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| | style="text-align: center;" | 13 | | | style="text-align: center;" | 13 |
| | Plains, South of Neapolis | | | Plains, South of Neapolis |
− | | We search for other tombs but find none. We discover the sword is magical. We find some warriors-in-training who are looking for berserkers. We later encounter a group of orcs who are looting wagons. There are dead humans about, but we determine that they weren't slain by the orcs. | + | | We search for other tombs but find none. We discover the sword is magical. |
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− | | style="text-align: center;" | 14
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− | | Plains, South of Neapolis
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− | | Traveling toward Whan.
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− | | style="text-align: center;" | 15
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− | | Plains, South of Neapolis
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− | | On the way to Whan, we encounter Tiger Beetles. We decide not to engage them. We do find their lair and a small amount of treasure.
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− | | style="text-align: center;" | 16
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− | | Plains, South of Neapolis
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− | | The party meets a huge group of orcs, who enlist our aid in fighting a usurper who's challenging their new chief's rule. We agree to ally with them to fight the rogue orcs and several ogres. We begin traveling north.
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− | | style="text-align: center;" | 17
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− | | Plains, South of Neapolis
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− | | A day of rest.
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− | | style="text-align: center;" | 18
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− | | Woodland
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− | | We travel to the orc village and meet Mwar, the new chieftain.
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| |} | | |} |