Editing The Wilderlands of Absalom
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***([[Finore the Crow]]), familiar, HP 11/11, AC 1, grants Hira +1 to saves when within 30' of her | ***([[Finore the Crow]]), familiar, HP 11/11, AC 1, grants Hira +1 to saves when within 30' of her | ||
**[[P'zev the Hairless]] (Geographer, Geologist, Historian, Magical Engineer), L6 Mage, HP 25/25, AC 1, Init +1 | **[[P'zev the Hairless]] (Geographer, Geologist, Historian, Magical Engineer), L6 Mage, HP 25/25, AC 1, Init +1 | ||
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**[[Hosfai]] (Navigator, Forager/Hunter), L6 Cerves Brave, HP 26/26, AC 9 (+1 leather +2 shield +2 dex +1 swashbuckling) | **[[Hosfai]] (Navigator, Forager/Hunter), L6 Cerves Brave, HP 26/26, AC 9 (+1 leather +2 shield +2 dex +1 swashbuckling) | ||
− | **[[Ishka]] Bronze-skin (Caver, Lockpicker, Trapfinder), | + | **[[Ishka]] Bronze-skin (Caver, Lockpicker, Trapfinder), L6 Kobold Sneak, HP 24/24, AC 4 (+1 leather + 1 dex), Init +1 (+1 bonus to surprise underground) (+1 bonus to avoid surprise - Alertness), notice secret doors casually 18+ |
***[[Tlilith Bronze-skin]], (Engineer, Architect), L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield), Init +0 | ***[[Tlilith Bronze-skin]], (Engineer, Architect), L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield), Init +0 | ||
***[[Yszal Bronze-skin]], L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield -1 dex +1 style), Init -1 | ***[[Yszal Bronze-skin]], L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield -1 dex +1 style), Init -1 | ||
***[[Anvan]], L5 Mage, HP 22/22, AC 2, Init +2 | ***[[Anvan]], L5 Mage, HP 22/22, AC 2, Init +2 | ||
+ | |||
+ | *[[WoA_Rabanus | Rabanus the Raffish]] (Diplomat), L8 Mage. HP 18/18, AC 1. Rapier 7+ 1d6+1. Init 0. | ||
+ | **[[WoA_Jabri_Vin | Jabri the Nightingale]] (Soloist), L6 Bladedancer. HP: 19/19, AC 6. Laawbringer 5+ 1d10+3. Init +1. | ||
+ | **[[WoA_Pantera | Pantera the Pagan]] (Navigator), L6 Explorer. HP 28/28 AC 5. Spear+2 4+ 1d6+6. Init +2, Surprise +3. | ||
+ | **[[WoA_Barste | Barste the Black]] (Infiltrator), L5 Assassin. HP 20/20 AC 5. Sword+1 5+ 1d6+2/1d8+2. Bow 5+ 1d6+2. Init +1, Surprise +1. | ||
*[[WoA_Xallijk | Xallijk]], L7 Nobiran Wonderworker, HP 25/25, AC 0 | *[[WoA_Xallijk | Xallijk]], L7 Nobiran Wonderworker, HP 25/25, AC 0 | ||
− | **[[WoA_Nathet | Nathet]], L5 Nobiran Wonderworker, HP | + | **[[WoA_Nathet | Nathet]], L5 Nobiran Wonderworker, HP 13/13, AC 0 |
**[[WoA_Mayaz | Mayaz]], L6 Cerves, HP 10/15, AC 4 | **[[WoA_Mayaz | Mayaz]], L6 Cerves, HP 10/15, AC 4 | ||
− | ***[[WoA_Elbek | Elbek]], L3 Fighter, HP 11/11, AC | + | ***[[WoA_Elbek | Elbek]], L3 Fighter, HP 11/11, AC ? |
*[[Sir Harn, the Red Knight of Tisbury]], L8 Fighter, HP 51/51, AC 13 | Sword 0+, 1d6+9 dmg | *[[Sir Harn, the Red Knight of Tisbury]], L8 Fighter, HP 51/51, AC 13 | Sword 0+, 1d6+9 dmg | ||
**[[Brother Hanston]], L6 Cleric, HP 22/22, AC 8 | Mace 6+, 1d6+2 dmg | **[[Brother Hanston]], L6 Cleric, HP 22/22, AC 8 | Mace 6+, 1d6+2 dmg | ||
− | **[[ | + | **[[Anbet the Younger|Anbet]], L6 Ranger, HP 24/24, AC 5 | Crossbow 4+, 1d6+5 dmg |
− | + | **[[Jeffed Ka]], L6 Fighter, HP 30/30, AC 11 | Init +1 | Sword 4+, 1d6+5 dmg | |
− | + | ***[[Gur]], L4 Fighter, HP 15/15, AC 4 | Init +1 | Composite Bow 6+, 1d6+2 dmg | |
− | + | ***[[Jeder]], L4 Fighter, HP 11/11, AC 5 | Init +2 | Composite Bow 5+, 1d6+2 dmg | |
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[[Sample Character]] | [[Sample Character]] | ||
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[[Encumbrance Ape]] | [[Encumbrance Ape]] | ||
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=Treasure= | =Treasure= | ||
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*[[Treasure History]] | *[[Treasure History]] | ||
*[[Accepted Proposal for Shares Distribution]] | *[[Accepted Proposal for Shares Distribution]] | ||
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==Identification Queue== | ==Identification Queue== | ||
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*[[Junction Trade Goods awaiting sale]] | *[[Junction Trade Goods awaiting sale]] | ||
*Ring of Command Animals (to be sold - Rhea's Ford) | *Ring of Command Animals (to be sold - Rhea's Ford) | ||
+ | *Basalt frog figurine (to be sold - Rhea's Ford) | ||
+ | *[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21211591#post21211591 Iron Scepter of Shangorg] (to be sold - Rhea's Ford) | ||
==To Be Destroyed== | ==To Be Destroyed== | ||
+ | *The Lady of Shadows' staff. Touching it does 1d6 damage per round to Neutral PCs. ([https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21209256#post21209256 Worth 80,000 XP to destroy.]) ([https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21209614#post21209614 3000 gp to destroy].) | ||
==In Transit== | ==In Transit== | ||
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*A gem, known among magicians as yedrium. It can be used to hold a charge of magical energy for an extended period of time before discharging it in a controlled manner; the gem glows slightly when containing the energy, dimming and crumbling to dust when discharged | *A gem, known among magicians as yedrium. It can be used to hold a charge of magical energy for an extended period of time before discharging it in a controlled manner; the gem glows slightly when containing the energy, dimming and crumbling to dust when discharged | ||
*Battleaxe +1, forged from curious metal | *Battleaxe +1, forged from curious metal | ||
+ | *Warhammer +1, +3 vs Dragons, with a head of chromatic steel carved in a dragon's head | ||
*Pole arm +1 | *Pole arm +1 | ||
− | * | + | *Shield +1 |
+ | *Plate armor+1 that looks to be in surprisingly good condition | ||
+ | *Sword suspiciously free of rust (Sword +1) | ||
+ | *The Lady of Shadows' ring (Ring of Protection +2) | ||
+ | *a short sword+1, its hilt wrapped in red, pebbly leather (from the bone chamber) | ||
+ | *a magical spear on the wall (Spear +2) | ||
*Three ounces of Crocodile Tears | *Three ounces of Crocodile Tears | ||
*Potions | *Potions | ||
+ | **Diminution x2 | ||
+ | **Polymorph | ||
**Animal Control | **Animal Control | ||
− | ** | + | **Fire Resistance |
**Dragon Control | **Dragon Control | ||
− | ** | + | **Heroism |
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**Invulnerability | **Invulnerability | ||
− | ** | + | **Healing |
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**Sweetwater | **Sweetwater | ||
+ | **Gaseous Form | ||
+ | **Philter of Love | ||
===Non-magic items=== | ===Non-magic items=== | ||
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*A score of abalone shells, perfect in shape, size and color, rippling with incandescence. Nathet believes that these would be ideal ingredients for the production of potions of water breathing, most likely enough to make at least one, maybe two. | *A score of abalone shells, perfect in shape, size and color, rippling with incandescence. Nathet believes that these would be ideal ingredients for the production of potions of water breathing, most likely enough to make at least one, maybe two. | ||
*12 statues of creatures [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20407667#post20407667 turned to stone by a gorgon]. | *12 statues of creatures [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20407667#post20407667 turned to stone by a gorgon]. | ||
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==The Candle== | ==The Candle== | ||
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*A large brass key from the painting-and-pit-trap room on sublevel 10 of the Candle | *A large brass key from the painting-and-pit-trap room on sublevel 10 of the Candle | ||
*3x Carreg Duw stones | *3x Carreg Duw stones | ||
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===Magical Library=== | ===Magical Library=== | ||
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*[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21170580#post21170580 Basilisks] (OOC IV 595) | *[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21170580#post21170580 Basilisks] (OOC IV 595) | ||
*[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21193829#post21193829 Candle and Efreet loot] (OOC IV 723) | *[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21193829#post21193829 Candle and Efreet loot] (OOC IV 723) | ||
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= Coffers: Group Finances and Resources = | = Coffers: Group Finances and Resources = | ||
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**+sales of mundane goods | **+sales of mundane goods | ||
**+sales of magical goods | **+sales of magical goods | ||
− | **+ | + | **+Wolf Keep settler revenue |
**+Shadow Wolves revenue | **+Shadow Wolves revenue | ||
**+other revenue | **+other revenue | ||
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**-The Candle worker expenses | **-The Candle worker expenses | ||
**-The Candle mercenary labor | **-The Candle mercenary labor | ||
− | **- | + | **-Wolf Keep worker expenses |
− | **- | + | **-Wolf Keep mercenary labor |
− | **- | + | **-Wolf Keep settler expenses |
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**-other expense | **-other expense | ||
*Ending Balance Y | *Ending Balance Y | ||
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*[[Firstmonth, Sixthyear, Sixteenth Cycle]] | *[[Firstmonth, Sixthyear, Sixteenth Cycle]] | ||
*[[Secondmonth, Sixthyear, Sixteenth Cycle]] | *[[Secondmonth, Sixthyear, Sixteenth Cycle]] | ||
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− | ''' | + | '''Thirdmonth''' |
− | * | + | *81,919.5 gp Starting Balance |
**+adventuring revenue A | **+adventuring revenue A | ||
**+adventuring revenue B | **+adventuring revenue B | ||
**+sales of mundane goods | **+sales of mundane goods | ||
− | **+ | + | **+sales of magical goods |
− | **+ | + | **+1407 [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21207536#post21207536 Deepwater settler revenue] |
− | + | **-590 [https://wiki.rpg.net/index.php/Absalom_Hirelings#The_Business_End_of_Things Junction worker expenses] | |
− | + | **-X [https://wiki.rpg.net/index.php/Absalom_Hirelings#Merchant_Fleet Merchant Fleet expenses] | |
− | + | **-1719 [https://wiki.rpg.net/index.php/Absalom_Hirelings#The_Candle Candle worker expenses] | |
− | + | **-X [https://wiki.rpg.net/index.php/Mercenaries#The_Candle Candle mercenary labor] | |
− | ** | + | **-2349 [https://wiki.rpg.net/index.php/Absalom_Hirelings#Wolf_Keep Deepwater worker expenses] |
− | ** | + | **-X [https://wiki.rpg.net/index.php/Mercenaries#Wolf_Keep Deepwater mercenary labor] |
− | **- | + | **-X [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21212441#post21212441 Deepwater settler expenses] |
− | **- | + | **-X [https://wiki.rpg.net/index.php/Shadow_Wolves Shadow Wolves labor] |
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− | **- | ||
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− | **- | ||
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**-other expense | **-other expense | ||
− | *Ending Balance | + | * Ending Balance X |
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==NPCs and Animals== | ==NPCs and Animals== | ||
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*[[Situational Maps]] | *[[Situational Maps]] | ||
*[[Player's Map -- For Real]] | *[[Player's Map -- For Real]] | ||
+ | *[https://docs.google.com/drawings/d/1GS1KWrKl9EUobUw7cK5CvBr61ykYBRXdt5AW3juL8JI/edit Redfoot Combat Map] | ||
*[https://wiki.rpg.net/index.php/Candle_Ley_Line_Map Ley Line Map] | *[https://wiki.rpg.net/index.php/Candle_Ley_Line_Map Ley Line Map] | ||
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==Treasure Maps== | ==Treasure Maps== | ||
*A scroll wrapped tightly in oilcloth, treasure map from Hob -- [https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20153458#post20153458 Treasure map] | *A scroll wrapped tightly in oilcloth, treasure map from Hob -- [https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20153458#post20153458 Treasure map] | ||
*Purchased map to the gold mine | *Purchased map to the gold mine | ||
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==Central Map== | ==Central Map== | ||
*[[Hex 26.25]] -- Grudtown | *[[Hex 26.25]] -- Grudtown | ||
*[[Hex 23.16]] | *[[Hex 23.16]] | ||
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*[[Hex 12.39]] | *[[Hex 12.39]] | ||
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*[[Hex 13.39]] -- Wolf Keep | *[[Hex 13.39]] -- Wolf Keep | ||
*[[Hex 13.38]] -- Modnar's Folly | *[[Hex 13.38]] -- Modnar's Folly | ||
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**[[Wolf Plateau]] | **[[Wolf Plateau]] | ||
*[[Hex 14.39]] | *[[Hex 14.39]] | ||
− | *[[Hex 14.40]] | + | *[[Hex 14.40]] |
*[[Hex 14.43]] | *[[Hex 14.43]] | ||
*[[Hex 15.40]] -- | *[[Hex 15.40]] -- | ||
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*[[West Hex 46.24]] | *[[West Hex 46.24]] | ||
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*[[West Hex 45.29]] | *[[West Hex 45.29]] | ||
*[[West Hex 45.24]] | *[[West Hex 45.24]] | ||
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*[[West Hex 44.29]] | *[[West Hex 44.29]] | ||
*[[West Hex 44.24]] | *[[West Hex 44.24]] | ||
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*65.51 (18-mile hex map) [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19806998#post19806998 Caballi horse-people village] | *65.51 (18-mile hex map) [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19806998#post19806998 Caballi horse-people village] | ||
*47.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20604525#post20604525 Strange rock outcrop] [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20605439#post20605439 camp + stone plug] | *47.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20604525#post20604525 Strange rock outcrop] [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20605439#post20605439 camp + stone plug] | ||
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*45.29 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20606206#post20606206 lizardfolk village] | *45.29 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20606206#post20606206 lizardfolk village] | ||
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*44.29 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 hill giants] | *44.29 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 hill giants] | ||
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*43.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 ancient temple, giant birds, door in side of hill, and village of orcs, ogres and giants] | *43.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 ancient temple, giant birds, door in side of hill, and village of orcs, ogres and giants] | ||
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*42.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 lake, oblong building of white stone, cave mouth] | *42.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 lake, oblong building of white stone, cave mouth] | ||
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*26.25 Grudtown (bugbear village) and odd statue temple | *26.25 Grudtown (bugbear village) and odd statue temple | ||
*25.25 Dryad Grove; Owlbears (lair?); marsh | *25.25 Dryad Grove; Owlbears (lair?); marsh | ||
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*24.41 Wyvern lair ([https://docs.google.com/drawings/d/1cKhek33br9J8C7bDxmdJmT2QInPeS_uHb1lAAIuEhyA/edit?usp=sharing map]) | *24.41 Wyvern lair ([https://docs.google.com/drawings/d/1cKhek33br9J8C7bDxmdJmT2QInPeS_uHb1lAAIuEhyA/edit?usp=sharing map]) | ||
*24.27 Bloodroot patch | *24.27 Bloodroot patch | ||
− | *23.27 | + | *23.27 Harpy den (still active) |
*22.47 Half-buried spaceship | *22.47 Half-buried spaceship | ||
*22.46 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20291566#post20291566 Free Folk HQ] | *22.46 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20291566#post20291566 Free Folk HQ] | ||
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*13.39 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19483966#post19483966 River Island Keep] - Wolf Keep | *13.39 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19483966#post19483966 River Island Keep] - Wolf Keep | ||
*13.38, subhex 0305 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19678945#post19678945 sustainably harvestable wood] | *13.38, subhex 0305 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19678945#post19678945 sustainably harvestable wood] | ||
− | *12.40 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20478635#post20478635 Wyverns? | + | *12.40 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20478635#post20478635 Wyverns?] |
*12.39 Hippogriff lair, stone huts, mountain lions, Well | *12.39 Hippogriff lair, stone huts, mountain lions, Well | ||
=== Unexplored Areas of Note=== | === Unexplored Areas of Note=== | ||
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*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20068056#post20068056 She Who Hunts the Weak] | *[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20068056#post20068056 She Who Hunts the Weak] | ||
*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20219981#post20219981 Zamekkamen and the Faerie Realm] | *[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20219981#post20219981 Zamekkamen and the Faerie Realm] | ||
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===General Setting Information=== | ===General Setting Information=== | ||
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===Infodumps from IC posts=== | ===Infodumps from IC posts=== | ||
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*The Risen Moon - tribe of roughly 40 cerves that travels mainly east to west and back. Their leader is Hafafah. Hosfai and Mayaz are from this tribe. | *The Risen Moon - tribe of roughly 40 cerves that travels mainly east to west and back. Their leader is Hafafah. Hosfai and Mayaz are from this tribe. | ||
− | *Soaring Eagles - tribe of approximately 32 cerves, traveling east to west, but in the plains, not the hills. They are a tribe known for soothsaying and spirit gazing | + | *Soaring Eagles - tribe of approximately 32 cerves, traveling east to west, but in the plains, not the hills. They are a tribe known for soothsaying and spirit gazing. |
*Dancing Eagles - mentioned briefly in IC II, post 1213. Not much contact with the other tribes, ranging even further north than the Soaring Eagles. | *Dancing Eagles - mentioned briefly in IC II, post 1213. Not much contact with the other tribes, ranging even further north than the Soaring Eagles. | ||
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[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21183584#post21183584 The Tripartite Demense] is a kingdom of Faery located in the general area. It is inaccessible to those who do not know the way. The Lady Magrit of the House of the Tripartite Demense and daughter of the Gloaming was a guest of Morza Naus. | [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21183584#post21183584 The Tripartite Demense] is a kingdom of Faery located in the general area. It is inaccessible to those who do not know the way. The Lady Magrit of the House of the Tripartite Demense and daughter of the Gloaming was a guest of Morza Naus. | ||
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==Languages== | ==Languages== | ||
*Faery (elves, pixies, dryads, etc.) ''Rabanus (+2 CHA), Hira'' | *Faery (elves, pixies, dryads, etc.) ''Rabanus (+2 CHA), Hira'' | ||
*Undertongue (dwarves, gnomes, kobolds) ''Xallijk, Ishka, Tlilith, Ysval'' | *Undertongue (dwarves, gnomes, kobolds) ''Xallijk, Ishka, Tlilith, Ysval'' | ||
− | *Bestial (ogre, orc, gnoll) ''Harn, | + | *Bestial (ogre, orc, gnoll) ''Harn'', ''Lady Paige'' |
*Goblin (goblin, hobgoblin, bugbear) ''Harn, Pantera (+1 Cha), Tlilith'' | *Goblin (goblin, hobgoblin, bugbear) ''Harn, Pantera (+1 Cha), Tlilith'' | ||
*Grog (common language of most primitive races) ''Hanston'' | *Grog (common language of most primitive races) ''Hanston'' | ||
*Swampspeak (frogling, lizardman, troglodyte, etc.) ''Karag'' | *Swampspeak (frogling, lizardman, troglodyte, etc.) ''Karag'' | ||
− | *Giant '' | + | *Giant ''Qutai'', ''Salazar (+1 CHA)'' |
*Draconic ''Xallijk, P'zev, Jabri (+2 Cha)'' | *Draconic ''Xallijk, P'zev, Jabri (+2 Cha)'' | ||
− | *Spider-Tongue Jabri (+2 Cha) | + | *Spider-Tongue, Jabri (+2 Cha) |
*Law (must be selected through Proficiency) Jabri (+2 Cha) | *Law (must be selected through Proficiency) Jabri (+2 Cha) | ||
*Chaos (must be selected through Proficiency) | *Chaos (must be selected through Proficiency) | ||
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*[[Answers to Commune questions over the break]] | *[[Answers to Commune questions over the break]] | ||
*[https://www.rpglibrary.org/utils/meddemog/ Medieval Demographics Made Easy] | *[https://www.rpglibrary.org/utils/meddemog/ Medieval Demographics Made Easy] | ||
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==Deepwater== | ==Deepwater== | ||
− | Deepwater is a domain with | + | Deepwater is a domain with three hexes: Wolf Keep (13.39), Modnar's Folly (12.39), xxx, and xxx. The stronghold value is 99,600 gp. Due to the Mirror of Scrying, the domain is effectively four hexes in size. |
===Wolf Keep=== | ===Wolf Keep=== | ||
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===Modnar's Folly=== | ===Modnar's Folly=== | ||
− | The land revenue for this hex is | + | The land revenue for this hex is 6. |
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21206779#post21206779 Modnar's Folly mine overview] | *[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21206779#post21206779 Modnar's Folly mine overview] | ||
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===Shipyards=== | ===Shipyards=== | ||
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*[[Candle Levers]] | *[[Candle Levers]] | ||
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21033871#post21033871 Journal of Gardagrim's Staff] | *[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21033871#post21033871 Journal of Gardagrim's Staff] | ||
− | *[[ | + | *[[The Library at Wolf Keep]] |
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==Shadow Wolves== | ==Shadow Wolves== | ||
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*[[Shadow Wolves]] personnel and expense sheet | *[[Shadow Wolves]] personnel and expense sheet | ||
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=Houserules= | =Houserules= | ||
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*Aside from Sanke One-eye's crew, there are another two bands: the Free Folk, who hang out mostly to the southeast, and the Redfoot Gang, who mostly work the other side of the Sarn (from the Candle). As far as can be told, the bandits mostly survive by robbing isolated communities, merchant caravans and scavenging amongst the ruins of the ancient ones. There are also a few beastman tribes roaming the llano, as the ogres call it. Some gnolls, a group of sun-hardened orcs that call themselves the Rock Spiders, and some of the other species such as cerves. | *Aside from Sanke One-eye's crew, there are another two bands: the Free Folk, who hang out mostly to the southeast, and the Redfoot Gang, who mostly work the other side of the Sarn (from the Candle). As far as can be told, the bandits mostly survive by robbing isolated communities, merchant caravans and scavenging amongst the ruins of the ancient ones. There are also a few beastman tribes roaming the llano, as the ogres call it. Some gnolls, a group of sun-hardened orcs that call themselves the Rock Spiders, and some of the other species such as cerves. | ||
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=Rumor Mill= | =Rumor Mill= | ||
*[[Original rumors from Absalom game]] | *[[Original rumors from Absalom game]] | ||
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*Ishka's kobolds. | *Ishka's kobolds. | ||
*There's a bunch of burial mounds in the hexes surrounding the Candle. | *There's a bunch of burial mounds in the hexes surrounding the Candle. | ||
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*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21216370#post21216370 Rumors from the end of first winter] | *[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21216370#post21216370 Rumors from the end of first winter] | ||
*There are rumors, however, of an obscure branch of magical study known as ''vivimancy''. Practioners of such a devotion are rumored to have access to magics that could age the hippogriffs while providing a similar increase in maturity and mental capacity. | *There are rumors, however, of an obscure branch of magical study known as ''vivimancy''. Practioners of such a devotion are rumored to have access to magics that could age the hippogriffs while providing a similar increase in maturity and mental capacity. | ||
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=Game Threads= | =Game Threads= | ||
− | [https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom IC | + | [https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom IC 1] | [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom IC 2] | [https://forum.rpg.net/showthread.php?764982-OOC-ACKS-The-Wilderlands-of-Absalom OOC 1] | [https://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom OOC 2] | [https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom OOC 3] | [https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread Logistics] | [https://forum.rpg.net/showthread.php?771542-The-Wilderlands-of-Absalom-Tracking-Thread&p=19616066#post19616066 Tracking] | [https://forum.rpg.net/showthread.php?764707-Semi-closed-Recruitment-ACKS-The-Wilderlands-of-Absalom Recruitment] |
=Cool Posts= | =Cool Posts= |