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[[Three_Kingdoms | Return to Main]] ==Weapons== *'''Small Weapons:''' -1d6 DMG, halved Parry rating, easily thrown. These are small, easily concealable weapons such as knives, spikes and hatchets. *'''One-handed Weapons:''' No DMG modifier, hard to throw. Most weapons such as swords, sabres and maces. *'''Two-handed Weapons:''' +1d6 DMG, hard to throw. The largest weapons of war including mauls, pikes and halberds. *'''Heavy Weapons:''' +1d6 DMG vs metal armor, halved Parry rating, destroy shields. This includes axes, maces, halberds and hammers. *'''Pole Weapons:''' Reach. Spears, pikes and halberds. *'''Flexible Weapons:''' Reduce enemy Parry by half. ==Armor== *'''Quilted Cloth (2):''' The most basic armor worn by conscripts, *'''Leather Scale (4):''' Heavy hide armor used by light infantry and skirmishers. *'''Leather Lamellar (7):''' The best light armor used by barbarian chieftains and light cavalry. *'''Iron Lamellar (10):''' Heavy metal armor used by heavy foot and medium cavalry. *'''Coat of Plates (12):''' The finest armor available. Due to its expense it is reserved for officers and the most elite troops. *'''Leather cap (+1):''' A simple, snug helmet made of reinforced leather. *'''Iron helm (+2):''' A sturdy, open-faced metal headpiece that covers the head and neck.
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