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Named after Glom Brightforge, '''Glomir''' is home to a large diversity of inhabitants. Located on '''[[The World Tree/Ikhael|Ikhael's]]''' southeastern grassland, this town holds claim as a proving ground for the country, where many established combat legends have made claim to.
 
Named after Glom Brightforge, '''Glomir''' is home to a large diversity of inhabitants. Located on '''[[The World Tree/Ikhael|Ikhael's]]''' southeastern grassland, this town holds claim as a proving ground for the country, where many established combat legends have made claim to.
  
Due to the nature of influence combat and arms have within the city of '''Glomir''', tensions form between the races in their attempts to prove themselves within the "Iron Grounds", looking to find the next champion to serve under '''Ikhael's''' command.
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Within the [[The World Tree|World Tree]] campaign setting, a mysterious faction has claimed power after the previous ruler's regime had ended. The city is in
 
 
Within the [[The World Tree|World Tree]] campaign setting, a mysterious faction has claimed power after the previous ruler's regime had ended. The city is in a state of change, with old traditions being done away with and new laws and practices are being put into place.
 
 
 
Places of interest within '''Glomir''' include the upper-class dining of "The Scrivener", the "Hall of Heroes" tavern, the temple of '''[[The World Tree/Courage|Courage]]''', the abandoned shrine of '''[[The World Tree/Alamah|Alamah]]''', the "Iron Grounds", the tomb of Glom Brightforge, as well as several master blacksmiths, leather workers, fletchers, and instructors.
 

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