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The concept behind this class is mildly original; mechanics and such are an amalgamation of a few different classes, each of which - in my mind - were a part of the totality of the concept of the voidchild. In particular, the [http://www.wizards.com/default.asp?x=dnd/ex/20040502a entropomancer] is the primary source for the abilities of the voidchild. Void, as a force, has a rather difficult niche to fill, considering that it lies in the same Trinity as Divine and Nature. In addition, it is rather difficult to ensure that this class is different from the wizard and other similar classes in more ways than simply flavor - though expressing the abilities of something that doesn't really exist is rather difficult. Given these facts, the voidchild class - as it is presented here - is not intended to be a final draft, but a work-in-progress. '''The Voidchild''' '''Nihils/Day''' '''Level BAB Fort Ref Will Special 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9''' 1 +0 +1 +0 +2 2 / - / - / - / - / - / - / - / - 2 +1 +2 +0 +3 Void Appearance 3 / - / - / - / - / - / - / - / - 3 +1 +2 +1 +3 3 / 2 / - / - / - / - / - / - / - 4 +2 +2 +1 +4 4 / 3 / - / - / - / - / - / - / - 5 +2 +3 +1 +4 4 / 3 / 2 / - / - / - / - / - / - 6 +3 +3 +2 +5 Bodyless 4 / 4 / 3 / - / - / - / - / - / - 7 +3 +4 +2 +5 5 / 4 / 3 / 2 / - / - / - / - / - 8 +4 +4 +2 +6 5 / 4 / 4 / 3 / - / - / - / - / - 9 +4 +4 +3 +6 5 / 5 / 4 / 3 / 2 / - / - / - / - 10 +5 +5 +3 +7 Embody the Void 5 / 5 / 4 / 4 / 3 / - / - / - / - 11 +5 +5 +3 +7 6 / 5 / 5 / 4 / 3 / 2 / - / - / - 12 +6/+1 +6 +4 +8 Mindless 6 / 5 / 5 / 4 / 4 / 3 / - / - / - 13 +6/+1 +6 +4 +8 6 / 6 / 5 / 5 / 4 / 3 / 2 / - / - 14 +7/+2 +6 +4 +9 Void Conduit 6 / 6 / 5 / 5 / 4 / 4 / 3 / - / - 15 +7/+2 +7 +5 +9 6 / 6 / 6 / 5 / 5 / 4 / 3 / 2 / - 16 +8/+3 +7 +5 +10 6 / 6 / 6 / 5 / 5 / 4 / 4 / 3 / - 17 +8/+3 +8 +5 +10 6 / 6 / 6 / 6 / 5 / 5 / 4 / 3 / 2 18 +9/+4 +8 +6 +11 Soulless 6 / 6 / 6 / 6 / 5 / 5 / 4 / 4 / 3 19 +9/+4 +8 +6 +11 6 / 6 / 6 / 6 / 6 / 5 / 5 / 4 / 3 20 +10/+5 +9 +6 +12 Voidling 6 / 6 / 6 / 6 / 6 / 5 / 5 / 4 / 4 =Voidchild= [[Image:Trinity-Voidchild.jpg|thumb|250px|right|A voidchild]] The void is among the least understood Forces in Trinity, primarily due to the dangers inherent in its study - the nature of the void goes against the very nature of existence itself. What sort of sane being would study a Force which seeks to destroy the being studying it? Regardless, there are those drawn to the power of the void. Unlike any other force, the void represents raw, untarnished power. Magic requires messy components and ancient tomes; time requires subtle manipulations and has far too many laws restricting it. The void, on the other hand, is exactly what you want it to be - the Void can be used to replicate the powers of any of the other forces, given that it itself is shapeless and without form. But such power comes at a price. Voidchildren are not commonly accepted among the commonfolk, as they are acknowledged as among the most dangerous Force-users in exitence. A voidchild that is in his prime is capable of not merely summong nonexistence, but becoming nonexistence herself. As such, most voidchildren who are discovered are either killed outright or run out of wherever they find themselves. ==Game Rule Information== Voidchildren have the following game statistics. '''[[Trinity:The_Forces#Force_Alignment | Force Alignment]]:''' Void. '''[[Trinity:The_Forces#Force_Resistance | Force Resistances]]:''' DI 5 + level, NI 5 + level. '''Abilities:''' Charisma is the most important ability for a voidchild - manipulating the void requires immense force of personality, and it is from his personality that a voidchild draws power. '''Hit Die:''' d4. '''Class Skills:''' The Voidchild’s class skills are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Listen (Per), Nihilcraft (Cha), Sense Motive (Wis), Search (Per), and Spot (Per). '''Skill Points at Each Level:''' 2 + Int. '''Alignment:''' Any. '''Starting Age:''' As a rogue. '''Starting Gold:''' 4d4 x 10gp. '''Favored By:''' None. ==Class Features== All of the following are class features of the voidchild. '''Weapons and Armor Proficiency:''' Voidchildren are proficient with simple weapons and light armor, but not shields. '''Nihils (Vo):''' The reward of studying the void are nihils, mental exercises that are extremely difficult to master. But emptying his mind in some manner, the voidchild is able to produce an astounding effect. A voidchild does not need to prepare his nihils; after resting, a voidchild's allotment of nihils/day is restored. Once a voidchild gains access to a given level of nihils, he automatically has access to all nihils of that level. A voidchild may freely use any nihil he knows until her allotment of nihils of that particular level is exhausted. A voidchild gains bonus nihils/day based upon Charisma. All of the saving throw DCs against the nihils of a voidchild are based on the voidchild's Charisma. '''Void Appearance (Ex):''' At 2nd level, the voidchild's outward appearance begins to change, showing his connection to the Void. While this may entail any number of cosmetic changes of your choice (the most typical being a darkening of the skin, or completely black eyes), this gives you a -4 penalty on all Diplomacy checks, and a successful Knowledge (The Forces) check at DC 20 can determine that you are a voidchild. '''Bodyless (Vo):''' At 6th level, the voidchild's body loses cohesion; while you still exist, you are less "there" than other creatures. Spells or other effects that heal hit point or ability score damage heal only half what they would normally. In addition, effects that detect life do not detect the voidchild. '''Embody the Void (Vo):''' At 10th level, the voidchild is well on his way to becoming part of the void. You lose all racial abilities (including ability modifiers), and your Favored Class becomes Voidchild. '''Mindless (Vo):''' At 12th level, the voidchild's mind is intrinsically linked to the void, masking his thoughts and emotions. Effects that would allow someone to read or detect her thoughts, emotions, or alignment automatically fail. In addition, the voidchild can no longer participate in any sort of telepathic communication. Effects that detect thinking creatures do not detect the voidchild. '''Void Conduit (Vo):''' At 14th level, the voidchild learns to call upon the void, rather than use his own abilities. Choose one ability score other than Constitution. Effects produced by other creatures or objects treat you as not having that ability score. '''Soulless (Vo):''' At 18th level, the voidchild has managed to sever his own soul, allowing him to be a direct conduit for the void into his world. Any effects that would manipulate or control your soul (such as ''trap the soul'') and death effects have no effect upon you. However, you cannot be raised or resurrected by any means. '''Voidling (Vo):''' At 20th level, the voidchild's transformation is complete - he is now little more than a thinking, breathing gateway to the void itself. You lose your creature type. Any effect that can only target a specific creature type has no effect against you. If there is an effect with varying effectiveness against different creature types, you are considered to be the most difficult creature type for the effect. Creatures never receive a Favored Enemy (or similar) bonus against you. ==Nihils== The list below is a complete list of nihils, though it is by no means complete in terms of effects. '''NIHIL Level Effect Save?''' Bane 1 As per the spell Blur 1 As per the spell Cause Fear 1 As per the spell Comprehend Languages 1 You understand all spoken and written languages Deathwatch 1 Reveals how near death subjects within 30 ft. are Detect Secret Doors 1 As per the spell Doom 1 As per the spell Entropic Shard I 1 Shard of nothingness deals 1d6 points Fort half of damage for 1 rd/level Fade 1 Become undetectable to one creature Inflict Light Wounds 1 Deal 1d8+1/level damage as touch Will half Pass without Trace 1 One subject/level leaves no tracks Sense Void 1 Sense void-effects Without Mind 1 Immune to mind-affecting effects for 1 rd/level Undetectable Alignment 1 As per the spell Ask the Void 2 As per ''augury'' Breathless 2 You do not need to breath for 1 min/level Darkness 2 As per the spell Darkvision 2 Gain darkvision for 1 hr/level Empty Space 2 As per ''fold space'' (jikuu) Entropic Shard II 2 Shard of nothingness deals 3d6 points Fort half of damage for 1 rd/level Entropic Shield 2 As per the spell Field of Unprobability 2 For 1 rd/level, as an immediate action, may make a creature reroll if w/in 5 ft/level Hear the Void 2 +20 to sense motive checks for 1 min/level, immune to sonic illusions Invisibility 2 As per invisibility Mirror Image 2 As per the spell Scare 2 As per the spell Silence 2 As per the spell Status 2 As per the spell Voidtouch 2 Touched weapon attacks as though it were a touch atk Void Skill 2 Use as an immediate; may make a skill check in an untrained skill as though you had 1 rank/level Without Need 2 As per ''sustenance'' Antiplant Shell 3 Keep animated plants at bay. Blindness/Deafness 3 As per the spell Deeper Darkness 3 As per the spell Entropic Shard III 3 Shard of nothingness deals 5d6 points Fort half of damage for 1 rd/level Inflict Moderate Wounds 3 As per the spell Nothing There 3 Spells that specify number of targets must treat you as two or not target you at all Sense Divine 3 Sense the presence of the Divine Sense Nature 3 Sense the prsence of Nature Sightless 3 Immune to gaze attacks for 1 rd/level Speak Nothing 3 Specific creature is muted Suppress Ability 3 For 1 rd/level, target creature uses Will negate lowest ability for chosen ability Vacuum 3 Produce a vacuum Void Power I 3 When used, allows user to mimic any Force's ability of 1st level or lower, but deals 1 Con damage to user Void Strike 3 Touched creature gains 1d4 negative levels Void the Void 3 Dispel magic, but on void Voidsight 3 Gain blindsight 20' for 1 min/level Without Mind, Baleful 3 Target creature loses the ability to produce mind-affecting effects for 1 rd/level Control Nothingness 4 Control a sphere of annihilation or similar effect Entropic Shard IV 4 Shard of nothingness deals 7d6 points Fort half of damage for 1 rd/level Entropic Static 4 The forces become harder to use. Freedom of Movement 4 As per the spell Inflict Serious Wounds 4 As per the spell Mindsense 4 Sense nearby thinking minds. See the Void 4 Immune to illusions for 1 rd/level Slain by Nothing 4 As per ''phantasmal killer'' Void Aura 4 All creatures within 5 ft/lvl lose Fort negates (cha mod) hp/rd for 1 min/level Void Feat 4 Use as an immedate; may make use of a feat even if you do not meet its prereqs Without Soul 4 Ignore death effects for 1 rd/level Antilife Shell 5 Field hedges out living beings. Entropic Shard V 5 Shard of nothingness deals 9d6 points Fort half of damage for 1 rd/level, tugs those nearby Inflict Critical Wounds 5 As per the spell Marionette 5 Fill a corpse with the Void, allowing it to function and follow you Sense Force 5 Sense the presence of the Forces Summon the Void 5 Bring forth a nihimental for 1 rd/level Touch the Void 5 Ignore incorporeality for 1 rd/level Trap in Nothing 5 As per ''eject'' (jikuu) True Seeing 5 As per true seeing Void the Divine 5 As void the void, but divine Void the Natural 5 As void the void, but nature Entropic Field 6 Creates a 5 ft/level radius field in which healing has no effect Entropic Shard VI 6 Shard of nothingness deals 11d6 points Fort half of damage for 1 rd/level, tugs those nearby Hide in Void 6 As per ''sequester'' Inflict Light Wounds, 6 As per the spell Mass Nonmemoria 6 Target "caster" loses 1d4 "spells" of Will negates highest level Soulsense 6 Sense the lifeforce of nearby creatures. Void Power II 6 When used, allows user to mimic any Force's ability of 3rd level or lower, but deals 1d4 Con damage to user Without Body 6 Become incorporeal for 1 rd/level Without Soul, Baleful 6 Target creature cannot benefit from soul-based effects; if dies, is permanently dead Entropic Shard VII 7 Shard of nothingness deals 13d6 points Fort half of damage for 1 rd/level, tugs those nearby Harm 7 As per the spell Inflict Moderate 7 As per the spell Wounds, Mass Repulsion 7 Creatures cannot approach you. Void the Forces 7 As void the void, but any force Without Body, Baleful 7 Target can move, but becomes ghostly and can take no actions Entropic Shard VIII 8 Shard of nothingness deals 15d6 points Fort half of damage for 1 rd/level, tugs those nearby Inflict Serious 8 As per the spell Wounds, Mass One with Nothing 8 As per disintegrate Fort partial Void Body 8 As per ''shadow body'' Void Mind 8 As per ''mind blank'' All is Nothing 9 Through nothing, all things are possible All are One 9 As per ''affinity field'' Entropic Shard IX 9 Sphere of annihilation that lasts for Fort half 1 rd/level Inflict Critical 9 As per the spell Wounds, Mass Nothingness Uncarnate 9 Become a sphere of annihilation for 1 rd/level Void Plague 9 As per ''antigenesis'' Void Power III 9 When used, allows user to mimic any Force's ability of 5th level or lower, but deals 2d4 Con damage to user [[Category:Trinity]]
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