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[[To Wander Beneath A Far Star|<<--Back to Main Page]] {| class="wikitable" border="1" |- style="background: silver" ! '''Campaign Day''' ! '''Location''' ! '''Events''' |- | style="text-align: center;" | 1 | Wilderlands, Far West | The party spots a village off to the east. We travel there and learn that the village is called Neapolis and that a trader, Azar of the Perfumed Beard, will be visiting on the morrow. We've received some information about the surrounding area, but Azar will likely know much more. |- | style="text-align: center;" | 2 | Neapolis | The group speaks with Azar, who tells them about the City of Spices, Viridistan, and certain races such as True Viridians, Mycretians, and Elphans. He draws the group a map of the area between Neapolis and Viridistan, including two routes to get to the city. We overhear talk of a king's tomb, possibly nearby, as well as a mountain where diamonds are said to be buried. The decision is made to seek out the tomb, so the group heads south to look for it. |- | style="text-align: center;" | 3 | Woodlands & Plains, South of Neapolis | The group travels out of the woodlands onto some grasslands. |- | style="text-align: center;" | 4 | Plains, 45 Miles South of Neapolis | Wregan and Crookshank hunt for food while the others look for signs of the tomb. |- | style="text-align: center;" | 5 | Plains, 45 Miles South of Neapolis | Wregan and Crookshank hunt for food while the others look for signs of the tomb. The group is running low on food, so we decide to return to Neapolis. |- | style="text-align: center;" | 6 | Plains, 45 Miles South of Neapolis | Returning to Neapolis. |- | style="text-align: center;" | 7 | South of Neapolis | Returning to Neapolis. |- | style="text-align: center;" | 8 | Neapolis | Purchasing supplies. We hear a rumor of a group of pilgrims traveling north to destroy rare books. |- | style="text-align: center;" | 9 | Woods, South of Neapolis | Traveling toward the plains in search of the king's tomb. |- | style="text-align: center;" | 10 | Plains, South of Neapolis | Searching for the tomb. |- | style="text-align: center;" | 11 | Plains, South of Neapolis | Searching for the tomb. |- | style="text-align: center;" | 12 | Plains, South of Neapolis | We find something that looks like a tomb and dig it out. Inside, we find skeletons of a man and a horse as well as a jeweled shortsword. |- | style="text-align: center;" | 13 | Plains, South of Neapolis | We search for other tombs but find none. We discover the sword is magical. We find some warriors-in-training who are looking for berserkers. We later encounter a group of orcs who are looting wagons. There are dead humans about, but we determine that they weren't slain by the orcs. |- | style="text-align: center;" | 14 | Plains, South of Neapolis | Traveling toward Whan. |- | style="text-align: center;" | 15 | Plains, South of Neapolis | On the way to Whan, we encounter Tiger Beetles. We decide not to engage them. We do find their lair and a small amount of treasure. |- | style="text-align: center;" | 16 | Plains, South of Neapolis | The party meets a huge group of orcs, who enlist our aid in fighting a usurper who's challenging their new chief's rule. We agree to ally with them to fight the rogue orcs and several ogres. We begin traveling north. |- | style="text-align: center;" | 17 | Plains, South of Neapolis | A day of rest. |- | style="text-align: center;" | 18 | Woodland | We travel to the orc village and meet Mwar, the new chieftain. |}
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