Editing Tome Robber: Star Voyages of the Zephyr - Petra

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__NOTOC__
 
[[Tome_Robber:_Star_Voyages_of_the_Zephyr | Back to Main Page]]
 
[[Tome_Robber:_Star_Voyages_of_the_Zephyr | Back to Main Page]]
 
=Petra=
 
=Petra=
Private Name: Iseldis Tanase <br>
 
Apprentice Name: Red-55 <br>
 
Birth name: Dhyanna Julanar <br>
 
  
 
==Attributes==
 
==Attributes==
*Struggle d8
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*'''Struggle''' d8
*Discern d8
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*'''Discern''' d8
*Conceal d8
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*'''Conceal''' d8
  
==Distinctions/SFX==
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==Trained Skills==
Checked SFX are active.
 
  
'''Adventurer Scholar with a Sword d8 -''' ''short phrase in character voice''
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'''Influence''' d8
: ''☑ SFX: Hinder'' - <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
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*''Flattery'' d6
: ''☑ SFX: I've Got a Bad Feeling About This:'' - Add your Adventure die to your dice pool when you do something ill-advised because your 'sense of adventure' made you do it
 
: ☐ SFX: Why'd it Have to Be Snakes? - Create a d8 Complication to add both your Struggle and Discern dice to your dice pool in a test, contest, or struggle that involves solving problems in an exotic locale
 
  
'''Undercover Reformist Red Wizard d8 -''' ''short phrase in character voice''
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'''Know''' d8
: ''☑ SFX: Hinder'' - <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
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*''Criminal Culture'' d6
: ☐ SFX: Comply, or Know Our Wrath - Spend a Plot Point and create a d8 Red Wizard-related Complication to force an Extra or Minor GMC to do your bidding on the strength of the Red Wizard reputation
 
: ☐ SFX: I Know What You Did - Spend a Plot Point to have ''kompromat'' on a fellow Red Wizard or one of their agents
 
  
'''Secretly a Romantic d8 -''' ''short phrase in character voice''
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'''Move''' d10
: ''☑ SFX: Hinder'' - <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
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*''Sudden Firefights'' d6
: ☐ SFX: They Seem Nice - Gain 1 Plot Point when putting your trust in someone else lands you in a bad situation
 
: ☐ SFX: Seeing the Best in Others - Spend a Plot Point to step up or double your Compassion value in your pool for the duration of a test, contest, or challenge when you're helping someone who others discount
 
  
==Values==
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'''Notice''' d8
*Adventure d10 - ''"Ruins contain answers to my questions, though they may not be the answers I want."''
 
*Ambition d8
 
*Love/Compassion d8
 
*Duty d6
 
*Knowledge d6
 
*Self-Preservation d4
 
  
==Reputation==
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'''Operate''' d6
*Red Wizards d10
 
*Lord's Alliance d8
 
*The Zhentarim (negative) d8
 
  
==Relationships==
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'''Sneak''' d10
''added to Dice Pool Result'' <br>
 
*Safiya d8 (Headmistress of the Academy of Shapers and Binders) - ''"I've tied myself to someone powerful and supportive of my cause; but am I a friend or an asset?"''
 
*Eligos d8 [negative] (a rival transmutation student who has never let the competition go) - ''Trait statement''
 
*Eminent Larnobov d6 (saved from a rogue beholder) - ''Trait statement''
 
*Eminent Drocia d6 (immediate supervisor, parcels out missions and locations identified by his analysts) - ''Trait statement''
 
  
==Resources==
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'''Survive''' d6
*Crew 2d6
 
*Magic Items 1d6
 
  
==Talents==
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'''Trick''' d10
Species: Human
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*''Distractions'' d6
: '''Resilient Against the Odds'''
 
: '''Activation:''' When you're up against the wall facing defeat, spend a PP
 
: '''Effect:''' Turn a Complication into an Asset for two actions
 
  
Background: Orchard Farmer
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==Untrained Skills [[file:d4a.png|30px|d4]]==
: '''Salt of the Earth'''
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Craft [[file:d4a.png|16px|d4]] | Drive [[file:d4a.png|16px|d4]] | Fight [[file:d4a.png|16px|d4]] | Fly [[file:d4a.png|16px|d4]] | Focus [[file:d4a.png|16px|d4]] | Labor [[file:d4a.png|16px|d4]] | Move [[file:d4a.png|16px|d4]] | Shoot [[file:d4a.png|16px|d4]] | Throw [[file:d4a.png|16px|d4]] | Treat [[file:d4a.png|16px|d4]]
: '''Activation:''' When demonstrating understanding and empathy for manual laborers
 
: '''Effect:''' Double the Value die in the dice pool
 
  
==Power Sets==
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==Distinctions/SFX==
You may include one power from each of the sets in your dice pool at no cost.
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Checked SFX are active.
 
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'''Wandering Swordmage'''
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'''Prodigious Fiction d8 -''' ''Is it really a lie if everyone believes it?''
: Elemental Blade d10 (Attack Powers)
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: '''☑ SFX, Hinder''' - <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
: Swordmage Warding d10 (Durability)
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: '''☐ SFX: Born Liar''' - Spend 1 PP to roll your Trick skill and add it to your total once per scene.
: Teleport d6
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: '''☑ SFX: Blather''' - Step up or double Trick for an Action when you just keep talking. Take or step up an Annoying Complication after the roll.
::☑ SFX: Swordmage Aegis: Spend 1 PP to mark and teleport a foe or a protected charge to your side in combat or danger
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: Wanderer's Experience d8 (Enhanced Intelligence)
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'''Big Plans d8 -''' ''Always working the best angle.''
''☑ SFX: Focused'' - If a pool includes a Swordmage power, you may replace two dice of equal size with one die one step larger <br>
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: '''☑ SFX, Hinder''' - <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
''☑ SFX: Multipower'' - Use two or more Swordmage or Red Wizard powers in a single dice pool and step each power down by one for each additional power beyond the first <br>
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: '''☑ SFX: Milk Run''' - Spend a Plot point to turn a Complication into an Asset [implied: for the next roll].
''Limit: Conscious Activation'' - If taken out, asleep, or unconscious, shut down Swordmage. Restore Swordmage when you awake.
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: '''☐ SFX: Did I Forget to Mention That?''' - Gain 1 PP when an important detail of your plan “slips your mind.”

 
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'''Things Just Don't Go Smooth For Ya, Gambler d8 -''' ''Life sure seems to be a string of mishaps, mistakes, and misappropriations. But you’re still here, ain’t ya?''
'''Red Wizard'''
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: '''☑ SFX, Hinder''' - <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
: Force Blasts d6 (Attack Powers)
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: '''SFX: Risky Business''' - If you replace your Skill die in a roll with a d4, you get a Big Damn Hero Die equal to that Skill’s normal die rating if you successfully set or raise the stakes.
: Magic Resistance d8
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: '''☐ SFX: Trouble Magnet''' - Step up one of your Complications to reroll a die. On your next roll, both 1s and 2s count for Complications.  
: Rigorous Schooling d8 (Enhanced Intelligence)
 
: Transmutation d6
 
''Complication/Asset:'' Red Wizard d8
 
''☑ SFX: Area Attack:'' Spend a PP to add a d6 and keep an additional effect die for each additional target past the first <br>
 
''SFX: Magical Immunity:'' Spend a PP to ignore complications from magic <br>
 
''Limit - Exhausted:'' Shut down any Red Wizard power to gain a PP. Activate an opportunity to restore the power.
 
 
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==Background/Bio==
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==Signature Assets ==
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'''Makeup and costumes''' d6 ''"Let's see if my chest full of solutions can help..."''
  
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'''Cowardice''' d6 ''"The first one to cover is the last one to get shot. Not my fault Joe was bigger than me."''
  
==Goals==
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==Background/Bio==
*Duty d6: Have a successful shakedown cruise to prove this venture to Drocia
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Moody solves problems. Good thing, given how many he causes.
  
==Episodes Completed==
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His kind are a dime a dozen on the Rim; fast-talkers who'll sell you on a used fluctuator just good enough to get you out into the Black before it coughs up its last breath. The trick to survival is talking faster'n your mark can think, and hightailin' faster'n everyone can shoot.
  
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In the Unification War, Moody had a plum job at the space port on Hera where he'd sell Alliance traders some parts of questionable manufacture and then sell the Browncoats information on the ship's flight plan and how long it had before its internals gave out. Just helpin' out a ship in distress. Needless to say, Moody found himself on the Rim not long after a few too many of those offerings of assistance.
  
[[Tome_Robber:_Star_Voyages_of_the_Zephyr | Back to Main Page]]
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==[[Firefly:_Reavers_of_the_Rim | Return to Main Page]]==

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