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ToG Necessary Evil - Chimera
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[[ToG_Necessary_Evil| Back to Main Page]] {| style="border: solid 1px; width: 720px" |- | {|class="wikitable"; |- | {| |-valign="top"; style="margin-left; auto; margin-right: 0px;" | {|class="wikitable"; |- | [[File:Chimera1.webp|350px|center]] |- |''"You call me a monster, but I was human once—until humanity proved too fragile. So I shed it, piece by piece, until nothing remained but the will to survive. And I will survive, no matter what I must become."'' |} | {|class="wikitable"; |- |Super Villain Name: || Chimera |- |Secret Identity: || Dr. Victor Vale |- |Role: || |- |Power Level: || 10 |- |XP Awarded: || 0 |- |Description: || When not emulating another, Chimera is a pale, wiry figure draped in a high-collared coat, his shifting flesh never fully still, with glimpses of metallic endoskeleton beneath and eerie traces of eldritch energy curling at the edges of his form. |} |} |} {| border="1"; style="width: 720px"; |-valign="top" | {|class="wikitable"; |+ Offense |- |Control Technology || P || 16 || Will || Affliction (Controlled) |- |Telekinesis Thrown || A || 25 || Dodge || Thrown Object (Area) |- |Telekinesis Grab/Disarm/Trip/Shove || P || 20 || Varies || |- |Telekinetic Strike || P || 25 || Toughness || |- |Taunt (Demoralize) || - || - || Will or Insight || Standard Action Deception to impair or disable. |- |Feint (Action) || - || - || Deception or Insight || Standard Action Deception to leave target vulnerable. |- |Feint (Move) || - || - || Deception or Insight || Move Action Deception @ -5 to leave target vulnerable. |} | {| |- {| class="wikitable"; style="text-align:center"| |- |+Defense |- |Dodge || 5 |- |Parry || 5 |- |Toughness || 15 |- |Fortitude || 15 |- |Will || 5 |- |Initiative || 0 |} |- {| class="wikitable"; style="text-align:center;"| |- |+Resources |- |Villain Points || 1 |- |Luck Points || 0 |- |Effort Expended || N |} |} |} {| border="1"; style="width: 720px"; |-valign="top" | {|class="wikitable"; style="width: 240px"; |- |+Abilities |- |Strength || 3 |- |Stamina || 15 |- |Agility || 0 |- |Dexterity || 0 |- |Fighting || 0 |- |Intellect || 10 |- |Awareness || 5 |- |Presence || 0 |} | {| class="wikitable"; style="text-align:center"| |- |+Skills |- |Acrobatics || Agility || 0 || 0 |- |Athletics || Strength || 0 || 3 |- |Deception || Presence || 20 || 20 |- |Insight || Awareness || 0 || 5 |- |Intimidation || Presence || 0 || 0 |- |Investigation || Intelligence || 10 || 20 |- |Perception || Awareness || 4 || 9 |- |Persuasion || Presence || 0 || 0 |} | {| class="wikitable"; style="text-align:center;"| |- |+Skills |- ||Sleight of Hand || Dexterity || 0 || 0 |- |Stealth || Agility || 0 || 0 |- |Technology || Intellect || 10 || 20 |- |Treatment || Intellect || 0 || 10 |- |Vehicles || Dexterity || 0 || 0 |} |} {| border="1"; style="width: 720px"; | {| class="wikitable"; style="width: 700px"; |-valign="top" | |+Advantages |- |Eidetic Memory || Total recall, +5 circumstance bonus to remember things. |- |Inventor || Use Technology to create temporary devices. |- |Jack-of-All-Trades || Use any skill untrained. |- |Well-Informed || Immediate Investigation or Persuasion check to know something. |- |Skill Mastery || Make routine checks with one skill under any circumstances. [Deception, Technology] |- |Improvised Tools || No penalty for using skills without tools. |- |Favored Environment || Circumstance bonus to attack or defense in '''Urban''' environments. |- |Taunt || Use Deception to demoralize in combat. |} |} {| border="1"; style="width: 720px"; |- | {| class="wikitable"; style="width: 710px"; |+Powers |- |Instant Disguise || Quickness || 9 || || Only applies to Deception (Disguise) |- |colspan="5"| Quirk: Prolonged use of an identity causes personality bleed. |- |Conjure Object || Create || 2 ||Precise; Permanent; Appears Real|| Distracting; Diminished Range x3 |- |colspan="5"| Can summon complex objects, tools, or weapons. Cannot duplicate Devices. Range: 4'/10'/20' |- |Rift Walking|| Teleport || 1 ||Accurate; Change Direction Change Velocity; Easy; Extended; Portal, Subtle || Quirk: Portal requires a medium (Door or Doorway). |- |colspan="5"| Teleport up to 60' as a Move action or 2 Miles as a Move + Standard. Open a 'doorway' to another 'doorway' to a location within 2 miles. |- |Telekinesis || Move Object || 10 || Precise; Perception; Damaging; Insidious: Feature (1)|| Concentration; Distracting |- |colspan="5"| Move objects up to 25 tons as a Standard. Insidious does not apply to damaging or overt effects. Subtle at Rank 1 only. |- |Surface Scanning Radar || Senses || 4 ||Radio; Accurate; Acute || |- |colspan="5"| Accurately and accutely sense using radio waves in a radius. |- |Heavy Endoskeleton|| Growth || 3 || Innate || Permanent; Quirk (0): Does not alter size |- |colspan="5"| Increases Strength and Stamina by 3 (included). Increases weight to 800 lbs. |- |Control Technology || Affliction || 1 || Perception; Subtle; Affects Only Objects || Limited to 1 degree of effect; Limited to Technology |- |colspan="5"| Direct technological objects effected within their capabilities. Restricted to actions the object can make. User may remove condition with Use Technology. |- |Machine Speak || Comprehend (Electronics) ||2 || || Limited |- |colspan="5"| Limited to objects under control with Control Technology. |} |} {| border="1"; style="width: 720px"; |- | {| class="wikitable"; style="width: 710px"; |+Equipment |- | || || || || |- |} |} {| border="1"; style="width: 720px"; |- | {| class="wikitable"; style="width: 710px"; |- |+Complications |Motivation || Chimera fights against the alien invaders not out of heroism, but because their conquest threatens their pursuit of immortality and control over their own existence—a fate they refuse to leave in anyone else's hands. |- |Reputation || Mad Science - Chimera is known as a rogue scientist and former villain, and few trust them—even among those resisting the alien occupation. Potential allies may hesitate to work with them, and old enemies may still seek revenge. |- |Quirk || Fragmented Identity - Chimera has altered and reshaped their body so many times that their sense of self has begun to erode. They sometimes struggle to remember what they originally looked like, and prolonged use of their shapeshifting ability blurs the line between disguise and reality. This can lead to disassociation, difficulty maintaining consistent behavior, or an eerie detachment from personal identity. |} |} {| border="1"; style="width: 720px"; |- | {| class="wikitable"; style="width: 710px"; |- |+ Bio |- | Once, Dr. Victor Vale was a visionary scientist, a pioneer at the cutting edge of biotechnology, cybernetics, and arcane engineering. But vision turned to obsession, and obsession turned to madness. He wasn't content with merely extending life—he sought true immortality, willing to abandon ethics, humanity, and even his own flesh to achieve it. Over time, his body became a grotesque amalgamation of his research, fused with cybernetics, eldritch grafts, and bio-alchemical modifications. The man he had been was long gone, replaced by something else entirely. To secure his survival, he created a failsafe, tying a fragment of his life force to Aurora Knight, the most unkillable superhero Earth had ever known. So long as she lived, so would he. But when the V'sori invasion came, she was annihilated, erased in an instant. Chimera felt it—a terrible, visceral severance—and for the first time in years, he/she/they knew fear. He was mortal again. And something beyond his control had taken that from him. When the V'sori conquered Earth, Chimera did not fight—not directly. Instead, he adapted. He slithered into the cracks of civilization, using his Flesh-Warping to assume new faces, new voices, new lives. At first, it was just a survival tactic—impersonating dead civilians, low-ranking scientists, even captured resistance fighters. But over time, it became something more. He stopped being Chimera. He became the people he replaced. One by one, identities stacked upon identities, until even he/she/they began to forget what was real. But deception cannot last forever. Someone, somewhere, figured it out. Maybe it was a sharp-eyed rebel, a paranoid V'sori officer, or just sheer bad luck. The hunt began, and this time, Chimera could not run. He was captured. Dragged into the light. Exposed. His body was locked behind power-dampening restraints, his shifting flesh forced into a single, unchangeable form. And now, for the first time since the invasion, he is caged. But a Chimera does not remain caged forever. The V'sori think they've tamed a monster. They are gravely mistaken. |} |} [[ToG_Necessary_Evil| Back to Main Page]]
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