Editing The Virgin Expanse Feyd

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==Passions==
 
==Passions==
*Loyalty (Dynasty) 18
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*Loyalty (Imperium) 15
*Hate (Rival House) 16
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*Loyalty (Dynasty) 15
*Concern (My Crew) 15
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*Hate (Rival House) 15
*Loyalty (Imperium) 13
 
 
*Hospitality 12
 
*Hospitality 12
 
*Honor 12
 
*Honor 12
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*Concern (My Crew) 12
  
 
==Non-Combat Skills==
 
==Non-Combat Skills==
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'''Wealth: 10'''
 
'''Wealth: 10'''
  
'''===WARPIG==='''
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===WARPIG===
 
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MeriTech Shrike-Class Raider [B](Crack Crew)[/B]
'''MeriTech Shrike-Class Raider (Crack Crew)'''
 
 
Spd -11, Man - (+22), Detection +20, Hull Integrity – 30, Armor – 16, Turret – 2, Void Shield – 1
 
Spd -11, Man - (+22), Detection +20, Hull Integrity – 30, Armor – 16, Turret – 2, Void Shield – 1
 
Space – 35 (35 used), Power – 45 (42 used), Weapons (1 Dorsal, 1 Prowl)
 
Space – 35 (35 used), Power – 45 (42 used), Weapons (1 Dorsal, 1 Prowl)
  
'''Advanced Cogitator Linkage:''' Shrikes include kilometers of sophisticated linkage cabling, which at one time allowed a highly advanced core cogitator to exercise extreme control over the systems. Although the heretical cogitator is long removed, the linkage remains. This vessel gains a +5 bonus to all Ballistic Skill Tests to fire the ship’s weaponry.
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[B]Advanced Cogitator Linkage:[/B] Shrikes include kilometers of sophisticated linkage cabling, which at one time allowed a highly advanced core cogitator to exercise extreme control over the systems. Although the heretical cogitator is long removed, the linkage remains. This vessel gains a +5 bonus to all Ballistic Skill Tests to fire the ship’s weaponry.
 
 
'''Essential Components; (27 Power, 27 Space)'''
 
  
 +
[B]Essential Components; (27 Power, 27 Space)[/B]
 
Jovian Pattern Class 2 Drive, Sterlov 1 Warp Drive, Gellar Field, Single void Shield Array, Combat Bridge, Vitae Pattern Life Sustainer, Voidsman Quarters, M-201.b Auger Array
 
Jovian Pattern Class 2 Drive, Sterlov 1 Warp Drive, Gellar Field, Single void Shield Array, Combat Bridge, Vitae Pattern Life Sustainer, Voidsman Quarters, M-201.b Auger Array
  
'''Additional Components; (15 Power, 12 Space, 5 SP)'''
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[B]Additional Components; (15 Power, 12 Space, 5 SP)[/B]
 
 
 
Weapons; 2 Sunshear Laser Batteries (6 power, 4 space, 1SP each), “Private” Luxury Quarters (2 Power, 1 Space, 1 SP), Upgrade to Clan Kin crew Quarters (+1 Space, 1 SP), Cargo Hold and Lighter Bay (-3 Man, 1 Power, 2 Space, 1 SP)
 
Weapons; 2 Sunshear Laser Batteries (6 power, 4 space, 1SP each), “Private” Luxury Quarters (2 Power, 1 Space, 1 SP), Upgrade to Clan Kin crew Quarters (+1 Space, 1 SP), Cargo Hold and Lighter Bay (-3 Man, 1 Power, 2 Space, 1 SP)
  
'''Archeotech Component;'''
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[B]Archeotech Component;[/B]
 
 
 
Modified Jovian Pattern Class 2 Drive (+1 Spd, -4 Space)
 
Modified Jovian Pattern Class 2 Drive (+1 Spd, -4 Space)
  
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*Blood Hound Company (Elite Heavy Infantry Assault)
 
*Blood Hound Company (Elite Heavy Infantry Assault)
**One 20 man HQ Assault Platoon specialized in boarding techniques and ship defense.
 
 
**Two 40 man Assault Platoons specialized in boarding techniques and ship defense.
 
**Two 40 man Assault Platoons specialized in boarding techniques and ship defense.
 
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**One 20 man Assault Platoon specialized in boarding techniques and ship defense.
  
 
*Hell Hound Company (Elite Heavy Infantry)
 
*Hell Hound Company (Elite Heavy Infantry)
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**Two 40 man Platoons
 
**Two 40 man Platoons
  
*Infantry Battalion (100 men per company Common Training)
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*Infantry Battalion (100 men per company Common Training
 
**2 Companies Medium Infantry (Foot) specialized in ship defense and policing.
 
**2 Companies Medium Infantry (Foot) specialized in ship defense and policing.
 
**2 Companies of Medium Mechanized Infantry (Chimeras)
 
**2 Companies of Medium Mechanized Infantry (Chimeras)
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*Company Headquarters platoon
 
*Company Headquarters platoon
**1 Command squad (10 men) - Captain, Vox Operator, 2 Medics, 4 Infantry, 2 Support  
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**1 Command squad (10 men) Captain, Vox Operator, 2 Medics, 4 Infantry, 2 Support  
**1 Mortar Squad (10 men) - Executive officer (Lt.) 3 - 3 man mortar teams (Lasguns)
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**1 Mortar Squad (10 men) Exetucive officer (Lt.) 3 - 3 man mortar teams (Lasguns)
  
 
*2 Combat Platoons (40 Men ea)
 
*2 Combat Platoons (40 Men ea)
**1 Command Squad - 1 Lt., Vox Operator 1 Medic, 5 Infantry, 2 Support
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**1 Command Squad 1 Lt., Vox Operator 1 Medic, 5 Infantry, 2 Support
**2 Line Squads - 1 Sgt 1 medic 6 infantry 2 support
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**2 Line Squads Sgt. 1 medic 6 infantry 2 support
**1 Heavy weapons Squad - 1 Sgt 3 Infantry, 2 Heavy Stubber teams (2 men), 1 Autocannon team (2 Men)
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**1 Heavy weapons Squad Sgt. 3 Infantry, 2 Heavy Stubber teams (2 men), 1 Autocannon team (2 Men)
  
 
Assault companies would remove the heavy weapons squads and Mortar squad and replace them with line squads
 
Assault companies would remove the heavy weapons squads and Mortar squad and replace them with line squads
 +
  
 
==Vehicles==
 
==Vehicles==

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