Triarin Edhel the Doomsayer

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Triarin Walker, Elf Warlock.[edit]

A Grey Elf [Shadar-Kai] doomslayer. Of a small and remote house of Grey elves to the North who live far beyond the normal paths of men. He is the only member of his house to leave...and he speaks not of that. Remote to most, of a wry mien with friends, he prefers to call no place home. Somehow always seems to carry a cool air about himself...

Followers of the way of the Raven queen, bringing their own elven slant to her reverence, Grey Elves are the Elves of the winter cycle, the time associated with death before rebirth. The Sador Cyr live far to the North in a land that is all day for a quarter of the year and all night for a quarter. There are less than 200 of the Grey elves living in their secluded woods and rivers, and they are extremely reclusive.

Triarin bore another name before he announced his desire to leave for a time, all those years ago. The first of his people to ever do so voluntarily, he gave up his name and his knowledge of his home when he left. All he knows is that one day, when the time is right, he will remember how to find home - for a day - and then he will have to make a choice.

Triarin Edhel Male Grey Elf, Warlock and Doomsayer.

Level 13.[next xp 47000] Height: 6’ 0˝ Weight: 160 lb. Size: Medium Speed: 6 squares Vision: Low-light Languages: Common, Elven. Age: 33

Ability Scores[edit]

  • Str 12 (+1/+7)
  • Dex 15(+2/+8)
  • Con 19(+4/+10)
  • Int 16(+3/+9)
  • Wis 11(+6)
  • Cha 17(+3/+9)

HP: 91 Bloodied 45, Healing Surge 22, Surges Per Day 10

  • Initiative +10
  • AC 19 [none/light]
  • Fort 21.
  • Ref 19.
  • Will 20.

Base Melee:

  • Dagger +13vs. AC; 1dX+X

Base Ranged:

  • Th dagger +14 vs. AC; 1dX+X
  • Eldritch blast +16 vs. Ref; 1d10+4

Senses: Passive Insight 18 Passive Perception 20

Skills[edit]

  • Acrobatics Dex +12
  • Arcana Int* +14
  • Athletics Str +9
  • Bluff Cha* +14
  • Diplomacy Cha +11
  • Dungeoneering Wis +8
  • Endurance Con +12
  • Heal Wis +8
  • History Int +11
  • Insight Wis+8
  • Intimidate Cha +11
  • Nature Wis +8
  • Perception Wis +10
  • Religion Int* +14
  • Stealth Dex+12
  • Streetwise Cha+11
  • Thievery Dex* +14

Feats[edit]

  • Alertness No comb ad to enemies during surprise. +2 to perception checks
  • Improved fate of the void +1 addition
  • Jack of all trades +2 bonus all untrained skill checks
  • Quick Draw Draw wpn/obj as part of attack, +2 initiative.
  • Ritual caster.
  • Wintertouched
  • Mettle
  • Twofold curse

Grey-Elf Warlock[edit]

  • Skill Bonuses: +2 Acrobatics, +2 Stealth
  • Winterkin: +1 bonus to Fortitude defence.
  • Shadow Jaunt: Use shadow jaunt as an encounter power.
  • Armor Proficiencies: Cloth, leather
  • Weapon Proficiencies: Simple melee, simple ranged
  • Implements: Rods, wands

Class Features:[edit]

  • Eldritch blast. At-Will Lvl 1:Imp.SA,Range 10, Targ:1, Con Vs Ref
  • Hit: 1d10 + Con. Ranged att.

Eldritch Pact [Star Pact]

  • Dire Radiance:At-Will Lvl1: Arcane, Fear, Implement, Radiant SA Ra 10, T:1 Con vs Fort
  • Hit: 1d6 + Con. radiant. If target moves nearer next turn,extra 1d6 + Con.
  • Fate of the Void(Improved): +2 to any roll next turn if curse target to 0hp.
  • Prime Shot +1 if alone or closest with ranged att
  • Shadow Walk. move 3+ squares, gain concealment.
  • Warlock’s Curse.[2d6]Minor action to curse. 1/turn,nearest enemy first. (2 due to feat).

Powers:[edit]

At Will:

  • Eldritch blast 1
  • Dire radiance 1

Encounter:

  • [Dreadful word 1] Replaced.
  • Frigid Darkness 3. Arc, Cold, Fear, Imp.SA Ra 10, One cr. Con vs. Fort
  • Hit: 2d8 + Con cold,target gives CAdv to allies for 1 turn.Target -3AC.
  • Influence of Acamar 7(Dr 366, p48). Arc,Imp,Necro. SA. Ra 20. T: 1 closest. Cha vs Ref.
  • Hit: 3d8 + Cha necro, and pull target 3 squares.
  • Fates Entwined P11
  • Coldfire vortex 13 Arc,Imp; Cold or Radiant. SA, Ra 10, PT:one Cr. Con vs Fort
  • Hit: 2d10 + Con (choose cold or radiant damage). Make a secondary attack.
  • Secondary Target: Each creature adjacent to the primary target. Con vs. Ref
  • Hit: 1d10 + Cons (choose cold or radiant damage). Bonus damage +3.

Daily:

  • Prophecy of Zhudun 1 (Dr 366, p47)
  • Hunger of Hadar 5 Arc, Imp, Nec, Zone.SA.Burst 1 w/in 10sq.
  • Effect: Create zone of darkness, end of next turn, blocking line of sight. Creatures that enter the zone or start their turns there take 2d10 necrotic damage.
  • Sustain Minor: When you sustain the power, you make a secondary attack.
  • Sec T: Each creature within the zone
  • Sec Att: Con vs. Fort

Hit: 1d6 + Con necro.

  • Curse of the black Frost 9 Arc,Cold, Imp

SA, Ra 10,T: One cr, Cha vs. Ref

  • Hit: 2d8 + Cha cold.
  • Effect: If target moves, 1d8 cold (save ends). If target saves, no sustain. Sustain Minor: The target takes 2d8 cold damage

Utility:

  • Fevered Certainty of Calphon 2 (Dr 366, p47)
  • Dark ones own luck 6: Reroll one roll daily.
  • Shielding shades 10: Reduce att to 0 dam daily.
  • Accursed Shroud P12

Magic Items[edit]

Magic items: One level 3, Gloves of piercing 6, 1800gp in rituals. 8, Rod of corruption +2 10, Handy haversack 12, Keoghtoms ointment 14 Rod of Harvest +3 Two level 7 Circlet of Authority +2 Dip/Int, +2 Vicious Dagger. 11 Amulet of Protection +3, +3 Magic armour [Leather]

Dynamic belt 9 4200

Rituals[edit]

Rituals Triarin has been subjected (Voluntarily) to a Memory Seal L18 (Dragon 366).

Rituals in his book [*all from Dragon 366]

  • Mordenkainens joining 6 (360gp)
  • Preservation 2 (100gp)
  • Wizards Escape 6 (520)
  • Wizards curtain 1 (75)
  • Earthen Ramparts 6 (360)
  • Arcane barrier 12 (3200)

Arcane Lock 4 (150) Brew Potion 1 (75) Commune with Nature 6 (360) Comprehend Languages 1 (50) Disenchant Magic Item 6 (360) Enchant Magic Item 4 (175) Endure elements 2 (100) Eye of alarm 2 (100) Hallucinatory Item 5 (250) Knock 4 (175) Magic Circle 5 (250) Make whole 1 (50) Secret Page 1 (50) Sensing 6 (360) Shadow Walk 12 (2600) Silence 1 (75) Tensers floating disc 1 (50) Travellers Feast 4 (175) Wizards sight 8 (680)


Triarin

tre- N. [trɛ] (tri N.) pref. through (but denoting completeness when prefixed to verbs, cf. English idioms like "talk something through")

ar- II N. [ɑr] pref. 1. Arch. etym. beside ○ 2. by ext., without ◇

în I S. [ˈiːn] adj. poss. 3rd his (referring to the subject)

His name literally means ‘He (who must be) without[his folk] (to go) through (leaving?, this path?). Something vague and Elvish like that.

Grey Elves (the Sador Cyr)

  • sador S. [sˈɑdr̩] n. faithful one; *cîr S. [kˈiːr] (cýr S.) adj. renewed.

[trans. Sindarin]