Editing The World of Kung-Fu 5.4: Ninja

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 6: Line 6:
  
  
''“A man walks into a psychiatrist’s office and says, ‘You have to help me, doctor! I think I’m a ninja!”, and the psychiatrist says, “I’m sorry. I can’t see you right now.”—Karateka joke.''
+
“A man walks into a psychiatrist’s office and says, ‘You have to help me, doctor! I think I’m a ninja!”, and the psychiatrist says, “I’m sorry. I can’t see you right now.”—Karateka joke.
  
  
Line 27: Line 27:
 
'''Ninja Relations'''
 
'''Ninja Relations'''
  
The Ninja clans keep themselves aloof from the Kung Fu wars, which suits the Wulin just fine, since they do not trust the Ninja.2 Vigilantes, raised on martial arts films, are more likely to think that Ninja are really cool.
+
The Ninja clans keep themselves aloof from the Kung Fu wars, which suits the Wulin just fine, since they do not trust the Ninja. Vigilantes, raised on martial arts films, are more likely to think that Ninja are really cool.
  
 
The Five Venoms competes ferociously with the Ninja clans, proclaiming that they, and not Ninja, are the greatest mercenary assassins. The Maniac Warrior Empire, like the Vigilantes, is prone to thinking that Ninja are cool, and are often keen to work alongside them. Wushu is postponing acting to destroy the Ninja until they have broken the power of the Five Venoms. The Ninja seem to be not very concerned about Wushu, who they don’t believe can find and defeat them.
 
The Five Venoms competes ferociously with the Ninja clans, proclaiming that they, and not Ninja, are the greatest mercenary assassins. The Maniac Warrior Empire, like the Vigilantes, is prone to thinking that Ninja are cool, and are often keen to work alongside them. Wushu is postponing acting to destroy the Ninja until they have broken the power of the Five Venoms. The Ninja seem to be not very concerned about Wushu, who they don’t believe can find and defeat them.
Line 41: Line 41:
  
 
Sometimes, even Ninja get an attack of conscience and defect from their clan, either going Ronin or becoming a Vigilante. Such Ninja typically remain mysterious and secretive, for reasons only a Ninja can truly understand. Many retain a sense of loyalty to their old clan. Even Ninja who remain with their clan sometimes happen to being sent on missions that pit them against the forces of evil. A Ninja could be sent on any mission, and Ninja instructed to strike against the Five Venoms, Laughing Devils, Maniac Warrior Empire, or Wushu may well want to make common cause with local Ronin, Vigilantes or Wing Chun faction allies. Ninja missions often make no sense to outsiders, which means that Ninja can easily be up to anything. If acting on clan orders, Ninja agents themselves may not understand the point of what they are doing.
 
Sometimes, even Ninja get an attack of conscience and defect from their clan, either going Ronin or becoming a Vigilante. Such Ninja typically remain mysterious and secretive, for reasons only a Ninja can truly understand. Many retain a sense of loyalty to their old clan. Even Ninja who remain with their clan sometimes happen to being sent on missions that pit them against the forces of evil. A Ninja could be sent on any mission, and Ninja instructed to strike against the Five Venoms, Laughing Devils, Maniac Warrior Empire, or Wushu may well want to make common cause with local Ronin, Vigilantes or Wing Chun faction allies. Ninja missions often make no sense to outsiders, which means that Ninja can easily be up to anything. If acting on clan orders, Ninja agents themselves may not understand the point of what they are doing.
 
  
 
''“Cant type ROFW''
 
''“Cant type ROFW''
Line 71: Line 70:
  
 
'''Footnotes'''
 
'''Footnotes'''
 
  
 
1. Fear of being hunted by the legendary assassins is a common phobia among martial artists. The anxiety is captured in Beetle Style’s song “Nowhere Man”, from Wheel of Reincarnation (1964).
 
1. Fear of being hunted by the legendary assassins is a common phobia among martial artists. The anxiety is captured in Beetle Style’s song “Nowhere Man”, from Wheel of Reincarnation (1964).
Line 127: Line 125:
 
I just wanted a rest after training was done. / To go dance on the floor in the round.
 
I just wanted a rest after training was done. / To go dance on the floor in the round.
  
I just needed some fun / To go dance on the floor in the round.
+
I just needed some fun/ To go dance on the floor in the round.
  
 
I kept my eye out for Ninja there, cause they’re everywhere.
 
I kept my eye out for Ninja there, cause they’re everywhere.
Line 144: Line 142:
  
 
I did use Shattering Palm. / But I didn’t mean her harm.
 
I did use Shattering Palm. / But I didn’t mean her harm.
 
 
2. Historically, Ninja were sent into China on missions on many occasions.  At the battle of Qiang Castle (1487), a Ninja twice broke into the rebel castle through the drainage system and opened the gate to the attacking Ming army. On the first occasion, she was driven out by Crane mercenaries hired by the rebel baron, but the mercenaries subsequently fled from a Wing Chun team looking to bring them to justice for their many killings. The battle is commemorated in the poem “Sneaky Cheeky Ninja” (Xu Zhimo, 1488).
 
 
Cheeky sneaky Ninja climbed up the waterspout.
 
 
Along came the Crane and drove the Ninja out.
 
 
Out came Wing Chun and drove away the Crane.
 
 
And Cheeky Sneaky Ninja climbed up the spout again.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)