Editing The Wilderlands of Absalom
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***([[Finore the Crow]]), familiar, HP 11/11, AC 1, grants Hira +1 to saves when within 30' of her | ***([[Finore the Crow]]), familiar, HP 11/11, AC 1, grants Hira +1 to saves when within 30' of her | ||
**[[P'zev the Hairless]] (Geographer, Geologist, Historian, Magical Engineer), L6 Mage, HP 25/25, AC 1, Init +1 | **[[P'zev the Hairless]] (Geographer, Geologist, Historian, Magical Engineer), L6 Mage, HP 25/25, AC 1, Init +1 | ||
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**[[Hosfai]] (Navigator, Forager/Hunter), L6 Cerves Brave, HP 26/26, AC 9 (+1 leather +2 shield +2 dex +1 swashbuckling) | **[[Hosfai]] (Navigator, Forager/Hunter), L6 Cerves Brave, HP 26/26, AC 9 (+1 leather +2 shield +2 dex +1 swashbuckling) | ||
− | **[[Ishka]] Bronze-skin (Caver, Lockpicker, Trapfinder), | + | **[[Ishka]] Bronze-skin (Caver, Lockpicker, Trapfinder), L6 Kobold Sneak, HP 24/24, AC 4 (+1 leather + 1 dex), Init +1 (+1 bonus to surprise underground) (+1 bonus to avoid surprise - Alertness), notice secret doors casually 18+ |
***[[Tlilith Bronze-skin]], (Engineer, Architect), L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield), Init +0 | ***[[Tlilith Bronze-skin]], (Engineer, Architect), L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield), Init +0 | ||
***[[Yszal Bronze-skin]], L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield -1 dex +1 style), Init -1 | ***[[Yszal Bronze-skin]], L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield -1 dex +1 style), Init -1 | ||
***[[Anvan]], L5 Mage, HP 22/22, AC 2, Init +2 | ***[[Anvan]], L5 Mage, HP 22/22, AC 2, Init +2 | ||
− | *[[WoA_Xallijk | Xallijk]], | + | *[[WoA_Rabanus | Rabanus the Raffish]] (Diplomat), L7 Mage. HP 17/17, AC 1. Rapier 7+ 1d6+1. Init 0. |
− | **[[WoA_Nathet | Nathet]], L5 Nobiran Wonderworker, HP | + | **[[WoA_Jabri_Vin | Jabri the Nightingale]] (Soloist), L6 Bladedancer. HP: 19/19, AC 6. Laawbringer 5+ 1d10+3. Init +1. |
+ | **[[WoA_Pantera | Pantera the Pagan]] (Navigator), L6 Explorer. HP 28/28 AC 5. Spear+2 4+ 1d6+6. Init +2, Surprise +3. | ||
+ | **[[WoA_Barste | Barste the Black]] (Infiltrator), L5 Assassin. HP 20/20 AC 5. Sword+1 5+ 1d6+2/1d8+2. Bow 5+ 1d6+2. Init +1, Surprise +1. | ||
+ | |||
+ | *[[WoA_Xallijk | Xallijk]], L6 Nobiran Wonderworker, HP 24/24, AC 0 | ||
+ | **[[WoA_Nathet | Nathet]], L5 Nobiran Wonderworker, HP 13/13, AC 0 | ||
**[[WoA_Mayaz | Mayaz]], L6 Cerves, HP 10/15, AC 4 | **[[WoA_Mayaz | Mayaz]], L6 Cerves, HP 10/15, AC 4 | ||
− | ***[[WoA_Elbek | Elbek]], L3 Fighter, HP 11/11, AC | + | ***[[WoA_Elbek | Elbek]], L3 Fighter, HP 11/11, AC ? |
*[[Sir Harn, the Red Knight of Tisbury]], L8 Fighter, HP 51/51, AC 13 | Sword 0+, 1d6+9 dmg | *[[Sir Harn, the Red Knight of Tisbury]], L8 Fighter, HP 51/51, AC 13 | Sword 0+, 1d6+9 dmg | ||
**[[Brother Hanston]], L6 Cleric, HP 22/22, AC 8 | Mace 6+, 1d6+2 dmg | **[[Brother Hanston]], L6 Cleric, HP 22/22, AC 8 | Mace 6+, 1d6+2 dmg | ||
− | **[[ | + | **[[Anbet the Younger|Anbet]], L6 Ranger, HP 24/24, AC 5 | Crossbow 4+, 1d6+5 dmg |
− | + | **[[Jeffed Ka]], L6 Fighter, HP 30/30, AC 11 | Init +1 | Sword 4+, 1d6+5 dmg | |
− | + | ***[[Gur]], L4 Fighter, HP 15/15, AC 4 | Init +1 | Composite Bow 6+, 1d6+2 dmg | |
− | + | ***[[Jeder]], L4 Fighter, HP 11/11, AC 5 | Init +2 | Composite Bow 5+, 1d6+2 dmg | |
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[[Sample Character]] | [[Sample Character]] | ||
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[[Encumbrance Ape]] | [[Encumbrance Ape]] | ||
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=Treasure= | =Treasure= | ||
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*[[Treasure History]] | *[[Treasure History]] | ||
*[[Accepted Proposal for Shares Distribution]] | *[[Accepted Proposal for Shares Distribution]] | ||
− | *[ | + | *[[Treasure to be Deleted]] |
==Identification Queue== | ==Identification Queue== | ||
− | *[[Identification Queue]] | + | *[[Identification Queue]] |
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− | == | + | ==In Transit== |
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− | == | + | ==Freshly Acquired== |
− | + | From the Candle | |
− | + | *A silver ring likely worth 125 gp | |
− | + | *A small sack with 80 gold. | |
+ | *2,000 gp | ||
+ | *Three greenish gemstones, each likely worth 150 gp | ||
+ | *A second large circular key, resembling the one that opened the mummies' tomb | ||
+ | *A slim traveling spellbook and a smaller book that contains mundane writing in a cramped and archaic hand -- both are written in Common and appear to contain the same handwriting. Both tomes are bound in dark leather and embossed with a silver run that looks like this: هڪ. | ||
+ | *Plate armor+1 that looks to be in surprisingly good condition | ||
+ | *Sword suspiciously free of rust (Sword +1) | ||
+ | *A silver necklace; the heat from the fireball has fused it together and partially melted it. What was once likely worth over a thousand gold is now reduced to roughly half that amount. | ||
+ | *The Lady of Shadows' staff. Touching it does 1d6 damage per round to Neutral PCs. | ||
+ | *The Lady of Shadows' ring (Ring of Protection +2) | ||
+ | *a short sword+1, its hilt wrapped in red, pebbly leather (from the bone chamber) | ||
+ | *Six boxes of thick black candles, each box worth about twenty-five gold and weighing a stone apiece. | ||
+ | *Twenty more sticks of incense, each worth 25 gold apiece. | ||
+ | *A dozen silver candlesticks, each worth thirty gold apiece. | ||
+ | *a large brass key from the painting-and-pit-trap room on sublevel 10 of the Candle | ||
+ | *The statue on the right hand side resembles the same humanoid moth and is carved from obsidian, the same as the other statue found in the storage room. In fact, it seems pretty much identical to the other one the party found. | ||
+ | *The statue on the left is about 24" in height, and resembles a partially melted column about 8" in diameter, carved from a greenish stone, with a dozen or so whip-like tendrils arranged around the axis in a haphazard manner. Also placed, seemingly at random, are dozens of eyes and five gaping maws, lined with sharp milky white crystalline teeth. It seems to those examining the statues that they can see dark stains on the carved teeth. The statue could possible be worth as much as 300 gold to a collector of avant-garde art. | ||
+ | *A magical spear on the wall (Spear +2) | ||
+ | *The non-magical weapons are all ancient, and of unusual stylings that suggest they were fashioned in a different land. All appear to be of extremely high quality, and would likely sell for 500 gold apiece. There are three swords, five spears, a battle axes, three warhammers and a mace. | ||
+ | *There is the book that radiates magic. It bears runes that looks like this upon the embossed leather cover: አንድ . The runes on the magical book read as "Likang Ulin". | ||
+ | *There are two more books upon the table, one covered in red leather, the other in black. There is no writing upon the one in red leather; the one in black has writing upon the spine in silver threads, but it is in a language that none of the adventurers can read. It says "Journey through the Shadowlands". | ||
+ | *There are two spell scrolls, both containing arcane magics. One contains two spells: Ventriloquism and Water Breathing. The second contains five spells: Floating Disc, Slipperiness, Infravision, Polymorph Other and Cloudkill. | ||
+ | *The other scrolls appear to be as follows: a list of names (about thirty, in total), half of which are crossed off, a parchment containing seemingly random doodles of moth-like creatures devouring tiny humans, what looks almost to be a recipe but Hira judges to be a formula for the creation of some sort of enchanted item, and an unlabeled map. | ||
− | + | *10000 ep | |
+ | *7500 sp | ||
+ | *an iron necklace with a moth-shaped pendant dangling from it; the moth's two eyes are faceted rubies. The necklace is likely worth in the neighborhood of 1500 gold. | ||
+ | * 6500 sp | ||
+ | *4000 gp, an enormous diamond worth six thousand gold, a ruby worth twenty-five hundred gold and three unlabeled potions. | ||
− | + | From the Efreet Trip | |
+ | *Ash bow | ||
+ | *A sum of gold | ||
+ | *Fancy Box | ||
+ | *Two-Inch Emerald | ||
+ | *Vial of important wine | ||
+ | *Map | ||
+ | *See Post: https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21124668#post21124668 | ||
==Wolf Keep== | ==Wolf Keep== | ||
*[[Party Treasury]] | *[[Party Treasury]] | ||
+ | *[[Wolf Keep Identification Queue]] | ||
+ | |||
+ | ===Scrolls and Spellbooks=== | ||
+ | *Brass scrollcase from secret room in Keep, containing a scroll with the following spell: ''Hold Monster'' | ||
+ | *A brass scrollcase containing a single rolled scroll of soft vellum. It is a scroll of arcane magics, written in an archaic dialect of Common. It contains the following spells: ''Sleep'', ''Read Languages'', ''Dispel Magic'' and ''Giant Strength'' | ||
+ | *A curious cylinder of wood, perhaps six inches in diameter and a foot and-a half long. One quarter of the height has writing carved into it; those capable of understanding Faerie note that it is in that tongue, and those of a magical nature further note that the writings are magical. The cylinder weighs one stone. It is a spellbook containing ''Sleep, Cause Fear, and Detect Faerie Lands'' | ||
+ | *Owlbear spellbook with ''Jump, Shield and Wall of Smoke''. The pages are swollen with moisture and some of the ink is smeared. There exists a possibility that using the book to study might result in magical mishap, if care is not taken to transcribe the spell properly. | ||
+ | *An apprentice‘s spellbook that contains ''Detect Magic'', ''Floating Disc'', ''Ventriloquism'', ''Locate Object'', and ''Mirror Image''. | ||
+ | *The scroll contains the spell ''Levitate''. IC 1220 | ||
+ | *The writing upon the slate is a magical formulae for a spell that seems to be able to turn -- at least temporarily -- a certain number of steel or iron weapons into silver. [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19676675#post19676675 Steel to Silver spell] | ||
+ | *A [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20229704#post20229704 thick tome] bound in two sheets of thin, hard greenish crystal that seems to radiate cold. The chill emanating from the book is cold enough to burn flesh | ||
+ | *The shaman carries several thin sheets of metal, bound together by leather and containing writings in what looks to be the Bestial tongue. They contain the spells ''Sleep'' and ''Ventriloquism'' | ||
+ | *A scroll of some thin, pale leather that contains more writing in Bestial. The scroll has the spells ''Wizard Lock'' and ''Phantasmal Force'' | ||
+ | *The spellbook of Apaflas Da. It contains the first level spells ''Magic Rope'', ''Wall of Smoke'', ''Summon Dervishes''; the second level spells ''Gust of Wind'', ''Locate Object'', ''Stinking Cloud'', ''Summon Steed''; third level spells ''Earth's Teeth'', ''Summon Winged Steed''; fourth level spell ''Wall of Sand''; fifth level spell ''Conjure Elemental''. It also contains two ritual spells: one binds a familiar, the second binds Lusbecira to the caster's will for seven days | ||
===Magic Items=== | ===Magic Items=== | ||
*A gem, known among magicians as yedrium. It can be used to hold a charge of magical energy for an extended period of time before discharging it in a controlled manner; the gem glows slightly when containing the energy, dimming and crumbling to dust when discharged | *A gem, known among magicians as yedrium. It can be used to hold a charge of magical energy for an extended period of time before discharging it in a controlled manner; the gem glows slightly when containing the energy, dimming and crumbling to dust when discharged | ||
*Battleaxe +1, forged from curious metal | *Battleaxe +1, forged from curious metal | ||
− | * | + | *Warhammer +1, +3 vs Dragons, with a head of chromatic steel carved in a dragon's head |
− | *A | + | *A knife, razor sharp and with a handle wrapped in rough leather. It bears a vague resemblance to the knives that fisherfolk use to clean and gut their catch. |
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*Potions | *Potions | ||
+ | **Diminution x2 | ||
+ | **Polymorph | ||
**Animal Control | **Animal Control | ||
− | ** | + | **Fire Resistance |
**Dragon Control | **Dragon Control | ||
− | ** | + | **Heroism |
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**Invulnerability | **Invulnerability | ||
− | ** | + | **Healing |
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**Sweetwater | **Sweetwater | ||
+ | **Gaseous Form | ||
+ | **Philter of Love | ||
===Non-magic items=== | ===Non-magic items=== | ||
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*Masterwork sword | *Masterwork sword | ||
*Masterwork shield | *Masterwork shield | ||
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*A pair of wicked looking handaxes with hafts of polished ebony and steel heads that shine dully in the sunlight. The handaxes are masterwork and balanced for throwing, with a +1 bonus to hit and an increased range of 10' (base). At a guess the twinned hand axes would be worth in the neighborhood of 600 gold if sold as a set. | *A pair of wicked looking handaxes with hafts of polished ebony and steel heads that shine dully in the sunlight. The handaxes are masterwork and balanced for throwing, with a +1 bonus to hit and an increased range of 10' (base). At a guess the twinned hand axes would be worth in the neighborhood of 600 gold if sold as a set. | ||
*Five ounces of Crocodile Tears | *Five ounces of Crocodile Tears | ||
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*A score of abalone shells, perfect in shape, size and color, rippling with incandescence. Nathet believes that these would be ideal ingredients for the production of potions of water breathing, most likely enough to make at least one, maybe two. | *A score of abalone shells, perfect in shape, size and color, rippling with incandescence. Nathet believes that these would be ideal ingredients for the production of potions of water breathing, most likely enough to make at least one, maybe two. | ||
*12 statues of creatures [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20407667#post20407667 turned to stone by a gorgon]. | *12 statues of creatures [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20407667#post20407667 turned to stone by a gorgon]. | ||
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==The Candle== | ==The Candle== | ||
*A ring of metal that looks like the key Karag saw the shaman use on the entrance to the mummies tomb. | *A ring of metal that looks like the key Karag saw the shaman use on the entrance to the mummies tomb. | ||
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− | == | + | ==Hob== |
− | [[ | + | |
+ | [[Vault in Hob]] | ||
==Junction Warehouse== | ==Junction Warehouse== | ||
*Storage Capacity: 10,000/10,000 | *Storage Capacity: 10,000/10,000 | ||
+ | ====[[Junction Trade Goods awaiting sale]]==== | ||
==Rhea's Ford== | ==Rhea's Ford== | ||
+ | *Ring of Command Animals (to be sold) | ||
+ | *Basalt frog figurine (to be sold) | ||
+ | *Iron Scepter of Shangorg (to be sold) | ||
=XP Awards= | =XP Awards= | ||
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*[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21170580#post21170580 Basilisks] (OOC IV 595) | *[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21170580#post21170580 Basilisks] (OOC IV 595) | ||
*[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21193829#post21193829 Candle and Efreet loot] (OOC IV 723) | *[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21193829#post21193829 Candle and Efreet loot] (OOC IV 723) | ||
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= Coffers: Group Finances and Resources = | = Coffers: Group Finances and Resources = | ||
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**+sales of mundane goods | **+sales of mundane goods | ||
**+sales of magical goods | **+sales of magical goods | ||
− | **+ | + | **+Wolf Keep settler revenue |
**+Shadow Wolves revenue | **+Shadow Wolves revenue | ||
**+other revenue | **+other revenue | ||
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**-The Candle worker expenses | **-The Candle worker expenses | ||
**-The Candle mercenary labor | **-The Candle mercenary labor | ||
− | **- | + | **-Wolf Keep worker expenses |
− | **- | + | **-Wolf Keep mercenary labor |
− | **- | + | **-Wolf Keep settler expenses |
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**-other expense | **-other expense | ||
*Ending Balance Y | *Ending Balance Y | ||
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*[[Twelfthmonth, Fifthyear, Sixteenth Cycle]] | *[[Twelfthmonth, Fifthyear, Sixteenth Cycle]] | ||
*[[Firstmonth, Sixthyear, Sixteenth Cycle]] | *[[Firstmonth, Sixthyear, Sixteenth Cycle]] | ||
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− | ''' | + | '''Secondmonth''' |
− | * | + | *98,736 Starting Balance |
**+adventuring revenue A | **+adventuring revenue A | ||
**+adventuring revenue B | **+adventuring revenue B | ||
**+sales of mundane goods | **+sales of mundane goods | ||
− | **+ | + | **+sales of magical goods |
− | **+ | + | **+1114.50 [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21207536#post21207536 Deepwater settler revenue] |
− | ** | + | **-590 [https://wiki.rpg.net/index.php/Absalom_Hirelings#The_Business_End_of_Things Junction worker expenses] |
− | ** | + | **-1068 [https://wiki.rpg.net/index.php/Absalom_Hirelings#Merchant_Fleet Merchant Fleet expenses] |
− | ** | + | **-1719 [https://wiki.rpg.net/index.php/Absalom_Hirelings#The_Candle Candle worker expenses] |
− | ** | + | **-270 [https://wiki.rpg.net/index.php/Mercenaries#The_Candle Candle mercenary labor] |
− | ** | + | **-2349 [https://wiki.rpg.net/index.php/Absalom_Hirelings#Wolf_Keep Deepwater worker expenses] |
− | ** | + | **-570 [https://wiki.rpg.net/index.php/Mercenaries#Wolf_Keep Deepwater mercenary labor] |
− | ** | + | **-214 [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21212441#post21212441 Deepwater settler expenses] |
− | ** | + | **-2250 [https://wiki.rpg.net/index.php/Shadow_Wolves Shadow Wolves labor] |
− | ** | + | **-2100 loan to Karag Two-Blades for his Thirdmonth expenses |
− | ** | + | **-other expense |
− | ** | + | * Ending Balance X |
− | **- | + | |
− | **- | + | '''Thirdmonth''' |
− | **- | + | *Starting Balance |
− | **- | + | **+adventuring revenue A |
− | **- | + | **+adventuring revenue B |
− | **- | + | **+sales of mundane goods |
− | **- | + | **+sales of magical goods |
− | **- | + | **+1407 [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21207536#post21207536 Deepwater settler revenue] |
+ | **-590 [https://wiki.rpg.net/index.php/Absalom_Hirelings#The_Business_End_of_Things Junction worker expenses] | ||
+ | **-X [https://wiki.rpg.net/index.php/Absalom_Hirelings#Merchant_Fleet Merchant Fleet expenses] | ||
+ | **-1719 [https://wiki.rpg.net/index.php/Absalom_Hirelings#The_Candle Candle worker expenses] | ||
+ | **-270 [https://wiki.rpg.net/index.php/Mercenaries#The_Candle Candle mercenary labor] | ||
+ | **-2349 [https://wiki.rpg.net/index.php/Absalom_Hirelings#Wolf_Keep Deepwater worker expenses] | ||
+ | **-570 [https://wiki.rpg.net/index.php/Mercenaries#Wolf_Keep Deepwater mercenary labor] | ||
+ | **-X [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21212441#post21212441 Deepwater settler expenses] | ||
+ | **-X [https://wiki.rpg.net/index.php/Shadow_Wolves Shadow Wolves labor] | ||
**-other expense | **-other expense | ||
− | *Ending Balance | + | * Ending Balance X |
+ | |||
+ | ===Domain Expenses and Income=== | ||
+ | ====[[Wolf Keep]]==== | ||
+ | *Balance as of 10.1: 24196 gp | ||
+ | **-750 gp for building materials (10.12) | ||
− | === | + | ====[[The Candle]]==== |
− | * | + | *Balance as of 10.1: 0 gp |
− | * | + | ** |
==NPCs and Animals== | ==NPCs and Animals== | ||
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*[[Situational Maps]] | *[[Situational Maps]] | ||
*[[Player's Map -- For Real]] | *[[Player's Map -- For Real]] | ||
− | *[https:// | + | *[https://docs.google.com/drawings/d/1GS1KWrKl9EUobUw7cK5CvBr61ykYBRXdt5AW3juL8JI/edit Redfoot Combat Map] |
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==Central Map== | ==Central Map== | ||
*[[Hex 26.25]] -- Grudtown | *[[Hex 26.25]] -- Grudtown | ||
*[[Hex 23.16]] | *[[Hex 23.16]] | ||
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*[[Hex 12.39]] | *[[Hex 12.39]] | ||
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*[[Hex 13.39]] -- Wolf Keep | *[[Hex 13.39]] -- Wolf Keep | ||
*[[Hex 13.38]] -- Modnar's Folly | *[[Hex 13.38]] -- Modnar's Folly | ||
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**[[Wolf Plateau]] | **[[Wolf Plateau]] | ||
*[[Hex 14.39]] | *[[Hex 14.39]] | ||
− | *[[Hex 14.40]] | + | *[[Hex 14.40]] |
*[[Hex 14.43]] | *[[Hex 14.43]] | ||
*[[Hex 15.40]] -- | *[[Hex 15.40]] -- | ||
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*[[West Hex 46.24]] | *[[West Hex 46.24]] | ||
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*[[West Hex 45.29]] | *[[West Hex 45.29]] | ||
*[[West Hex 45.24]] | *[[West Hex 45.24]] | ||
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*[[West Hex 44.29]] | *[[West Hex 44.29]] | ||
*[[West Hex 44.24]] | *[[West Hex 44.24]] | ||
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*65.51 (18-mile hex map) [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19806998#post19806998 Caballi horse-people village] | *65.51 (18-mile hex map) [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19806998#post19806998 Caballi horse-people village] | ||
*47.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20604525#post20604525 Strange rock outcrop] [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20605439#post20605439 camp + stone plug] | *47.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20604525#post20604525 Strange rock outcrop] [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20605439#post20605439 camp + stone plug] | ||
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*45.29 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20606206#post20606206 lizardfolk village] | *45.29 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20606206#post20606206 lizardfolk village] | ||
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*44.29 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 hill giants] | *44.29 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 hill giants] | ||
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*43.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 ancient temple, giant birds, door in side of hill, and village of orcs, ogres and giants] | *43.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 ancient temple, giant birds, door in side of hill, and village of orcs, ogres and giants] | ||
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*42.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 lake, oblong building of white stone, cave mouth] | *42.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 lake, oblong building of white stone, cave mouth] | ||
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*26.25 Grudtown (bugbear village) and odd statue temple | *26.25 Grudtown (bugbear village) and odd statue temple | ||
*25.25 Dryad Grove; Owlbears (lair?); marsh | *25.25 Dryad Grove; Owlbears (lair?); marsh | ||
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*24.41 Wyvern lair ([https://docs.google.com/drawings/d/1cKhek33br9J8C7bDxmdJmT2QInPeS_uHb1lAAIuEhyA/edit?usp=sharing map]) | *24.41 Wyvern lair ([https://docs.google.com/drawings/d/1cKhek33br9J8C7bDxmdJmT2QInPeS_uHb1lAAIuEhyA/edit?usp=sharing map]) | ||
*24.27 Bloodroot patch | *24.27 Bloodroot patch | ||
− | *23.27 | + | *23.27 Harpy den (still active) |
*22.47 Half-buried spaceship | *22.47 Half-buried spaceship | ||
*22.46 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20291566#post20291566 Free Folk HQ] | *22.46 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20291566#post20291566 Free Folk HQ] | ||
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*13.39 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19483966#post19483966 River Island Keep] - Wolf Keep | *13.39 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19483966#post19483966 River Island Keep] - Wolf Keep | ||
*13.38, subhex 0305 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19678945#post19678945 sustainably harvestable wood] | *13.38, subhex 0305 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19678945#post19678945 sustainably harvestable wood] | ||
− | *12.40 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20478635#post20478635 Wyverns? | + | *12.40 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20478635#post20478635 Wyverns?] |
*12.39 Hippogriff lair, stone huts, mountain lions, Well | *12.39 Hippogriff lair, stone huts, mountain lions, Well | ||
=== Unexplored Areas of Note=== | === Unexplored Areas of Note=== | ||
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*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20068056#post20068056 She Who Hunts the Weak] | *[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20068056#post20068056 She Who Hunts the Weak] | ||
*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20219981#post20219981 Zamekkamen and the Faerie Realm] | *[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20219981#post20219981 Zamekkamen and the Faerie Realm] | ||
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===General Setting Information=== | ===General Setting Information=== | ||
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===Infodumps from IC posts=== | ===Infodumps from IC posts=== | ||
*[[Infodumps from IC posts]] | *[[Infodumps from IC posts]] | ||
− | ==Tribes of Absalom | + | ==Tribes of Absalom== |
===Cerves=== | ===Cerves=== | ||
*The Risen Moon - tribe of roughly 40 cerves that travels mainly east to west and back. Their leader is Hafafah. Hosfai and Mayaz are from this tribe. | *The Risen Moon - tribe of roughly 40 cerves that travels mainly east to west and back. Their leader is Hafafah. Hosfai and Mayaz are from this tribe. | ||
− | *Soaring Eagles - tribe of approximately 32 cerves, traveling east to west, but in the plains, not the hills. They are a tribe known for soothsaying and spirit gazing | + | *Soaring Eagles - tribe of approximately 32 cerves, traveling east to west, but in the plains, not the hills. They are a tribe known for soothsaying and spirit gazing. |
*Dancing Eagles - mentioned briefly in IC II, post 1213. Not much contact with the other tribes, ranging even further north than the Soaring Eagles. | *Dancing Eagles - mentioned briefly in IC II, post 1213. Not much contact with the other tribes, ranging even further north than the Soaring Eagles. | ||
===Caballi=== | ===Caballi=== | ||
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==Languages== | ==Languages== | ||
*Faery (elves, pixies, dryads, etc.) ''Rabanus (+2 CHA), Hira'' | *Faery (elves, pixies, dryads, etc.) ''Rabanus (+2 CHA), Hira'' | ||
*Undertongue (dwarves, gnomes, kobolds) ''Xallijk, Ishka, Tlilith, Ysval'' | *Undertongue (dwarves, gnomes, kobolds) ''Xallijk, Ishka, Tlilith, Ysval'' | ||
− | *Bestial (ogre, orc, gnoll) ''Harn, | + | *Bestial (ogre, orc, gnoll) ''Harn'', ''Lady Paige'' |
*Goblin (goblin, hobgoblin, bugbear) ''Harn, Pantera (+1 Cha), Tlilith'' | *Goblin (goblin, hobgoblin, bugbear) ''Harn, Pantera (+1 Cha), Tlilith'' | ||
*Grog (common language of most primitive races) ''Hanston'' | *Grog (common language of most primitive races) ''Hanston'' | ||
*Swampspeak (frogling, lizardman, troglodyte, etc.) ''Karag'' | *Swampspeak (frogling, lizardman, troglodyte, etc.) ''Karag'' | ||
− | *Giant '' | + | *Giant ''Qutai'', ''Salazar (+1 CHA)'' |
*Draconic ''Xallijk, P'zev, Jabri (+2 Cha)'' | *Draconic ''Xallijk, P'zev, Jabri (+2 Cha)'' | ||
− | *Spider-Tongue Jabri (+2 Cha) | + | *Spider-Tongue, Jabri (+2 Cha) |
*Law (must be selected through Proficiency) Jabri (+2 Cha) | *Law (must be selected through Proficiency) Jabri (+2 Cha) | ||
*Chaos (must be selected through Proficiency) | *Chaos (must be selected through Proficiency) | ||
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*[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21215330#post21215330 Garrison strength requirements] + [https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21217995#post21217995 rules clarification] | *[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21215330#post21215330 Garrison strength requirements] + [https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21217995#post21217995 rules clarification] | ||
*[[Answers to Commune questions over the break]] | *[[Answers to Commune questions over the break]] | ||
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==Deepwater== | ==Deepwater== | ||
− | Deepwater is a domain with | + | Deepwater is a domain with three hexes: Wolfhall, aka Wolf Keep (13.39), Modnar's Folly (12.39), and xxx. |
+ | |||
+ | ===Wolfhall=== | ||
+ | The land revenue for this hex is 7. | ||
+ | The land is probably not that great for farming, at least not much past a narrow band on either side of the river. It is, however, ideal land to raise goats, sheep or even cows (again, think west Texas terrain). Fish and fowl are plentiful in the river -- or will be again, now that the trolls are gone. There is the copper mine with potential for more mines -- a comprehensive survey will determine how many -- and the possibility of quarrying sandstone. What makes it really valuable, however, is the location of the Keep for controlling (and taxing, potentially) river traffic. | ||
+ | |||
+ | ===Modnar's Folly=== | ||
+ | The land revenue for this hex (minus the ore) is 5. | ||
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*[[Map of Wolf Keep Island]] | *[[Map of Wolf Keep Island]] | ||
*[[Wolf Keep proper]] | *[[Wolf Keep proper]] | ||
*[[Wolf Keep Construction Schedule]] | *[[Wolf Keep Construction Schedule]] | ||
*[[Wolf Keep Features]] | *[[Wolf Keep Features]] | ||
+ | *[[The Library at Wolf Keep]] | ||
*[[Nathet's Lab]] | *[[Nathet's Lab]] | ||
+ | *[[Hanston's Chapel]] | ||
*[[Wolf Keep Hex Settlers]] | *[[Wolf Keep Hex Settlers]] | ||
+ | *[[Residents of Wolf Keep and Logistics]] | ||
*[http://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom&p=19689912#post19689912 Wolf Keep Logistics infodump post] | *[http://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom&p=19689912#post19689912 Wolf Keep Logistics infodump post] | ||
*[https://docs.google.com/drawings/d/13oMBcEKBt5A26-dCX6XvNg7K0td6FdXRjmIQ52Nvbww/edit Wolf Keep first floor map] | *[https://docs.google.com/drawings/d/13oMBcEKBt5A26-dCX6XvNg7K0td6FdXRjmIQ52Nvbww/edit Wolf Keep first floor map] | ||
*[[Wolf Keep Surroundings]] | *[[Wolf Keep Surroundings]] | ||
− | *[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20370376#post20370376 ''akhal'' horse training | + | *[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20370376#post20370376 ''akhal'' horse training] |
*[[Training the hippogriffs]] | *[[Training the hippogriffs]] | ||
*[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20416541#post20416541 Aerie and Stables] | *[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20416541#post20416541 Aerie and Stables] | ||
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21187292#post21187292 Wolf Keep mine overview] | *[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21187292#post21187292 Wolf Keep mine overview] | ||
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==The Candle== | ==The Candle== | ||
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*[[Candle Levers]] | *[[Candle Levers]] | ||
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21033871#post21033871 Journal of Gardagrim's Staff] | *[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21033871#post21033871 Journal of Gardagrim's Staff] | ||
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==Shadow Wolves== | ==Shadow Wolves== | ||
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*[[Shadow Wolves]] personnel and expense sheet | *[[Shadow Wolves]] personnel and expense sheet | ||
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=Houserules= | =Houserules= | ||
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==Other Adventuring Parties== | ==Other Adventuring Parties== | ||
− | + | Awyn's Band | |
− | *They are led by | + | *They are led by Awyn the Acrimonious, a she-warrior of some renown. The party counts amongst its members a mage, a cleric of a deity I have never heard of and cannot pronounce the name of, two rangers, a bard for singing Awyn's praises and a cloaked, silent man who's duties and abilities I have been unable to determine, and a score of so mercenaries, cooks and so forth. I do not know there goal, only that I observed them purchasing furs and blankets and other cold-weather gear. Therefore, I can only conclude they are either heading north, to where winter still holds the world in an icy embrace, or west, towards and perhaps beyond Rocky Peak. |
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[http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19473255#post19473255 Sanke One-Eyed] | [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19473255#post19473255 Sanke One-Eyed] | ||
*Her brother is stricken by a mysterious curse that prevents him from speaking the truth. They had heard tales of a spring somewhere to the southeast, that has the power to cleanse one who drinks of it of all such afflictions. They were unable to find it, however. They stopped in Pevin, of all places, for a week of R&R but no idea where they went afterward. | *Her brother is stricken by a mysterious curse that prevents him from speaking the truth. They had heard tales of a spring somewhere to the southeast, that has the power to cleanse one who drinks of it of all such afflictions. They were unable to find it, however. They stopped in Pevin, of all places, for a week of R&R but no idea where they went afterward. | ||
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[http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19754636#post19754636 Bribras the Bold] | [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19754636#post19754636 Bribras the Bold] | ||
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*Aside from Sanke One-eye's crew, there are another two bands: the Free Folk, who hang out mostly to the southeast, and the Redfoot Gang, who mostly work the other side of the Sarn (from the Candle). As far as can be told, the bandits mostly survive by robbing isolated communities, merchant caravans and scavenging amongst the ruins of the ancient ones. There are also a few beastman tribes roaming the llano, as the ogres call it. Some gnolls, a group of sun-hardened orcs that call themselves the Rock Spiders, and some of the other species such as cerves. | *Aside from Sanke One-eye's crew, there are another two bands: the Free Folk, who hang out mostly to the southeast, and the Redfoot Gang, who mostly work the other side of the Sarn (from the Candle). As far as can be told, the bandits mostly survive by robbing isolated communities, merchant caravans and scavenging amongst the ruins of the ancient ones. There are also a few beastman tribes roaming the llano, as the ogres call it. Some gnolls, a group of sun-hardened orcs that call themselves the Rock Spiders, and some of the other species such as cerves. | ||
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=Rumor Mill= | =Rumor Mill= | ||
*[[Original rumors from Absalom game]] | *[[Original rumors from Absalom game]] | ||
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*Ishka's kobolds. | *Ishka's kobolds. | ||
*There's a bunch of burial mounds in the hexes surrounding the Candle. | *There's a bunch of burial mounds in the hexes surrounding the Candle. | ||
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*The giant hawks to the east of Wolf Keep. | *The giant hawks to the east of Wolf Keep. | ||
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21216370#post21216370 Rumors from the end of first winter] | *[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21216370#post21216370 Rumors from the end of first winter] | ||
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=Game Threads= | =Game Threads= | ||
− | [https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom IC | + | [https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom IC 1] | [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom IC 2] | [https://forum.rpg.net/showthread.php?764982-OOC-ACKS-The-Wilderlands-of-Absalom OOC 1] | [https://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom OOC 2] | [https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom OOC 3] | [https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread Logistics] | [https://forum.rpg.net/showthread.php?771542-The-Wilderlands-of-Absalom-Tracking-Thread&p=19616066#post19616066 Tracking] | [https://forum.rpg.net/showthread.php?764707-Semi-closed-Recruitment-ACKS-The-Wilderlands-of-Absalom Recruitment] |
=Cool Posts= | =Cool Posts= |