Editing Tyche's Favourites/Meshullum Retinue

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'''Expert 2'''. Move 120’, AC 1, HD 2, hp 9, Att 10+/9+, Saves: Fort 13+ Ref 12+ Will 14+, Init +1, Mor +3 <br>
 
'''Expert 2'''. Move 120’, AC 1, HD 2, hp 9, Att 10+/9+, Saves: Fort 13+ Ref 12+ Will 14+, Init +1, Mor +3 <br>
Dmg: 1d4+1 (dagger)<br>
+
Dmg: 1d4 (dagger)<br>
 
Int+2, Dex+1. <br>
 
Int+2, Dex+1. <br>
 
''Proficiencies'': Alchemy II, Healing* III, Knowledge (philosophy), Knowledge (natural philosophy), Profession (scribe), Theology (priest of Asklepios), Wakefulness.<br>  
 
''Proficiencies'': Alchemy II, Healing* III, Knowledge (philosophy), Knowledge (natural philosophy), Profession (scribe), Theology (priest of Asklepios), Wakefulness.<br>  
 
''Languages'': Aegyptian, Aramaic, Koine Greek, Hebrew.<br>
 
''Languages'': Aegyptian, Aramaic, Koine Greek, Hebrew.<br>
''Equipment'': Well-cut clothing, dagger (good), medical tools. Enc 2/5 stone. <br>
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''Equipment'': Well-cut clothing, dagger, medical tools. Enc 2/5 stone. <br>
  
  
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'''Zeteres''' - a Numidian hunter turned bandit when his hunting grounds were stripped of game by a passing Carthaginian army. With nothing left to feed his family, he hunted the mercenaries instead, waging a one-man guerilla campaign for several weeks and raiding their supply dumps. When a band of trackers led by Talamenes finally caught up to him, he offered him a job instead of killing him.
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'''Zeteres''' - a Numidian hunter turned bandit when his hunting grounds were stripped of game by a passing Carthaginian army. With nothing left to feed his family, he hunted the mercenaries instead, waging a one-man guerilla campaign for several weeks and raiding their supply dumps. When a band of trackers led by Meshulam finally caught up to him, he offered him a job instead of killing him.
  
'''Explorer 2'''. Move 120’, AC 2, HD 2+2, hp 11, Att 8+/6+, Saves: Fort 8+ Ref 10+ Will 12+, Init +3, Mor +3 <br>
+
'''Explorer 1'''. Move 120’, AC 2, HD 1+1, hp 7, Att 9+/7+, Saves: Fort 9+ Ref 11+ Will 13+, Init +3, Mor +2 <br>
 
Dmg: 1d6+2 (axe), 1d4+2 (dagger), 1d6+1 (longbow)<br>
 
Dmg: 1d6+2 (axe), 1d4+2 (dagger), 1d6+1 (longbow)<br>
 
Str+1, Dex+2, Con+1, Cha-1. <br>
 
Str+1, Dex+2, Con+1, Cha-1. <br>
''Proficiencies'': Seasoned Campaigner, Ambushing, Riding, Survival, Tracking. <br>
+
''Proficiencies'': Seasoned Campaigner, Ambushing, Survival, Tracking. <br>
 
''Languages'': Numidian, Koine Greek<br>
 
''Languages'': Numidian, Koine Greek<br>
 
''Equipment'': Longbow, hand axe, dagger. Enc 2/6 stone.<br>
 
''Equipment'': Longbow, hand axe, dagger. Enc 2/6 stone.<br>
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'''Juba''' - a Libyan mercenary who first sold his skills in Alexandria and served in the Gaza campaign. There he crossed paths with Meshullum, and was one of the first people they looked up when forming this band of archers.
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'''Juba''' - a Libyan mercenary who first sold his skills in Alexandria and served in the Gaza campaign. There he crossed paths with Talamenes, and was one of the first people they looked up when forming this band of archers.
  
'''Fighter 2'''. Move 120’, AC 3, HD 2, hp 12, Att 8+/7+, Saves: Fort 13+ Ref 13+ Will 15+, Init +0, Mor +3 (+2) <br>
+
'''Fighter 1'''. Move 120’, AC 3, HD 1, hp 8, Att 9+/8+, Saves: Fort 10+ Ref 12+ Will 14+, Init +0, Mor +2 <br>
 
Dmg: 1d6+2 (sword), 1d4+2 (dagger), 1d6+2 (bow)<br>
 
Dmg: 1d6+2 (sword), 1d4+2 (dagger), 1d6+2 (bow)<br>
 
Str+1, Wis-1, Dex+1. <br>
 
Str+1, Wis-1, Dex+1. <br>
''Proficiencies'': Seasoned Campaigner, Craft (bowyer) II, Fighting Style (missile), Manual of Arms, Precise Shooting.<br>
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''Proficiencies'': Seasoned Campaigner, Craft (bowyer) II, Fighting Style (bow), Precise Shooting. <br>
 
''Languages'': Libyan, Koine Greek<br>
 
''Languages'': Libyan, Koine Greek<br>
 
''Equipment'': Leather armour, longbow (good), shortsword, dagger. Enc 4/6 stone.<br>
 
''Equipment'': Leather armour, longbow (good), shortsword, dagger. Enc 4/6 stone.<br>
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'''Nefermenu''' - a native Aegyptian who escaped the crushing poverty of life in his rural village after demonstrating his skill to Meshullum when the captain's unit was passing through. Using a humble self bow he hit five targets dead centre with five arrows. This new life is a grand adventure for him, every day offers many wonders and more regular meals than his old life.
 
'''Nefermenu''' - a native Aegyptian who escaped the crushing poverty of life in his rural village after demonstrating his skill to Meshullum when the captain's unit was passing through. Using a humble self bow he hit five targets dead centre with five arrows. This new life is a grand adventure for him, every day offers many wonders and more regular meals than his old life.
  
'''Explorer 2'''. Move 120’, AC 1, HD 2+2, hp 11, Att 8+/6+, Saves: Fort 8+ Ref 11+ Will 13+, Init +2, Mor +3 (+2) <br>
+
'''Explorer 1'''. Move 120’, AC 1, HD 1+1, hp 7, Att 9+/7+, Saves: Fort 9+ Ref 12+ Will 14+, Init +2, Mor +2 <br>
 
Dmg: 1d6+2 (mace), 1d4+2 (dagger), 1d6+1 (longbow)<br>
 
Dmg: 1d6+2 (mace), 1d4+2 (dagger), 1d6+1 (longbow)<br>
 
Str+1, Int-1, Dex+1, Con+1. <br>
 
Str+1, Int-1, Dex+1, Con+1. <br>
''Proficiencies'': Seasoned Campaigner, Craft (bowyer), Fighting Style (missile), Survival, Tracking.<br>
+
''Proficiencies'': Seasoned Campaigner, Craft (bowyer), Fighting Style (bow), Survival. <br>
 
''Languages'':  Aegyptian, Koine Greek<br>
 
''Languages'':  Aegyptian, Koine Greek<br>
 
''Equipment'': Longbow, mace, dagger. Enc 2/6 stone.<br>
 
''Equipment'': Longbow, mace, dagger. Enc 2/6 stone.<br>

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