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− | ==Tokoni :: Human Wizard :: ( | + | ==Tokoni :: Human Wizard :: (no school yet) == |
==Base Matrix== | ==Base Matrix== | ||
− | :'''Ht:''' | + | :'''Ht:''' X'XX" | '''Wt:''' XXlbs | '''Skin:''' nice brown colour |'''Hair:''' brown, mid-length, tied back | '''Eyes:''' brown | '''Lv:''' 1 | |
==Attributes== | ==Attributes== | ||
: '''STR''' 12 / '''+1''' Save (+1) || '''DEX''' 13 / '''+1''' Save (+1) || '''CON''' 12 / '''+1''' Save (+1) | : '''STR''' 12 / '''+1''' Save (+1) || '''DEX''' 13 / '''+1''' Save (+1) || '''CON''' 12 / '''+1''' Save (+1) | ||
− | : '''INT''' | + | : '''INT''' 18 / '''+4''' Save (+6) || '''WIS''' 12 / '''+1''' Save (+3) || '''CHA''' 10 / '''+0''' Save (+0) |
==Skills== | ==Skills== | ||
− | : '''Proficiencies in bold:''' (Proficiency Bonus + | + | : '''Proficiencies in bold:''' (Proficiency Bonus +2) |
:Acrobatics +1 | :Acrobatics +1 | ||
:Animal Handling +1 | :Animal Handling +1 | ||
− | :'''Arcana + | + | :'''Arcana +6''' |
:Athletics +1 | :Athletics +1 | ||
:Deception +0 | :Deception +0 | ||
− | :'''History + | + | :'''History +6''' |
:Insight +1 | :Insight +1 | ||
:Intimidation +0 | :Intimidation +0 | ||
− | :'''Investigation + | + | :'''Investigation +6''' (21 for Passive checks) |
:Medicine +1 | :Medicine +1 | ||
− | :'''Nature + | + | :'''Nature +6''' |
:Perception +1 (15 for Passive checks) | :Perception +1 (15 for Passive checks) | ||
:Performance +0 | :Performance +0 | ||
:Persuasion +0 | :Persuasion +0 | ||
− | :'''Religion + | + | :'''Religion +6''' |
:Sleight of Hand +1 | :Sleight of Hand +1 | ||
:Stealth +1 | :Stealth +1 | ||
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==Languages== | ==Languages== | ||
− | : | + | :Common Tongue |
− | : | + | :xxx |
− | : | + | :xxx |
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==Combat== | ==Combat== | ||
− | '''AC''' | + | '''AC''' 1X(1X) | '''HP''' X | <u>Hit Dice: 1dX</u> | Initiative Modifier +0 |
{| class="wikitable" | {| class="wikitable" | ||
|'''Weapon''' | |'''Weapon''' | ||
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'''Name:''' Description | '''Name:''' Description | ||
− | == | + | ==Class Features (Wizard)== |
− | + | : '''Domain/Oath etc:''' xxxxx | |
− | + | : '''Proficiencies''': xxxxx armor, xxxxxx armor, shields?, simple weapons. Skill, Skill | |
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− | :''' | ||
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− | :''' | ||
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− | + | : '''Arcane Recovery''' - Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up =1), and none of the slots can be 6th level or higher. | |
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− | : '''Arcane Recovery''' - Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up = | ||
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: '''Feature''' - X/rest | : '''Feature''' - X/rest | ||
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<u>Spellcasting Logistics</u> | <u>Spellcasting Logistics</u> | ||
− | '''Spell Slots:''' L1 | | + | '''Spell Slots:''' L1 | 2 |
+ | |||
+ | '''Spell Book:''' - | ||
+ | :'''Comprehend Languages''' (Div, Ritual) - 1 action | self | V,S,M (a pinch of soot and salt) | 1 hour | Understand literal meaning of any spoken language you hear | Also any written language you see, but must be touching the surface on which the words are written | It takes about 1 minute to read one page of text | Doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language | ||
+ | :'''Detect Magic''' (Div, Ritual) - 1 action | self | V,S | Concentration, up to 10 min | Sense presence of magic within 30 ft | If you sense magic, can use action to see a faint aura around any visible creature or object in the area that bears magic, and learn its school of magic, if any | Can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. | ||
+ | : '''Find Familiar''' - (mongoose) | ||
+ | :'''Mage Armour''' (Abj) - 1 action | Touch | V,S,M (piece of cured leather) | 8 hours | touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. | ||
+ | :'''Magic Missile''' (Evoc) - 1 action | 120 feet | V,S | Three glowing darts of magical force. Each dart hits a creature of your choice that you can see | 1d4 + 1 force damage each | All strike simultaneously | ||
+ | :'''Sleep''' (Ench) - 1 action | 90 feet | V, S, M (pinch of fine sand, rose petals, or a cricket) | 1 min | Sends creatures into a magical slumber. 5d8 hit points of creatures . Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures) | Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected | Undead and creatures immune to being charmed aren’t affected by this spell. | ||
+ | |||
+ | '''Spell DC:''' (8 + Prof 2 + Stat 4) 14 | ||
− | '''Spell | + | '''Spell Att Mod:''' (Prof 2 + Stat 4) +6 |
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− | + | <u>Cantrips</u> | |
− | :''' | + | :'''Ray of Frost''': 60' | V,S | Ranged spell atk | 1d8 cold dmg | speed -10' until start of my next turn |
+ | :'''Light''': Touch | V, M (a firefly or phosphorescent moss) | You touch one object that is no larger than 10 feet in any dimension | Until spell ends, object sheds bright light in a 20-foot radius and dim light for an additional 20 feet | The light can be colored as you like | Completely covering the object with something opaque blocks the light | Spell ends if you cast it again or dismiss it as an action | ||
:'''Mage Hand''': 30' | V,S | 1min | spectral floating hand can dismiss as an action | can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it | can’t attack, activate magic items, or carry more than 10 pounds | :'''Mage Hand''': 30' | V,S | 1min | spectral floating hand can dismiss as an action | can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it | can’t attack, activate magic items, or carry more than 10 pounds | ||
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:Source: '''xxx''': Description | :Source: '''xxx''': Description | ||
− | + | <u>'''Spells Prepared''' (Int 4 + L1) = 5 </u> | |
− | + | :'''Comprehend Languages''' (Div, Ritual) - Casting Time:1 action | |
− | + | Range:self | |
− | :''' | + | Components:V, S, M (a pinch of soot and salt) |
− | : | + | Duration:1 hour |
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− | + | For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. | |
− | + | ||
− | + | This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language. | |
− | :'''Detect Magic''' (Div, Ritual) - 1 action | + | :'''Detect Magic''' (Div, Ritual) - 1st-level divination (ritual) |
− | :''' | + | |
− | + | Casting Time:1 action | |
− | + | Range:self | |
− | + | Components:V, S | |
− | : '''Magic Missile''' (Evoc) - 1 action | + | Duration:Concentration, up to 10 minutes |
− | : '''Sleep''' (Ench) - 1 action | + | |
− | + | For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. | |
− | + | ||
− | + | The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. | |
− | + | :'''Mage Armour''' (Abj) - Casting Time:1 action | |
− | + | Range:Touch | |
− | + | Components:V, S, M (a piece of cured leather) | |
− | + | Duration:8 hours | |
− | + | ||
− | + | You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. | |
+ | :'''Magic Missile''' (Evoc) - 1 action | ||
+ | Range:120 feet | ||
+ | Components:V, S | ||
+ | Duration:Instantaneous | ||
+ | |||
+ | You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. | ||
+ | :'''Sleep''' (Ench) - 1 action | ||
+ | Range:90 feet | ||
+ | Components:V, S, M (a pinch of fine sand, rose petals, or a cricket) | ||
+ | Duration:1 minute | ||
+ | |||
+ | This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). | ||
+ | |||
+ | Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. | ||
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+ | Undead and creatures immune to being charmed aren’t affected by this spell. | ||
==Background Features (Adventuring Scholar)== | ==Background Features (Adventuring Scholar)== | ||
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: '''Historical Perspective''' - You’ve spent many hours working deep in the bowels of the library, reading tomes of forgotten lore. These hours have taught you about the things adventurers often encounter. '''Once per day''', when you would make a skill check to learn about a creature, you can attempt a '''Intelligence (history)''' check with advantage instead of the standard check normally performed '''to learn about the creature'''.) | : '''Historical Perspective''' - You’ve spent many hours working deep in the bowels of the library, reading tomes of forgotten lore. These hours have taught you about the things adventurers often encounter. '''Once per day''', when you would make a skill check to learn about a creature, you can attempt a '''Intelligence (history)''' check with advantage instead of the standard check normally performed '''to learn about the creature'''.) | ||
− | : '''Personality Trait''': | + | : '''Personality Trait''': xxxx |
− | : '''Ideal''': | + | : '''Ideal''': Name: xxx |
− | : '''Bond''': | + | : '''Bond''': xxxxxxx |
− | : '''Flaw''': | + | : '''Flaw''': xxxxxxx |
==Equipment== | ==Equipment== | ||
− | |||
'''<u>Wealth</u>''' | '''<u>Wealth</u>''' | ||
: 0 gems | : 0 gems | ||
− | : | + | : 0 pp |
− | : ''' | + | : '''0''' gp |
: 0 ep | : 0 ep | ||
− | : ''' | + | : '''0''' sp |
− | : ''' | + | : '''0''' cp |
'''<u>Weapons</u>''' | '''<u>Weapons</u>''' | ||
− | : | + | : Weapon |
− | : | + | : Weapon |
− | : | + | : Weapon |
− | : | + | |
+ | '''<u>Armor</u>''' | ||
+ | : Armour | ||
+ | : Shield? | ||
'''<u>Gear</u>''' | '''<u>Gear</u>''' | ||
− | + | : Backpack 5lb ? | |
− | + | :: xxxxx Xlb | |
− | : Backpack | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | : Clothes, xxxxx Xlb |
− | :: | + | : Item Xlb |
− | : | + | : Item Xlb |
− | : | + | : Item Xlb |
− | : | + | : Item Xlb |
− | : | + | : Item Xlb |
− | : | + | : Item Xlb |
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'''<u>Magic Items</u> | '''<u>Magic Items</u> | ||
− | : | + | : XXXX |
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==Backstory== | ==Backstory== | ||
: Tokoni is from an old and storied family on the Isle of Storms, but one that has come upon hard times. As the oldest of a small clan of thirteen brothers and sisters, he inherited the family home along with the family privileges, debts and duties. His siblings have been only too happy to peel off into mundane pursuits such as farming, fishing or thuggery while Tokoni has undertaken more intellectual pursuits, perhaps to distract himself from his troubles at home. | : Tokoni is from an old and storied family on the Isle of Storms, but one that has come upon hard times. As the oldest of a small clan of thirteen brothers and sisters, he inherited the family home along with the family privileges, debts and duties. His siblings have been only too happy to peel off into mundane pursuits such as farming, fishing or thuggery while Tokoni has undertaken more intellectual pursuits, perhaps to distract himself from his troubles at home. | ||
− | + | Tokoni's inattention and hospitable nature have allowed the house to become a refuge for assorted vagrants and wastrels, while Tokoni himself adds to the mess by collecting whatever scraps of parchment or washed up item he can find. Just in case. | |
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+ | The state of the house has led Tokoni to become quite adept at destroying overly bold rats. This allows him to offer occasional assistance to sugarcane growers to control the rats and snakes in their fields. His mongoose familiar, Snaffle, helps in this endeavour. Tokoni never receives in coin, he feels he couldn´t face his father in the afterlife if he did that. So he receives in kind instead. | ||
− | + | Tokoni's life is about to get interesting | |
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==Notes== | ==Notes== | ||
− | : | + | :xxxxxx |