Editing Triarin Edhel the Doomsayer

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Back to [[Against the Giants 4e]] [[Category:Against The Giants]]
 
Back to [[Against the Giants 4e]] [[Category:Against The Giants]]
  
==Triarin Walker, Elf Warlock.==
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Triarin - A Grey Elf [Shadar-Kai] doomslayer. Of a small and remote house of Grey elves to the North who live far beyond the normal paths of men. He is the only member of his house to leave...and he speaks not of that. Remote to most, of a wry mien with friends, he prefers to call no place home. Somehow always seems to carry a cool air about himself...
  
A Grey Elf [Shadar-Kai] doomslayer. Of a small and remote house of Grey elves to the North who live far beyond the normal paths of men. He is the only member of his house to leave...and he speaks not of that. Remote to most, of a wry mien with friends, he prefers to call no place home. Somehow always seems to carry a cool air about himself...
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Triarin
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tre- N. [trɛ] (tri N.) pref. through (but denoting completeness when prefixed to verbs, cf. English idioms like "talk something through")
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ar- II N. [ɑr] pref. 1. Arch. etym. beside ○ 2. by ext., without ◇
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în I S. [ˈiːn] adj. poss. 3rd his (referring to the subject)
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His name literally means ‘He (who must be) without[his folk] (to go) through (leaving?, this path?). Something vague and Elvish like that.
  
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Grey Elves (the Sador Cyr)
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*sador S. [sˈɑdr̩] n. faithful one; *cîr S. [kˈiːr] (cýr S.) adj. renewed.
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[trans. Sindarin]
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Which gave me the ideas...
 
Followers of the way of the Raven queen, bringing their own elven slant to her reverence, Grey Elves are the Elves of the winter cycle, the time associated with death before rebirth. The Sador Cyr live far to the North in a land that is all day for a quarter of the year and all night for a quarter. There are less than 200 of the Grey elves living in their secluded woods and rivers, and they are extremely reclusive.
 
Followers of the way of the Raven queen, bringing their own elven slant to her reverence, Grey Elves are the Elves of the winter cycle, the time associated with death before rebirth. The Sador Cyr live far to the North in a land that is all day for a quarter of the year and all night for a quarter. There are less than 200 of the Grey elves living in their secluded woods and rivers, and they are extremely reclusive.
  
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Age: 33
 
Age: 33
  
=='''Ability Scores'''==
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==Ability Scores==
*Str 12 (+1/+7)
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Str 12 (+1/+7)
*Dex 15(+2/+8)
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Dex 15(+2/+8)
*Con 19(+4/+10)
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Con 19(+4/+10)
*Int 16(+3/+9)
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Int 16(+3/+9)
*Wis 11(+6)
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Wis 11(+6)
*Cha 17(+3/+9)
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Cha 17(+3/+9)
  
 
HP: 91 Bloodied 45, Healing Surge 22, Surges Per Day 10
 
HP: 91 Bloodied 45, Healing Surge 22, Surges Per Day 10
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Initiative +10
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AC 19 [none/light]
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Fort 21.
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Ref 19.
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Will 20.
  
*Initiative +10
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Base Melee:
*AC 19 [none/light]
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Dagger +13vs. AC; 1dX+X
*Fort 21.
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Base Ranged:
*Ref 19.
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Th dagger +14 vs. AC; 1dX+X
*Will 20.
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Eldritch blast +16 vs. Ref; 1d10+4
  
'''Base Melee:'''
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Senses:
*Dagger +13vs. AC; 1dX+X
 
 
 
'''Base Ranged:'''
 
*Th dagger +14 vs. AC; 1dX+X
 
*Eldritch blast +16 vs. Ref; 1d10+4
 
 
 
'''Senses:'''
 
 
Passive Insight 18
 
Passive Insight 18
 
Passive Perception 20
 
Passive Perception 20
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==Class Features:==
 
==Class Features:==
*'''Eldritch blast.''' At-Will Lvl 1:Imp.SA,Range 10, Targ:1, Con Vs Ref
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Eldritch blast,
*Hit: 1d10 + Con. Ranged att.
 
  
 
Eldritch Pact [Star Pact]
 
Eldritch Pact [Star Pact]
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*Dire Radiance: At-will power
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*Fate of the Void:
  
*'''Dire Radiance:'''At-Will Lvl1: Arcane, Fear, Implement, Radiant SA Ra 10, T:1 Con vs Fort
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Prime Shot
*Hit: 1d6 + Con. radiant. If target moves nearer next turn,extra 1d6 + Con.
 
*'''Fate of the Void'''(Improved): +2 to any roll next turn if curse target to 0hp.
 
 
 
*'''Prime Shot''' +1 if alone or closest with ranged att
 
  
*'''Shadow Walk'''. move 3+ squares, gain concealment.
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Shadow Walk.
  
*'''Warlock’s Curse.'''[2d6]Minor action to curse. 1/turn,nearest enemy first. (2 due to feat).
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Warlock’s Curse.[2d6]
  
 
==Powers:==
 
==Powers:==
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*Eldritch blast 1
 
*Eldritch blast 1
 
*Dire radiance 1
 
*Dire radiance 1
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Encounter:
 
Encounter:
*[Dreadful word 1] Replaced.
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[Dreadful word 1] Replaced.
*'''Frigid Darkness''' 3. Arc, Cold, Fear, Imp.SA Ra 10, One cr. Con vs. Fort
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Frigid Darkness 3
*Hit: 2d8 + Con cold,target gives CAdv to allies for 1 turn.Target -3AC.
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Howl of Doom 7
*'''Influence of Acamar''' 7(Dr 366, p48). Arc,Imp,Necro. SA. Ra 20. T: 1 closest. Cha vs Ref.
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Fates Entwined P11
*Hit: 3d8 + Cha necro, and pull target 3 squares.
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Coldfire vortex 13
*Fates Entwined P11
 
*'''Coldfire vortex''' 13 Arc,Imp; Cold or Radiant. SA, Ra 10, PT:one Cr. Con vs Fort
 
*Hit: 2d10 + Con (choose cold or radiant damage). Make a secondary attack.
 
*Secondary Target: Each creature adjacent to the primary target. Con vs. Ref
 
*Hit: 1d10 + Cons (choose cold or radiant damage). Bonus damage +3.
 
  
 
Daily:
 
Daily:
*Prophecy of Zhudun 1 (Dr 366, p47)
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Dread Star 1
*'''Hunger of Hadar''' 5 Arc, Imp, Nec, Zone.SA.Burst 1 w/in 10sq.
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Hunger of Hadar 5
*Effect: Create zone of darkness, end of next turn, blocking line of sight. Creatures that enter the zone or start their turns there take 2d10 necrotic damage.
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Curse of the black Frost 9
*Sustain Minor: When you sustain the power, you make a secondary attack.
 
*Sec T: Each creature within the zone
 
*Sec Att: Con vs. Fort
 
Hit: 1d6 + Con necro.
 
*'''Curse of the black Frost''' 9 Arc,Cold, Imp
 
SA, Ra 10,T: One cr,  Cha vs. Ref
 
*Hit: 2d8 + Cha cold.
 
*Effect: If target moves, 1d8 cold (save ends). If target saves, no sustain. Sustain Minor: The target takes 2d8 cold damage
 
  
 
Utility:
 
Utility:
*Fevered Certainty of Calphon 2 (Dr 366, p47)
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Shadow Veil 2
*Dark ones own luck 6: Reroll one roll daily.
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Dark ones own luck 6
*Shielding shades 10: Reduce att to 0 dam daily.
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Shielding shades 10
*Accursed Shroud P12
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Accursed Shroud P12
 
 
==Magic Items==
 
Magic items:
 
One level
 
3, Gloves of piercing
 
6, 1800gp in rituals.
 
8, Rod of corruption  +2
 
10, Handy haversack
 
12, Keoghtoms ointment
 
14 Rod of Harvest +3
 
Two level
 
7  Circlet of Authority +2 Dip/Int, +2 Vicious Dagger.
 
11 Amulet of Protection +3, +3 Magic armour [Leather]
 
 
 
Dynamic belt 9 4200
 
 
 
==Rituals==
 
Rituals
 
Triarin has been subjected (Voluntarily) to a Memory Seal L18 (Dragon 366).
 
 
 
Rituals in his book [*all from Dragon 366]
 
*Mordenkainens joining 6 (360gp)
 
*Preservation 2 (100gp)
 
*Wizards Escape 6 (520)
 
*Wizards curtain 1 (75)
 
*Earthen Ramparts 6 (360)
 
*Arcane barrier 12 (3200)
 
Arcane Lock 4 (150)
 
Brew Potion 1 (75)
 
Commune with Nature 6 (360)
 
Comprehend Languages 1 (50)
 
Disenchant Magic Item 6 (360)
 
Enchant Magic Item 4 (175)
 
Endure elements 2 (100)
 
Eye of alarm 2 (100)
 
Hallucinatory Item 5 (250)
 
Knock 4 (175)
 
Magic Circle 5 (250)
 
Make whole 1 (50)
 
Secret Page 1 (50)
 
Sensing 6 (360)
 
Shadow Walk 12 (2600)
 
Silence 1 (75)
 
Tensers floating disc 1 (50)
 
Travellers Feast 4 (175)
 
Wizards sight 8 (680)
 
 
 
 
 
Triarin
 
 
 
tre- N. [trɛ] (tri N.) pref. through (but denoting completeness when prefixed to verbs, cf. English idioms like "talk something through")
 
 
 
ar- II N. [ɑr] pref. 1. Arch. etym. beside ○ 2. by ext., without ◇
 
 
 
în I S. [ˈiːn] adj. poss. 3rd his (referring to the subject)
 
 
 
His name literally means ‘He (who must be) without[his folk] (to go) through (leaving?, this path?). Something vague and Elvish like that.
 
 
 
Grey Elves (the Sador Cyr)
 
*sador S. [sˈɑdr̩] n. faithful one; *cîr S. [kˈiːr] (cýr S.) adj. renewed.
 
[trans. Sindarin]
 

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