The World Tree/Glomir

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Named after Glom Brightforge, Glomir is home to a large diversity of inhabitants. Located on Ikhael's southeastern grassland, this town holds claim as a proving ground for the country, where many established combat legends have made claim to.

Due to the nature of influence combat and arms have within the city of Glomir, tensions form between the races in their attempts to prove themselves within the "Iron Grounds", looking to find the next champion to serve under Ikhael's command.

Within the World Tree campaign setting, a mysterious faction has claimed power after the previous ruler's regime had ended. The city is in a state of change, with old traditions being done away with and new laws and practices are being put into place.

Places of interest within Glomir include the upper-class dining of "The Scrivener", the "Hall of Heroes" tavern, the temple of Courage, the abandoned shrine of Alamah, the "Iron Grounds", the tomb of Glom Brightforge, as well as several master blacksmiths, leather workers, fletchers, and instructors.