generally jumping onto anything taller than herself. Her mother tried to focus Katherine’s energy in the art of traditional dance, to no avail. Katherine’s father, not nearly as savvy about the mentality of a 6-year-old girl…gave Katherine a small katana and sent her to a kendo doujou.
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==== Relationships ====
  
And it worked. From that day on, Katherine spent all her energy on the practice of kendo. She became more confident and outgoing, and no longer feel the need to jump up anything taller than her. Nothing stops Katherine from practice, in the doujou or at home, not even her father’s mysterious MIA when she was only eight. A few years later, Katherine’s mother married a second generation Japanese American, changing Katherine’s name to Nekohara Youmu.
 
 
Just days before Youmu’s sixteenth birth day, her BFF sent her some phothos shot in Washington DC. In one of those photos is a face that’s unmistakably Youmu’s father, William Carradine, who went MIA eight years ago. Determined to find out the truth about her father, Youmu went to Washiton DC alone, carrying only a cell phone, a bus ticket and a small katana. That, and ten years of experience in using it.
 
  
 
==== Abilities ====
 
==== Abilities ====
  
Strength 8 (-1)
 
 
Dexterity 18 (+4)
 
 
Constitution 14 (+2)
 
 
Intelligence 10 (+0)
 
 
Wisdom 18 (+4)
 
 
Charisma 18 (+4)
 
  
 
==== Combat ====
 
==== Combat ====
  
Katana: Attack +10, Damage +6, Attack Flurry
 
 
Unarmed: Attack +10, Damage +6
 
 
Defense 22/10 Flat-Footed
 
 
Initiative +12
 
  
 
==== Saves ====
 
==== Saves ====
  
Toughness 0 (+4/+0 Flat-Footed)
 
 
Fortitude 2 (+4)
 
 
Reflex 7 (+11)
 
 
Will 5 (+8)
 
  
 
==== Skills ====
 
==== Skills ====
  
Acrobatics 11 (+15)
 
 
Diplomacy 7 (+11, +15 with Attractive)
 
 
Escape Artist 11 (+15)
 
 
Notice 11 (+15)
 
 
Sense Motive 12 (+12)
 
 
Stealth 11 (+15)
 
 
Language 1 (Base English, Japanese)
 
  
 
==== Feats ====
 
==== Feats ====
  
Accurate Attack
 
  
Acrobatic Bluff
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==== Complications ====
 
 
All-Out Attack
 
 
 
Attack Focus (Melee) 10
 
 
 
Attractive 1
 
 
 
Blind-Fight
 
 
 
Defensive Attack
 
 
 
Defensive Roll 2
 
 
 
Dodge Focus 12
 
 
 
Elusive Target
 
 
 
Equipment 1
 
 
 
Evasion 2
 
 
 
Fearless
 
 
 
Hide In Plain Sight
 
 
 
Improved Critical (Katana) 2
 
 
 
Improved Initiative 2
 
 
 
Interpose
 
 
 
Luck 2
 
 
 
Takedown Attack 2
 
 
 
Prone Fighting
 
 
 
Power-Attack
 
 
 
Skill Mastery 1 (Acrobatics, Escape Artist, Notice, Stealth)
 
 
 
Uncanny Dodge 1 (Hearing)
 
 
 
''From Mecha and Manga:''
 
 
 
Attack Flurry (Katana) 4
 
 
 
Bishojo 1
 
 
 
Last Stand
 
 
 
Slap Silly 1
 
 
 
Up The Wall
 
 
 
Zen Strike
 
 
 
''From Warriors And Warlocks:''
 
 
 
Defensive Strike
 
 
 
Follow-Up Strike
 
 
 
Swift 1
 
 
 
Cat’s Feet
 
  
Wolf’s Ears
 
 
Tiger Leap
 
 
Low-Light Vision
 
 
==== Equipment ====
 
 
Small Katana (Strike 2, Extra damage interval for the (Strike) Flurry feat reduced by 1)
 
 
Cell Phone with Camera
 
 
==== Complications ====
 
  
 
==== Point Total ====
 
==== Point Total ====
 
Abilities 26 + Saves 14 + Skills 15 + Feats 65 = 120
 

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