Editing The Wyzard Runs OD&D: The Slayers
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*Dexterity: 13 (+1 missile adjustment) | *Dexterity: 13 (+1 missile adjustment) | ||
*Charisma: 5 (-2 loyalty, -2 Reaction, Maximum number of Henchman 1?) | *Charisma: 5 (-2 loyalty, -2 Reaction, Maximum number of Henchman 1?) | ||
− | '''AC:''' 2(3 without shield)) '''HP:''' | + | '''AC:''' 2(3 without shield)) '''HP:''' 14/11 <br/> |
'''Level:3''' '''XP Total:4300''' '''XP Needed:8000 (3700 more)''' <br/> | '''Level:3''' '''XP Total:4300''' '''XP Needed:8000 (3700 more)''' <br/> | ||
'''Languages'''Common, Moon Tongue and Thracian<br/> | '''Languages'''Common, Moon Tongue and Thracian<br/> | ||
'''Equipment:''' '''Encumbrance Total''': | '''Equipment:''' '''Encumbrance Total''': | ||
− | #Gear Carried: 10' Pole, leather backpack, | + | #Gear Carried: 10' Pole, leather backpack, 1 waterskin, 2 vials of holy water, 1 quart wine, steel mirror, bunch of wolfsbane, garlic bud, 10 torches, 1 flask of oil, 3 stakes & mallet, lantern |
#Weapons: Halberd, Warhammer, Dagger, Silver dagger, 3 javelins, Rapier, dagger-from-the-corpse | #Weapons: Halberd, Warhammer, Dagger, Silver dagger, 3 javelins, Rapier, dagger-from-the-corpse | ||
#Armour: plate armour, shield, helmet | #Armour: plate armour, shield, helmet | ||
− | #Treasure & Coinage: 60 GP + | + | #Treasure & Coinage: 60 GP + 4 gems worth 100, 200, 300, and 400 GP, respectively. |
− | '''Background & Description:''' | + | '''Background & Description:'''Face kissed by a mace,<br> |
The former handsome guy<br> | The former handsome guy<br> | ||
Looks for profit with sword.<br> | Looks for profit with sword.<br> | ||
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=== Corvus === | === Corvus === | ||
− | '''Class:''' | + | '''Class:''' <br/> |
− | '''Alignment:''' | + | '''Alignment:''' <br/> |
'''Attributes:''' | '''Attributes:''' | ||
− | *Strength: | + | *Strength: |
− | *Intelligence: | + | *Intelligence: |
− | *Wisdom: | + | *Wisdom: |
− | *Constitution: | + | *Constitution: |
− | *Dexterity: | + | *Dexterity: |
− | *Charisma: | + | *Charisma: |
− | '''AC:''' | + | '''AC:''' '''HP:''' X/X <br/> |
− | '''Level:''' | + | '''Level:''' '''XP Total:''' '''XP Needed:''' <br/> |
− | '''Languages''' | + | '''Languages'''<br/> |
'''Equipment:''' '''Encumbrance Total''': | '''Equipment:''' '''Encumbrance Total''': | ||
− | #Gear Carried | + | #Gear Carried |
− | #Weapons | + | #Weapons |
− | #Armor | + | #Armor |
− | #Treasure & Coinage: | + | #Treasure & Coinage: |
− | |||
'''Background & Description:''' | '''Background & Description:''' | ||
<br/> | <br/> | ||
'''Fighting Style:''' | '''Fighting Style:''' | ||
+ | |||
=== Esme === | === Esme === | ||
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<br/> | <br/> | ||
'''Known Spells:''' | '''Known Spells:''' | ||
− | Detect Magic, Protection from Evil, Light, Charm Person, Sleep | + | Detect Magic, Protection from Evil, Light, Charm Person*, Sleep, Shield, Ventriloquism |
− | |||
− | |||
=== Ganch of Pine === | === Ganch of Pine === | ||
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*Dexterity: 15 | *Dexterity: 15 | ||
*Charisma: 12 | *Charisma: 12 | ||
− | '''AC:''' | + | '''AC:''' 3 (plate) '''HP:''' 1/7 <br/> |
− | '''Level:''' 2 ''' Total:''' 3536 | + | '''Level:''' 2 ''' Total:''' 3536 ''' Needed:''' 464 <br/> |
'''Languages''' Common, Goblin <br/> | '''Languages''' Common, Goblin <br/> | ||
'''Equipment:''' '''Encumbrance Total:''' 502 cn | '''Equipment:''' '''Encumbrance Total:''' 502 cn | ||
#Gear Carried: 6 torches, Bullseye lantern, 4 flasks lantern oil, Coil of brass wire, Two weeks iron rations, Quart of wine, waterskin, large sack | #Gear Carried: 6 torches, Bullseye lantern, 4 flasks lantern oil, Coil of brass wire, Two weeks iron rations, Quart of wine, waterskin, large sack | ||
− | #Weapons: Short Bow, Throwing Spear, Spear, Axe, | + | #Weapons: Short Bow, Throwing Spear, Spear, Axe, 25 Arrows, 4 Silver-Tipped Arrows |
− | #Armor: Leather Armor (stowed), Plate Armor | + | #Armor: Leather Armor (stowed), Plate Armor, Helmet, Spiked Shield |
#Treasure & Coinage: Eight 100 GP gems, One 50 GP gem, One 20 GP gem, 42 gold coins | #Treasure & Coinage: Eight 100 GP gems, One 50 GP gem, One 20 GP gem, 42 gold coins | ||
'''Background & Description:''' Proficient with bows even from an early age, Ganch spent a few years in the militia of his hometown before setting out to make a name for himself. With mercy and charity high on his list of priorities, Ganch is often outraged at any apparent abuse of the weak or meager, and seeks to increase the lot of the powerless as often as possible. His long-term goals include establishing an economic reputation and repaying a little-spoken of debt to his hometown, one which Ganch feels personally liable for. | '''Background & Description:''' Proficient with bows even from an early age, Ganch spent a few years in the militia of his hometown before setting out to make a name for himself. With mercy and charity high on his list of priorities, Ganch is often outraged at any apparent abuse of the weak or meager, and seeks to increase the lot of the powerless as often as possible. His long-term goals include establishing an economic reputation and repaying a little-spoken of debt to his hometown, one which Ganch feels personally liable for. | ||
<br/> | <br/> | ||
'''Fighting Style:''' Ganch is not the largest nor the hardiest of fighters, but he is among the faster of the team. Preferring his missiles thrown instead of fired where possible, Ganch nonetheless carries a bow, and will often loose a spear or some projectile at the start of combat, then eagerly join the front lines, where he trusts his plate to protect him long enough to deal precise, balanced strikes to an opponent. If possible, Ganch would engage in some form of wrestling or trip- and feint-oriented form of combat, but wearing heavy mail and traveling with a very large contingent of party members often restricts his options in battle. | '''Fighting Style:''' Ganch is not the largest nor the hardiest of fighters, but he is among the faster of the team. Preferring his missiles thrown instead of fired where possible, Ganch nonetheless carries a bow, and will often loose a spear or some projectile at the start of combat, then eagerly join the front lines, where he trusts his plate to protect him long enough to deal precise, balanced strikes to an opponent. If possible, Ganch would engage in some form of wrestling or trip- and feint-oriented form of combat, but wearing heavy mail and traveling with a very large contingent of party members often restricts his options in battle. | ||
+ | |||
=== Gworg the Unwise === | === Gworg the Unwise === | ||
− | '''Class:''' | + | '''Class:''' <br/> |
− | *Strength: | + | '''Alignment:''' <br/> |
− | *Intelligence: | + | '''Attributes:''' |
− | *Wisdom: | + | *Strength: |
− | *Constitution: | + | *Intelligence: |
− | *Dexterity: | + | *Wisdom: |
− | *Charisma: | + | *Constitution: |
− | '''AC:''' | + | *Dexterity: |
− | '''Level:''' | + | *Charisma: |
− | '''Languages''' | + | '''AC:''' '''HP:''' X/X <br/> |
+ | '''Level:''' '''XP Total:''' '''XP Needed:''' <br/> | ||
+ | '''Languages'''<br/> | ||
'''Equipment:''' '''Encumbrance Total''': | '''Equipment:''' '''Encumbrance Total''': | ||
− | #Gear Carried | + | #Gear Carried |
− | #Weapons | + | #Weapons |
− | #Armor | + | #Armor |
− | #Treasure & Coinage: | + | #Treasure & Coinage: |
− | '''Background & Description:''' | + | '''Background & Description:''' |
− | |||
<br/> | <br/> | ||
− | '''Fighting Style:''' | + | '''Fighting Style:''' |
=== Ivan the Sage === | === Ivan the Sage === | ||
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*Dexterity: 12 | *Dexterity: 12 | ||
*Charisma: 11 | *Charisma: 11 | ||
− | '''AC:''' 9 '''HP:''' | + | '''AC:''' 9 '''HP:''' 2/6 <br/> |
'''Level:''' 2 '''XP Total:''' 3184 '''XP Needed:''' 5000<br/> | '''Level:''' 2 '''XP Total:''' 3184 '''XP Needed:''' 5000<br/> | ||
'''Languages:''' Common, Draconic, Reptilian, Old Amaranthian, Thracian<br/> | '''Languages:''' Common, Draconic, Reptilian, Old Amaranthian, Thracian<br/> | ||
− | '''Equpiment:''' '''Encumbrance Total''': (100+50+145)+200+ | + | '''Equpiment:''' '''Encumbrance Total''': (100+50+145)+200+83=578 coins |
#Gear Carried (in Leather backpack): 50' Rope, 10' Pole, 2 Waterskins, bedroll, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Spellbook, in a laquered ironwood case with brass fittings and leather seal, 5 flasks of oil, 4 vials of holy water | #Gear Carried (in Leather backpack): 50' Rope, 10' Pole, 2 Waterskins, bedroll, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Spellbook, in a laquered ironwood case with brass fittings and leather seal, 5 flasks of oil, 4 vials of holy water | ||
− | #Weapons: 5 daggers, | + | #Weapons: 5 daggers, 40 darts |
#Armor: None | #Armor: None | ||
− | #Treasure & Coinage: 70 GP, | + | #Treasure & Coinage: 70 GP, 13 gems worth 100 gp each |
'''Background & Description:''' | '''Background & Description:''' | ||
Once a sage and storyteller in a minor lord's court, Ivan narrowly escaped execution after upsetting the lord with some embarrassing historical fact about his heritage. Now he travels the world, teaching useful lore to whoever cares to listen. Recently, he's joined with the group after being chased into the Tomb of Renf the Red-Handed along with Paulus Landom.<br/> | Once a sage and storyteller in a minor lord's court, Ivan narrowly escaped execution after upsetting the lord with some embarrassing historical fact about his heritage. Now he travels the world, teaching useful lore to whoever cares to listen. Recently, he's joined with the group after being chased into the Tomb of Renf the Red-Handed along with Paulus Landom.<br/> | ||
Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed beard and an unending supply of grumblings.<br/> | Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed beard and an unending supply of grumblings.<br/> | ||
'''Known spells:''' | '''Known spells:''' | ||
− | #Read Magic, Read Languages, Protection from Evil, Shield, Magic Missile (2 slots, max. 8 spells known.) | + | #Read Magic, Read Languages, Protection from Evil, Shield, Magic Missile**. (2 slots, max. 8 spells known.) |
=== Korg === | === Korg === | ||
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*Dexterity:4 | *Dexterity:4 | ||
*Charisma:13 (+1 loyalty) | *Charisma:13 (+1 loyalty) | ||
− | '''AC:'''3 '''HP:''' | + | '''AC:'''3 '''HP:''' 9/9 <br/> |
'''Level:'''2 '''XP Total:'''3570 '''XP Needed:'''4000 <br/> | '''Level:'''2 '''XP Total:'''3570 '''XP Needed:'''4000 <br/> | ||
'''Languages'''Common<br/> | '''Languages'''Common<br/> | ||
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*Dexterity: 9 | *Dexterity: 9 | ||
*Charisma: 11 | *Charisma: 11 | ||
− | '''AC:''' 2 '''HP:''' | + | '''AC:''' 2 '''HP:''' 1/4 <br/> |
'''Level:''' 1 '''XP Total:''' 952 '''XP Needed:''' 1500<br/> | '''Level:''' 1 '''XP Total:''' 952 '''XP Needed:''' 1500<br/> | ||
'''Languages''' Common<br/> | '''Languages''' Common<br/> | ||
'''Equipment:''' '''Encumbrance Total''': 1080 cn | '''Equipment:''' '''Encumbrance Total''': 1080 cn | ||
− | #Gear Carried: Leather backpack, wooden holy symbol, 7 days normal rations, | + | #Gear Carried: Leather backpack, wooden holy symbol, 7 days normal rations, 6 Torches, 10 flasks of oil, wolfsbane, garlic, 1 copy of Veya Vault map (Enc 80 cn) |
#Weapons: Mace, Sling, Sling Staff, 15 bullets (1d4) (Enc 50 cn) | #Weapons: Mace, Sling, Sling Staff, 15 bullets (1d4) (Enc 50 cn) | ||
#Armor: Plate, shield, helmet (Enc 950 cn) | #Armor: Plate, shield, helmet (Enc 950 cn) | ||
− | #Treasure & Coinage: | + | #Treasure & Coinage: 73 GP |
#Mount: Medium warhorse, saddle, saddlebags, 2 wks feed | #Mount: Medium warhorse, saddle, saddlebags, 2 wks feed | ||
'''Background & Description:''' | '''Background & Description:''' | ||
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<br/> | <br/> | ||
'''Fighting Style:''' Missile weapons first, then the mace. She's not able to heal anyone yet, so she does the best she can to contribute to doing damage. | '''Fighting Style:''' Missile weapons first, then the mace. She's not able to heal anyone yet, so she does the best she can to contribute to doing damage. | ||
+ | |||
+ | === Paulus Landorn, Priest of Forst === | ||
+ | '''Class:'''Cleric <br/> | ||
+ | '''Alignment: Neutral''' <br/> | ||
+ | '''Attributes:''' | ||
+ | *Strength: 7 | ||
+ | *Intelligence: 11 | ||
+ | *Wisdom: 15 (+10%xp) | ||
+ | *Constitution: 11 | ||
+ | *Dexterity: 8 (-1 Missile) | ||
+ | *Charisma: 13 (+1 Reaction) | ||
+ | '''AC:'''? (Mail ?, Shield,.) '''HP:''' 9/9 <br/> | ||
+ | '''Level:'''3 '''XP Total:'''3398 '''XP Needed:'''6000 <br/> | ||
+ | '''Languages:''' Necrosian <br/> | ||
+ | '''Equipment:''' '''Encumbrance Total''':500 excluding treasure | ||
+ | #Gear Carried: Holy Symbol - Lead Bell, leather case of 50 Caltrops, Bedroll, 1 day of normal Rations, 1 day iron rations, Backpack, waterskin, 3 Torches, tinderbox, 12 Spikes, Large sack, | ||
+ | #Weapons: Mace, 2H Iron Spade, Sling, 30 bullets, 4 Silver Bullets. | ||
+ | #Armor: '''Serpentine Mail''' Helm, Heater Shield | ||
+ | #Treasure & Coinage: 110gp, 10x50gp Gems, 2 Eyes of Nalgnashnee, Quartermasters Coffer. | ||
+ | #Mount: Medium Warhorse, Saddle | ||
+ | '''Spells in Mind''' none | ||
+ | |||
+ | '''Background & Description:''' A tall slight, blond, amicable man, fond of good living. Paulus is nonetheless a fervent believer, who holds Forst's hatred of the undead first amongst his principles. | ||
+ | <br/> | ||
+ | '''Fighting Style:''' Primarily defensive. Paulus concentrates on staying alive and holding his place in the line, blocking opponents from getting to Ivan. | ||
==='''Professor Randall'''=== | ==='''Professor Randall'''=== | ||
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*Dexterity: 13 (+1 missile adjustment) | *Dexterity: 13 (+1 missile adjustment) | ||
*Charisma: 8 | *Charisma: 8 | ||
− | '''AC:''' 3 (2 with shield) '''HP:''' | + | '''AC:''' 3 (2 with shield) '''HP:''' 5/13 <br/> |
'''Level:''' 2 '''XP Total:''' 3598 (After Battle of Owlbear's Head) '''XP Needed:''' 4000<br/> | '''Level:''' 2 '''XP Total:''' 3598 (After Battle of Owlbear's Head) '''XP Needed:''' 4000<br/> | ||
'''Languages:''' Common, Draconic, Old Amaranthian, Dwarven, and Reptilian.<br/> | '''Languages:''' Common, Draconic, Old Amaranthian, Dwarven, and Reptilian.<br/> | ||
'''Equipment:''' '''Encumbrance Total''': 312 (reduced from 612 by high Strength) <br/> | '''Equipment:''' '''Encumbrance Total''': 312 (reduced from 612 by high Strength) <br/> | ||
− | #Gear Carried: Leather backpack, waterskin, large sack, torches (6), oil flasks ( | + | #Gear Carried: Leather backpack, waterskin, large sack, torches (6), oil flasks (6), holy water (3 vials), silver mirror, rope 50 feet, quarts of wine (2), iron rations (7 days), bunch of wolfsbane (1), bud of garlic (1), bedroll, good quality inkstone, ordinary quills (2), paper (10 sheets, including crude maps of Renf's Tomb), ebony and silver scroll case given by dead man, two eyes of Nalgnashnee, owlbear claw, lockpicks, Midnight Doubloon, Healing potion (acts like CLW; heals 1d6+1 HP at the rate of 1 HP per minute) |
#Weapons: Axe, dagger, short bow, quivers with 20 arrows and 10 silver-tipped arrows, sling, sling bullets (16), silver dagger | #Weapons: Axe, dagger, short bow, quivers with 20 arrows and 10 silver-tipped arrows, sling, sling bullets (16), silver dagger | ||
#Armor: Plate mail, shield, helmet | #Armor: Plate mail, shield, helmet | ||
− | #Treasure & Coinage: Seven 100 gp gems, one 50-gp gem, two 20-gp gems, and | + | #Treasure & Coinage: Seven 100 gp gems, one 50-gp gem, two 20-gp gems, and 11.6 gold |
#Gear in party-owned cart: Iron rations (7 days), normal rations (7 days), quarts of wine (1), arrows (40), torches (6) | #Gear in party-owned cart: Iron rations (7 days), normal rations (7 days), quarts of wine (1), arrows (40), torches (6) | ||
'''Background & Description:''' Randall still insists on being called Professor even after being fired from two universities for being drunk and obnoxious. Blacklisted and broke, this burly red-haired man now makes his way in the world as a fighter.<br/> | '''Background & Description:''' Randall still insists on being called Professor even after being fired from two universities for being drunk and obnoxious. Blacklisted and broke, this burly red-haired man now makes his way in the world as a fighter.<br/> | ||
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==='''Barfolomew'''=== | ==='''Barfolomew'''=== | ||
− | The Company's Captain of Mercenaries. Barfolomew is a taciturn man, little given to outward displays of emotion. | + | The Company's Captain of Mercenaries. Barfolomew is a taciturn man, little given to outward displays of emotion. He is Paulus' Cohort. |
*First Level Fighting Man, Neutral | *First Level Fighting Man, Neutral | ||
*Zero XP | *Zero XP | ||
*Str 13 Int 11 Wis 9 Con 7 Dex 11 Cha 11 | *Str 13 Int 11 Wis 9 Con 7 Dex 11 Cha 11 | ||
− | *HP | + | *HP 1/6 |
− | *AC 3/2 ( | + | *AC 3/2 (platemail armor, Shield) |
− | *Weaponry: | + | *Weaponry: Platemail, Helmet, Shield, Longbow, Sword, Dagger, 20 Arrows, leather case of 50 Caltrops, |
*Equipment: Bedroll, 1 day of normal Rations, 1 day iron rations, Backpack, waterskin, 3 Torches, tinderbox. | *Equipment: Bedroll, 1 day of normal Rations, 1 day iron rations, Backpack, waterskin, 3 Torches, tinderbox. | ||
*Treasure: 4x50gp gems, 28gp. | *Treasure: 4x50gp gems, 28gp. | ||
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*Treasure: 10 GP, 25 Silver, The Map | *Treasure: 10 GP, 25 Silver, The Map | ||
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==Quartermaster's Fund== | ==Quartermaster's Fund== | ||
− | Small Iron Coffer Carried by | + | Small Iron Coffer Carried by Paulus containing, |
Gems, 0x1000gp | Gems, 0x1000gp | ||
0x500gp | 0x500gp | ||
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Coin | Coin | ||
105gp | 105gp | ||
− | |||
Ledger, | Ledger, | ||
Ink, | Ink, | ||
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Deeds to the Owlbears Head | Deeds to the Owlbears Head | ||
Deeds to Mansion. | Deeds to Mansion. | ||
− | *total, 705 | + | *total, 705 |
*dues in credit , Ganch 700, Corvus 1000. | *dues in credit , Ganch 700, Corvus 1000. | ||
− | == Carts, Baggage, & | + | == Carts, Baggage, & Retainers == |
+ | |||
+ | ===Carts=== | ||
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*3 Carts | *3 Carts | ||
*6 Draft horses | *6 Draft horses | ||
− | * | + | *12wks feed |
− | + | '''Cart 1''' | |
− | * | + | *Two Wood Axes, Pickaxe, Mattock, 2 Spades, Saw, 2 Hatchets |
− | + | *Sledgehammer, Crowbar, 5' wrecking bar, | |
− | + | *Single block & Single with Hook, Double block, 5x100' ropes | |
− | + | *6 ring pitons, Lumphammer | |
− | * | + | *Grapnel |
− | * | + | *10' Pole, Steel mirror |
− | * | + | *63 Torches |
− | * | + | *Large Tent |
− | * | + | *Paulus' Kit; Plate, Shield, Helm, Longspear, Falchion, Dagger, Bedroll, 1 day of normal Rations, 1 day iron rations, Backpack, waterskin, , tinderbox, Hammer & 6 torch prickets, Large sack, Chain x 2, Buckler, Helm, crossbow, Sword, Maul. 20 Arrows, Bedroll, 1 day of normal Rations, 1 day iron rations, Backpack, waterskin, 50' Rope, |
− | * | + | *6 weeks Iron Rations |
− | + | *Paulus' City gear: Mail shirt, Secrete(Steel Skull cap), Iron shod Short staff. (5'6"), Satchel, 30' 1/4" line, Whistle, Wax Tablet & Stylus, roll of soft cloth. Alms purse, 30sp | |
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− | + | '''Cart 2''' | |
− | * 50 | + | *6xCases of 50 Caltrops |
− | * | + | *box of 100zbarbs for short stakes |
− | * | + | *80 Darts |
− | * | + | *Lead Mallet |
− | * | + | *12 Hatchets |
− | * | + | *6 Crossbows |
− | * | + | *90 Bolts |
− | * | + | *Armourers Kit |
− | * | + | *Large Tent |
− | * | + | *140 Arrows |
− | + | *14 Firearrows. (Extra long, 8”Metal Shaft behind point, with a pouch of Pitch, Charcoal, Sulphur, Oil, tow and Saltpetre stitched around the shaft)(5gp ea.) | |
− | * | + | *14 Silver Arrows |
− | * | + | *16 Silver Slingbullets |
− | * | + | *Burig's gear: 190' Rope, 24 Iron spikes, 1 waterskin |
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− | + | '''Cart 3''' | |
*Field Kitchen | *Field Kitchen | ||
− | * | + | *Surgeons Kit |
− | * | + | *40 Oil Flasks |
− | + | *20 Vials Holy Water | |
− | *20 Vials Holy Water | + | * 20L Cask of oil |
− | *20L Cask of oil | + | *Large Tent |
− | * | + | *6 Shovels |
− | + | *4 Mattocks | |
− | *6 | + | *20 Weeks Standard Rations |
− | + | *22 Weeks Iron Rations | |
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− | * | ||
− | ==Retainers== | + | ===Retainers=== |
Room and board for hirelings is usually 5 GP per week, this covers rations in the wilderness or inexpensive inns while in town. Other arrangements may from time to time be necessary. | Room and board for hirelings is usually 5 GP per week, this covers rations in the wilderness or inexpensive inns while in town. Other arrangements may from time to time be necessary. | ||
*Mercenaries: 10 GP per week plus room and board, for guard duty or similar. Delving negotiable. | *Mercenaries: 10 GP per week plus room and board, for guard duty or similar. Delving negotiable. | ||
+ | *Carrick, Othian and Howell, Longbowmen, also armed with Spears. 2 Firearrows and 2 Silver arrows each. | ||
+ | *Gwyllym and Hørgar, Billmen. also armed with Crossbows. | ||
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− | + | Teamsters: 5 GP per week plus room and board. | |
− | 5 GP per week plus room and board. | ||
* Leggs, A teamster, savaged by a Ghûl, but healed by Sarlinha. | * Leggs, A teamster, savaged by a Ghûl, but healed by Sarlinha. | ||
* Scoffer, His Taciturn Co-worker. | * Scoffer, His Taciturn Co-worker. | ||
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Large Horned Skull. (Minotaur?)- Tap room of the Owlbears Head | Large Horned Skull. (Minotaur?)- Tap room of the Owlbears Head | ||
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== Blank Character Sheet Template == | == Blank Character Sheet Template == | ||
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<br/> | <br/> | ||
'''Fighting Style:''' | '''Fighting Style:''' | ||
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