Editing Tomás the Red-Handed Bastard
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of] | [https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of] | ||
− | =='''''Tomás, the | + | =='''''Tomás, the Red Handed Bastard'''''== |
''aka Bloody Tomás, Red Tom, or just The Bastard'' | ''aka Bloody Tomás, Red Tom, or just The Bastard'' | ||
− | '''Neutral Fighter Level 2''' ( | + | '''Neutral Fighter Level 2''' (2000/4000)<br> |
'''Appearance:''' Medium height lithe man. Longish greasy semi-curly black hair pulled into a messy bun with a slightly crooked hawkish nose. He is often seen sweat stained clothes of browns and grays. Tomás ''tries'' to keep his face shaved save for his thin mustache and goatee. | '''Appearance:''' Medium height lithe man. Longish greasy semi-curly black hair pulled into a messy bun with a slightly crooked hawkish nose. He is often seen sweat stained clothes of browns and grays. Tomás ''tries'' to keep his face shaved save for his thin mustache and goatee. | ||
Line 39: | Line 39: | ||
====Help, I’ve Fallen and I Can’t Get Out!==== | ====Help, I’ve Fallen and I Can’t Get Out!==== | ||
− | While it’s no secret that | + | While it’s no secret that Tom suffered from his ordeals in a Nightmare Incursion the scars run deeper than the blood red hands and dim wits that he returned with. There are many mornings waking in strange places and prior nights that Tom cannot recall... |
===Combat=== | ===Combat=== | ||
*Hit Die d8 | *Hit Die d8 | ||
*Initiative: +1 | *Initiative: +1 | ||
− | |||
*AC: 13 | *AC: 13 | ||
− | *Dispostion: | + | *Dispostion: 8/8 |
*Psychic Armor: 0 | *Psychic Armor: 0 | ||
− | + | ||
*Saber +3 to hit / +1 to damage | *Saber +3 to hit / +1 to damage | ||
*Bronze dagger +3 to hit / +1 to damage | *Bronze dagger +3 to hit / +1 to damage | ||
Line 65: | Line 64: | ||
===Spells=== | ===Spells=== | ||
− | *Aura of Intimidation - Constantly surrounds him. Normal people are cowed in his presence, either having heard of him, or are witness to his curse, or simply able to read his body-language and that of those around him and able to tell that he's not someone to be approached lightly. This aura enables him to not have to suffer fools as much as others might (though the truly persistent ones always find a way to overcome their fears and approach anyway), but it also requires some extra effort for him to cross the boundary his fierceness commands and make a different connection. Perhaps the greatest boon of the wide berth people tend to give him is that he can ascertain fairly quickly who is unordinary, because they seem inured to his effect on lesser people. | + | *Imbuement: Aura of Intimidation - Constantly surrounds him. Normal people are cowed in his presence, either having heard of him, or are witness to his curse, or simply able to read his body-language and that of those around him and able to tell that he's not someone to be approached lightly. This aura enables him to not have to suffer fools as much as others might (though the truly persistent ones always find a way to overcome their fears and approach anyway), but it also requires some extra effort for him to cross the boundary his fierceness commands and make a different connection. Perhaps the greatest boon of the wide berth people tend to give him is that he can ascertain fairly quickly who is unordinary, because they seem inured to his effect on lesser people. |
+ | *Spells - none | ||
===Equipment=== | ===Equipment=== | ||
''Limits - Enc. Items: 5/5 | Small Items 11/13'' | ''Limits - Enc. Items: 5/5 | Small Items 11/13'' | ||
− | |||
*Worn | *Worn | ||
Line 80: | Line 79: | ||
*Backpack | *Backpack | ||
− | **Flasks of Oil (s) - | + | **Flasks of Oil (s) - ooooo |
**Vials of Acid (t) - ooo | **Vials of Acid (t) - ooo | ||
**Crowbar (r) | **Crowbar (r) | ||
Line 93: | Line 92: | ||
**Sealed clay jar (s) - stolen from a wizard | **Sealed clay jar (s) - stolen from a wizard | ||
**A couple pairs of extra gloves | **A couple pairs of extra gloves | ||
− | |||
*Coinpurse | *Coinpurse | ||
− | ** | + | **95 cyphers |
===Special Moves=== | ===Special Moves=== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Notes=== | ===Notes=== | ||
Line 115: | Line 106: | ||
*Friends | *Friends | ||
− | **Carnegie Solomon - Proprietor of The Lucky Foot, an occult shop in Byzantium. Tomás came to Carn after he was cursed, they’ve been friends ever since. Carnegie is a huge black-tailed jackrabbit (7’ tall standing up) with a taste for exotic tobacco. He’s also a vampire. He and Tom never broach that subject though | + | **Carnegie Solomon - Proprietor of The Lucky Foot, an occult shop in Byzantium. Tomás came to Carn after he was cursed, they’ve been friends ever since. Carnegie is a huge black-tailed jackrabbit (7’ tall standing up) with a taste for exotic tobacco. He’s also a vampire. He and Tom never broach that subject though. |
− | |||
− | |||
− | |||
===Q&A=== | ===Q&A=== |